Ray Traced Ambient Occlusion - UE4 Materials 101 - Episode 40

Ray Traced Ambient Occlusion - UE4 Materials 101 - Episode 40

Ben Cloward

3 года назад

20,575 Просмотров

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@alijalali4333
@alijalali4333 - 20.08.2020 17:08

first comment

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@Sus-nn8sv
@Sus-nn8sv - 20.08.2020 17:14

gosh darn it second comment

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@Hotrood999
@Hotrood999 - 20.08.2020 18:43

I love your videos

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@TheSairenSA
@TheSairenSA - 20.08.2020 20:35

Hey Ben, thanks for the video, do you think it's possible that the lighting information can be baked onto the materials to save on rendering cycles instead of calculating in real time, especially in static scenes? I'm thinking of light baking on materials but it's done in real time instead of building time.

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@matiascasag
@matiascasag - 21.08.2020 06:41

Hey Ben, nice explanation! But i think you missed to talk about Distance Field Ambient Occlusion that is more accurate than SSAO

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@Sylwester-Sajdak
@Sylwester-Sajdak - 21.08.2020 10:30

Very usefull videos. Would it be possible to add English subtitles to all movies?

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@AhmedHasan91
@AhmedHasan91 - 21.08.2020 15:30

thanks

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@n1lknarf
@n1lknarf - 23.08.2020 14:47

Hey Ben, sorry for commenting something unrelated to the video, but could you please make a tutorial on how to use Color ID maps inside the UE4 editor, for example use one color ID for a metal surface and another color ID for water? I wonder if I can have the simple wind grass node only affect the part of the mesh where the UV islands for water is, based on a color ID map. Thanks in advance and sorry for asking for your attention like this, but I can't find a single tutorial on this subject.

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@acsomiT
@acsomiT - 20.10.2020 22:39

Great video. Thank you.

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@jhonsonmartinez7473
@jhonsonmartinez7473 - 26.11.2020 03:33

thx Ben

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@davidcarson7876
@davidcarson7876 - 05.12.2020 04:06

If Ray-Traced AO is turned on, how does the engine handle AO layers in Materials? Are they ignored or incorporated?

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@artwizardsam3238
@artwizardsam3238 - 21.01.2021 22:30

As another comment here mentioned, I was also wondering if it is better to render out AO in a seperate 3D program like Substance Painter etc. So you have it baked onto the texture itself, instead of doing it this way, or maybe there's a way to bake it in Unreal Engine itself.

Then why use Real time raytraced AO? Only for moving objects, or am I missing something here?

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@aeroljohn8803
@aeroljohn8803 - 27.01.2021 18:33

Hello, is there a way to bake ambient occlusion in ue4, having a similar or close to similar result as the ray traced version without using the SSAO. Btw lighting and objects would are not dynamic.

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@squeakysnow9085
@squeakysnow9085 - 01.02.2021 08:44

thank you for the tutorial, i wish you posted this video last year,

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@iiyaman69
@iiyaman69 - 03.03.2021 00:23

nice one !!

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@KlimovArtem1
@KlimovArtem1 - 14.03.2021 14:58

Brilliant tutorials! Not too short, not too long, and well explained from both - users and programmers perspective! I think that particular scene with so many textures and additional lights didn’t benefit much from the AO added though, when you showed it in the final results.

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@Fto5F
@Fto5F - 25.03.2021 01:44

why in my scene the Raytraced AO is visible only if i turn off the SSO?

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@Staglaitor
@Staglaitor - 30.03.2021 06:29

Didi you try to do edge wear?

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@elsolo1
@elsolo1 - 09.04.2021 18:23

amazing tutorial Ben, i'm following up all your tuts! very underrated!

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@JamesTodd1996
@JamesTodd1996 - 13.05.2021 14:46

When I try this - RTAO changes absolutely nothing in the buffer visualisation of AO. What am I doing wrong?

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@YASIR.K
@YASIR.K - 10.06.2021 02:40

Thank you

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@hemanthkumar4448
@hemanthkumar4448 - 14.06.2021 22:34

Thank you so much Ben, you are an amazing teacher, Ray tracing couldn't be explained better than this. you are really my life savior.

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@crisislab
@crisislab - 18.06.2021 02:25

Great video, thank you. Maybe someone can clear up my confusion though: isn't ambient occlusion something that 'naturally happens' as light bounces around a scene, e.g. one of the global illumination solutions available in Unreal? Aren't we 'double occluding' if we do a light bake or ray-traced GI and then throw ambient occlusion on top of that?

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@HapZungLam
@HapZungLam - 06.08.2021 18:41

I tried to follow the steps to turn it on. nothing happens

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@arendvandermerwe3309
@arendvandermerwe3309 - 02.02.2022 11:52

so do you still need to retrace the AO with lumen?

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@emilpohjalainen2293
@emilpohjalainen2293 - 31.03.2022 18:15

Omg what a gold mine this channel is! Content like this whole series is like the best thing I know of. Super excited to go through more of these! This is teaching how to fish, not just telling what settings to throw in somewhere. Massive respect for all the hard work :)

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@yuezhang5551
@yuezhang5551 - 09.05.2022 00:06

Thank you, sir, very well done on theory explanation and example!

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@kenalpha3
@kenalpha3 - 19.06.2022 09:13

Ty, explained what it does with visuals.

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@epiclolz1
@epiclolz1 - 23.09.2022 00:45

i did everything

nothing happened

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@brazelabs8451
@brazelabs8451 - 21.10.2022 05:53

Somehow after I complete light building and I am trying to use the method you are showing, the ambient occlusion is not working. I am using 4.26. Is there something that needs to be enabled before light baking?

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@liquaard2824
@liquaard2824 - 09.03.2023 15:16

i dont have rtx 😑inshallah i will have one

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@UnrealNabil
@UnrealNabil - 04.04.2023 16:12

not work with ue5.1 and lumen !!

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