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tysm bro!
Ответитьbro why do all my imported characters fall through the ground even with a rigid body
ОтветитьThank you soo much <3
Ответитьdid not use the first step but second works :)
Ответитьty
ОтветитьFor anyone else having this problem intermittently while using a rigidbody: Change the settings in the Rigidbody component to use Interpolate (or extrapolate) and if it is still happening set Collision Detection to Continuous Dynamic.
The problem causing this is that the rigidbody GameObject moves fast enough to skip through the collider on the terrain or other collider. Interpolate will check for collisions in between the two frames and it will see that it should be colliding. It is relatively expensive so it is recommended to only use on the critical objects such as the main player.
doesnt work pls help
ОтветитьDid not work.
Ответитьhi!When you put the mesh default in the mesh collider for the terrain i don't have it?
ОтветитьYou need to remove rigidbody component from floor.
ОтветитьI have a mes collider on my stuff, and it still occasionally falls through.
ОтветитьI definitely have a mesh collider on my plane, and a rigidbody component on my character. For some reason, the character will still fall through the plane, I haven't been able to find much on it though (aside from some work-arounds). Version 2018.2.11f1
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