unity issue - how to stop unity character falling through terrain in unity 3d

unity issue - how to stop unity character falling through terrain in unity 3d

Given City Studios

5 лет назад

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MoofinVr
MoofinVr - 20.05.2023 23:20

tysm bro!

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gamers hd
gamers hd - 18.11.2022 21:51

bro why do all my imported characters fall through the ground even with a rigid body

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𝙂𝙤𝙣𝙠𝙖𝙎𝙨_𝘾
𝙂𝙤𝙣𝙠𝙖𝙎𝙨_𝘾 - 10.09.2022 21:38

Thank you soo much <3

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Saturn MoonRocks
Saturn MoonRocks - 19.05.2022 22:51

did not use the first step but second works :)

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siryeetsalot
siryeetsalot - 07.08.2021 22:21

ty

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Big Rook Games
Big Rook Games - 20.03.2021 13:18

For anyone else having this problem intermittently while using a rigidbody: Change the settings in the Rigidbody component to use Interpolate (or extrapolate) and if it is still happening set Collision Detection to Continuous Dynamic.

The problem causing this is that the rigidbody GameObject moves fast enough to skip through the collider on the terrain or other collider. Interpolate will check for collisions in between the two frames and it will see that it should be colliding. It is relatively expensive so it is recommended to only use on the critical objects such as the main player.

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Rexx
Rexx - 07.06.2020 11:28

doesnt work pls help

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Sarah Rubenstein
Sarah Rubenstein - 01.11.2019 05:49

Did not work.

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Edward Vasii
Edward Vasii - 11.06.2019 03:41

hi!When you put the mesh default in the mesh collider for the terrain i don't have it?

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lennu arcade
lennu arcade - 05.12.2018 18:37

You need to remove rigidbody component from floor.

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MacMashPotato
MacMashPotato - 04.12.2018 05:15

I have a mes collider on my stuff, and it still occasionally falls through.

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Ya Boi Icky Dick
Ya Boi Icky Dick - 07.10.2018 21:12

I definitely have a mesh collider on my plane, and a rigidbody component on my character. For some reason, the character will still fall through the plane, I haven't been able to find much on it though (aside from some work-arounds). Version 2018.2.11f1

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