Комментарии:
this was such an amazing tutorial!!. Thank you so much for this, this has helped me sooo much💯
ОтветитьSuch a detailed awesome tutorial mate. thanx
ОтветитьMixamo fixed root motion
ОтветитьMaster! Saves me of lot of work. Thanks a lot.
Ответитьthis is now my favorite tutorial on this topic
ОтветитьCan you do a video about rotating mixamo animation in NLA?
ex: I have an animation of character running forward, and on the last frames he turns 180 degrees. However I can't make the next animation rotate to match the last frames from the previous nla strip.
nice videos. by the way, i combine a lot of these animation and it stop playing after the 250 mark. i try changing cache as well but it didn't work. any solution to this?
ОтветитьMixamo combined with Blender has an impressive potential for doing any complex animations, the only issue are the hands, if I want to recreate a good punch it's impossible with this technique... 😢
ОтветитьDoes the Voxel Heat Diffuse Skinning addon work with Mixamo or the Human Generator addon? The HG character was imported into Mixamo, rigged, and animated. The custom outfit was applied using the Voxel Heat Diffuse Skinning addon, there was no clipping with the base mesh skin but it caused significant stretching around the armpit, waist/groin area, and leg during animation.
The Voxel Heat Diffuse Skinning addon, when used with Human Generator's original rig, does not stretch but the custom outfit still clips with the base mesh skin. Can you do a video on how to use the Voxel Heat Diffuse Skinning addon with the Human Generator addon rig and with the Mixamo rig attaching custom outfits?
I'm having a problem where if I put an animation after another one. My character teleports to the origin of the other animation and doesn't continue where the other one left off. Is there any way someone can help me out with this? 🙏🙏
ОтветитьCan you help? Im trying to use 3 animations sword idle, turn right and start walking. I have copied the keyframes from each animation onto the first idle animation. The animation idles and turns right as expected but the walk will only go in the direction the idle animation is facing. If I keyframe the hips to face the model in the desired direction(turned right). The animation does not follow. It moves to the left in the direction the idle was facing(it moves side ways to the left).
Ответитьmerci beaucoup CG Dive, tu es incroyable mec ! Continuez à produire un contenu aussi excellent pour nous, vous êtes le meilleur professeur !
ОтветитьJust brilliant! Thank you so much for sharing your knowledge. THANK YOU! Dg
ОтветитьThank you so much.Need next part sir.
ОтветитьVery very helpful, thank you!
ОтветитьAmazing content as usual. Thank you for your time and efforts. <3
ОтветитьHello, I would like to ask, if I already have movement but its hand is face up, I want the character to make fists while walking, what should I do? Thank you.
Ответитьhi
is it possible to keep spline straight as climb brae
this is so good, pretty util information, it help me a lot thanks
ОтветитьHi, I found another way to circumvent the teleporting. As you do here I split the animation in two actions. The action with only the hip bone is switched to additive blending. So I keep the original anim (no sliding) but it doesn't jump back tothe start. In The other action i only disable the hip. I needed to tweak the keys of the hip position at 0 at the beginning of the action and remove useless scale keys (constant with a value of 2 in my case). Maybe you could add this in a future video
Ответитьexactly the tut I needed. I've been working with mixamo and nla and have run into so many problems. One of the worst is the teleporting blending different animations. there is no nice little blend with offset option? having to match root positions between animations is such a pain! Unity animation blends is so nice! I wish blender has that. My other biggest issue is the ik/fk blending. still haven't figured that one out. Also i bought that animation layers addon but seems to me like working from the NLA directly is much easier? The remixing by isolating different bones influence is genius! part2! part2!
Ответитьbig thank you! It helped a lot)
ОтветитьSuper helpful info - thanks so much for taking the time to dig in.
ОтветитьAmazing. Sooooo good! Exactly what I was looking to learn and more. Perfect.
ОтветитьThank you
ОтветитьThe 'Remixing Animations' section at the end is so incredibly helpful. It could have been an entire video on its own!
ОтветитьThank you for sharing . Love from NEPAL
Ответитьjohn wick? so playing rise of kingdom? voice so familiar 😉
ОтветитьSir thankyou so much need more tutorial like this with animation layer addon.❤
ОтветитьHi there...
Thanks for your efforts.
I just found out about your academy courses, and it's very fairly priced... Will definitely subscribe.
Quick question though please... Do you have a specific course on importing Daz3d characters and applying different animations to them including facial animation with an iPhone (ar kit)?
Thanks,
thx
ОтветитьCan you make a video to cascadeur blender pipeline with mixamo amature and rig. It will be a rare kind of tutorial.
ОтветитьI've been calling it Mix-a-moe, Mix-ammo seems more like a name, have I been saying it wrong all this time xD
ОтветитьSir can you make an video on to put life in character
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