Комментарии:
Hello there
Is it possible to build the galaxy gun ?
First time watching. Your video is very helpful. Thanks. Do you think you'll be making a video covering Ground Invasions?
Ответитьvery helpful and thanks for the advice
ОтветитьFocus on the little ships... Okay cool
Five minutes later
Oh god, What are my tiny ships gonna do against the Venator-spamming, Secutor having AI bastards!! :(
I appreciate your effort in making the video. However, I think the 4.0 Remake fundamentally goes against the whole reason I liked 3.5 and Empire at War as a game....it was fun. imo 4.0 is not fun. I don't want to play economy simulator, I want to fight ships. Thankfully you can still download 3.5 and revert.
ОтветитьThanks man, You gave a lot of really good tips.
ОтветитьThe mod is unplayable for me as my own units are acting on their own accord and randomly moving around the galaxy map and attacking on their own and then dying because they only attacked with small fleets.
ОтветитьThanks for making the game stellaris, I hate stellaris
ОтветитьIm extremely new to this game, got to admit it reminds me of command and conquer franchise but it is better. glad i picked this game up. Any additional tips for a noob?
ОтветитьThanks for the video !!
Ответитьthe new factions are absolutely amazing
ОтветитьHey man, watching from Ireland. Great tips, well explained and smoothly delivered. Shut up and take my sub!!
Thanks dor the content
You should turn up your background music, we can almost hear you.
ОтветитьI played the Rebellion and Consortium for the first time since the update and failed horribly. I thought the Empire was supposed to be the hardest? I saved it for last, but I got wayyyyyy farther in the campaign than my other runs. Are there any faction specific economics or are they basically the same?
ОтветитьIs there a way to like, not have economy, cuz I really like the everything except for this economy system
ОтветитьRebels and Hutts can have big fleets ant many planets, no problem with economic)))
defense station for 50k is have no problem to win ws 5+ star destroer+fleet.
WTF, WTF?! Best visual mod ever, but so strange become now! 3.5 much more good.
They've ruined Galactic Conquest. It's impossible to even play let alone come close to winning. The AI steamroll you on the easiest difficulty. I was playing as the empire and the fucking Hutt Cartel and CIS and everyone else just swalled up everything I had until I was left with courescant and Kuat. I quit playing. This 4.0 update totally sucked the fun and balance out of the mod and made it impossible to play. Whoever came up with new stupid economy system should be ashamed of themselves.
ОтветитьThe economics dont cripple the empire if you delete the attrition file.
Makes playing the Empire more fun and less headache inducing.
The empire definitely has a pretty rough start. Especially after playing the underworld the first time through. Although I do wish there was more of a limit on how many carrier ships that the AI throws at you. They're easy to counter, but its just annoying cause if I use anything else I'm at a disadvantage
Ответитьyeah empire gave me no end of troubles.
ОтветитьIf you decide to build a imperial palace, does it make sense to remove the outpost?
ОтветитьTL:DR don't invest into income on worlds you aren't certain you can keep for at least 15 months after purchasing the buildings.
Keep in mind the amount of time it will take for income upgrades to pay for themselves. If there is an upgrade for 4500 that only increases income by 75 or 150, it will take 60 and 30 months, respectively, to pay for those upgrades before you start to actually make money. If you are making these upgrades on Periphery Worlds, or worlds surrounded by other major factions, it may not be worth buying the building, because you will lose the system long before you get your investment back. This is the most common way I have seen people ruin their economy. For example, the Kessel system, and planet Celanon, have some of the best income generating you can make. However, in every campaign I have done, regardless of difficulty, I have lost the kessel system by month 10 to the Huts; and I have lost Celanon to the Rebels by month 12. Because of this, it's usually not a good idea to sink thousands upon thousands of credits into either of these, when you may only make back 1/2 or less of the investment before losing the systems. If you know you can hold these, than that's different, but just a rule of thumb to not overinvest because you see all those +300 income buildings. My suggestion, buy the 2800 tax building on both Kessel and Celanon, than use all your remaining money to consolidate your economy on the core worlds you won't lose, or invest in your navy, so you can start expanding into the pirate worlds, and old Repubilc/traitor worlds in the core. You won't have as high of a monthly income, but you also won't risk losing 30k+ investment and only making 10k or less back before losing these worlds.