Комментарии:
If somethings not working then I would suggest making sure the origins and the scales of each mesh element is correct because that's what caused most of my own issues learning this. See the first video for reference. :)
ОтветитьAmazing. If we wanted suspension arms to be animated, separate bones for them and controllers in UE. Would they follow a point? How exactly would that be setup? Anyone? :)
ОтветитьIf you didn't import the textures/materials why does your car have texture from Blender on it?
ОтветитьAnd to animate a helicopter?
ОтветитьRight click on the skeletal mesh.
ОтветитьHi man, a question: When I imported the fbx to UE5 only the 4 wheels and the center point is importing. I can't see the body and the other component. How to solve this? thanks
ОтветитьI'm having issues with Gimbal Lock, where during interpolation between a 0 and 90 degree rotation on one axis the wheel is spinning sideways on the roll axis.
ОтветитьThankyou for the great tutorial!
I am facing an issue while placing skeletal mesh in unreal from blender is my car is not casting contact shadow, I tried converting it into static mesh and then shadow is working but I have to animate it which is not possible with static mesh I guess
is there any solution?
I'm in UE 5.1.1 and don't see the option to make the controllers "Animatable" or not. Any idea where that option went?
ОтветитьHi I have a problem, my root control in unreal only moves the Body but not the wheels, in Blender works fine and moves everything
ОтветитьThank you! Is there a way to link the wheels to the body in the blueprint so that when the car moves the wheels automatically rotates?
ОтветитьHi, great tutorial. Thanks.
But, how i render an animated camera sequencer + this car animation togheter ?
not helpful at all... no one seems to know how to properly teach how to move a rigged vehicle from blender to unreal engine 5 to be a drivable playable vehicle. you start here with a complex animated scene without giving us any idea how to import the model and keep the rigging and animation done in blender. believe me when I say I've tried following along with you (and countless others) over the past 4 months to simply create/rig in blender then simply export as fbx to ue5 and it never works. Every single person making a video skips ahead and moves on to complex later steps.
ОтветитьHi. I found your tutorial very interesting. I am trying to animate a car directly on Unreal Engine, and your workflow will be helpful. For this to work for me, I need the wheels to spin automatically according to the car's movement, and the wheel's position should conform to the ground surface. Is this something that can be implemented in the control rig?
ОтветитьThks!!! It's really useful to me!!
ОтветитьGreat tutorial!! Thanks for that.
ОтветитьAmazing!
ОтветитьThis was super useful ty for the tutorial
ОтветитьHey man this video is awesome and help me to find the better solution. But I find a way to rig the disc calipers, but when I'm trying to make a drift animation my wheel bones are also changing their position, because of the connection between them. I'm exploring any other way to fix the issue.
I accidentally find (null) element to match my needs, but is that the right way or should I need to change the method? If u upload a advance automobile rigging video then it will be so helpful. Thank you.
Super impressed. It's worked... Is there a way to animate it to follow a spline?
ОтветитьGreat series of tutorials! I've learned a lot and you present very well. Great job
ОтветитьThanks!
ОтветитьAwesome, when are you releasing the next part of the tutorial?
ОтветитьIs there any way to control headlights & etc? How do you manage it?
ОтветитьThanks so much cant wait to try this!
ОтветитьThanks!
ОтветитьLife saver! Thanks for this
ОтветитьGreat tutorial! Helped me out with an issue I had making a rigged Train. Only thing is I don't see the Animatable tick box in UE5.1. SO I can't hide all those wheels! lol Anyone know where it is in 5.1? Can't find the option anywhere.
ОтветитьIs it possible to include automatic spinning of the wheels in the rig, based on speed?
ОтветитьHi. Those buildings, did you create them yourself or are they assets from somewhere else?
Also, this control rig is just for animating a video? Isn't it possible to just use the (Chaos) VehicleTemplate that is built into Unreal already? Or does this setup has other advantages (for making videos)?
Cheers.
Very nice tutorial! My only issue is that the wheels doesnt seem to spin when i press play and when i scroll the timeline it does. xD
ОтветитьEverything is working fine and now how to simulate the car?
Ответитьthanks for the tutorial man you deserve atleast 50k subs for this ;)
ОтветитьThanks for your tutorials. please dont stop 😂
ОтветитьNice tutorial, thanks for sharing! Could you tell me how to link the camera to the car? so when is moving the camera is also following the car at the same speed/direction? thanks!
ОтветитьI've got a problem i did everything but now my car is 1 shape and i can't texture it in unreal? Anyone know what to do help me!
ОтветитьGreat video thank you! Do you know how to have the same control rig as the alpha romeo video?
ОтветитьClear and directly to the bone! :D very good video. Let's make it!
ОтветитьThank you buddy <3
ОтветитьThank you so much!
ОтветитьIsnt there ready frameworks for that in UE5? car physics and control rigs?
ОтветитьThanks for providing.
ОтветитьSuper helpful! Exactly what I needed. Thanks for taking the time to make this tutorial.
ОтветитьHow would you get the brake discs and calipers to rotate when the wheels turn?
ОтветитьThanks a lot for this tutorial.
However, I decided to make additional bones for the brake calipers. Wheel (parent) - caliper (child)
I have a problem. When the wheel rotates, the caliper rotates with it. How can I lock its rotation on a specific axis?
Thanks.
Thank you very much !
ОтветитьI have been trying to get this rigging set up to work for a day and a half now. I've looked at other tutorials and still keep hitting this brick wall. I have no idea what I'm doing wrong. I have tried different car meshes. Even a simple block with some cylinders for wheels. When I import it into UE5, I get a skeletal mesh, a physics asset, and a skeleton for the body, the cube, and all four wheels. Believe me the frustration is real. I'd appreciate any kind of help you can give me.
ОтветитьMuito bom! Ajudou muito! Saudações Brasileiras!
ОтветитьNo offense, there are some really decent things explained in your tutorial.
But I would like to realistically just say a few facts about this tutorial, namely, your first disc brake does not appear to be rigged because logically it is not rigged,
secondly, isn't it simpler than in this difficult way it is presented as a kind of simplicity of your tutorial that you control the car like in game, and later you add video cameras,
you record your control and your car driving through the sequencer, and not there in this tutorial you have to mark absolutely everything,
including the tires and everything, in order for you to achieve some kind of video, correct me if I'm wrong, but personally, this tutorial makes no sense to me. Peace!