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I love these Commodore 64 "Push The Limits" videos, I also must mention your "3D Games That Really Push The Commodore 64" video, great stuff! 👍
ОтветитьWoop Woop!
Ответить16kb is alot of 6502 assembly
ОтветитьRed Heat did parallex too i believe.
ОтветитьFlimbo's Quest was my favourite game back then. I have replayed it over and over.
Ответить7 Cities of Gold
ОтветитьTunnels of Doom
ОтветитьGunship
ОтветитьThe first game I played with parallax scrolling was Bounder.
Ответитьno Lemmings? Keeping track of 100 Lemmings, with the background actually made from sprites? What about Mayhem? Or Sonic?
ОтветитьWow. Would've never believed some of this possible in 1984!!
ОтветитьOne of the best examples of multi layer parallax scrolling on the C64 is on the 1987 game ‘Nebulus’ on the bonus stages set under water. Still looks amazing to this day.
ОтветитьContre amiral soixante quatre ? 😂
ОтветитьYou said "segueing" which is pronounced segwaying not seeging. Hope that helps, not trying to be a pedant!
ОтветитьKatakis ran native and looked very much like metal dust.
ОтветитьThe game Uridium also had "parallax" effect... static background though...
ОтветитьIn the winter years of the Amstrad CPC range clever & amazing discoveries were found with the machines Monitor display.
Pretty much along a similar approach to the c64s. Alas though, without hardware sprites to take away the wieght of processing time.
Shadow of the beast for the C64 has tons of tile shifting to trick the eyes. Its truly impressive how they manage to reproduce the game on the C64.
ОтветитьJust adding to that cartridge game part that there have been much bigger ones out there. The cart format used by ocean games around 1990 technically allowed for up to 1MB ROM size, probably via some bank switching tech.
ОтветитьGreat video. Old C64 fan here - from back in the day! Amazing what the C64 can do! However, no matter how many times I hear the parallax scrolling of Flimbo's Quest explained....it still makes no sense to me whatsoever!
ОтветитьOperation Wolf actuelly also used that pallarax effect in a surprising way: used on the status!
The reason is the status would scroll with the gameplay window as you cant split the window like that on hardware. Its also used a cover to mask this by a multiplexed energy status, so the enemy sprites newer walked got into the status. Very genius!
NES could not do that in that game (status was moved in the bottom).
2020 (?!) it seems that people are still (?) or at least till 2020 writing stuff for the C64
unbelievable
I sold mine in 2009
I mean you can have more than 16k on a cart these days - Prince of Persia is 512k for example
ОтветитьPhobia on C64 had a similar effect to that Zeta Wing trench.
ОтветитьI was going to say, Hawkeye... Oh gwad I'm an old nerd.
ОтветитьNebulous is based around a demo effect AFAIK. Gauntlet animation technique is worth checking out.
ОтветитьThe best Turrican 3 version is on the Sega Genesis/Mega Drive, and then Amiga, i played it on both
and yeah it a little bit better on the Sega Genesis/Mega Drive.
👍👍👍👍👍👍
ОтветитьHow do you get 4MB of RAM on the SuperCPU?
ОтветитьHmmm...earliest example I can think of is Forbidden Forest (1983) - for the C64.
ОтветитьJust look at what the C64 Demoscene has put out over the years. That old breadbox can do very impressive things when in the right hands...
ОтветитьAbout parallax scrolling... check out "RimRunner". There's some 3-levels PS there. Am I wrong?
ОтветитьEven though I'm too thick to follow the technical detail, it's still really fascinating. Amazing analysis again, brilliant job!
ОтветитьI think that telling something is incredibly stunning and runs on C64... and then telling it requires a lot of expansions :) isn't honest aproach. Only pure C64 hardware and software are what it counts.
ОтветитьMetal Dust works with 8MHz if you remove the audio (there's a proof-of-concept crack that runs on Flash8 accelerators) ... to put both aspects into perspective.
Ответить0;51 what brand/type is this joystick?
ОтветитьNebulous? Shadow of the Beast? Deadline (1995)? For parallax?
ОтветитьMetal Dust was released by Protovision and "cracked" by Genesis Project. The samples are played back from the SuperCPU SuperRAM and not from the disk. Also, there is Wolf3D and Doom also specifically for the SuperCPU.
ОтветитьAt least Sanxion (1986) has a double parallax effect prior to Flimbo's Quest. And Delta (1987) has four layers of parallax, Three different star fields and meteors/rocks.
ОтветитьPhobia by Anthony Crowter. a game from 1989 that deserves attention here.
ОтветитьThx. Final I found the game on c64 what I not found
ОтветитьYeah, when you've got a 2nd processor doing the work it stops being a C64 game.
ОтветитьI find it amazing that a 40 year old system still gets new releases.
ОтветитьManiac mansion and the Lucasfilm games were complex. They had 3 or so disc's a piece though. I had the cracked eagle soft version and later I had a legit copy of maniac mansion and I think the cracked was one two sided disc and the org. was two disc's. I preferred the cracked because it was R rated and I was 9-13 years old. Lol
Ответитьyou essentially missed a gem, 'Mayhem in Monsterland'
ОтветитьI’ve never seen anything like this on NES unfortunately
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