Games That Push The Limits of the Commodore 64 in Surprising Ways

Games That Push The Limits of the Commodore 64 in Surprising Ways

Sharopolis

2 года назад

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@Stingray64er
@Stingray64er - 26.06.2024 11:55

I love these Commodore 64 "Push The Limits" videos, I also must mention your "3D Games That Really Push The Commodore 64" video, great stuff! 👍

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@REYNmusician
@REYNmusician - 22.06.2024 12:26

Woop Woop!

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@Mr.1.i
@Mr.1.i - 22.05.2024 16:41

16kb is alot of 6502 assembly

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@sunnykhan5451
@sunnykhan5451 - 25.04.2024 16:44

Red Heat did parallex too i believe.

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@atibyte
@atibyte - 16.04.2024 09:28

Flimbo's Quest was my favourite game back then. I have replayed it over and over.

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@andrewvoeltz7400
@andrewvoeltz7400 - 05.04.2024 02:57

7 Cities of Gold

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@andrewvoeltz7400
@andrewvoeltz7400 - 05.04.2024 02:55

Tunnels of Doom

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@andrewvoeltz7400
@andrewvoeltz7400 - 05.04.2024 02:54

Gunship

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@damienretro4416
@damienretro4416 - 04.04.2024 14:56

The first game I played with parallax scrolling was Bounder.

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@fuckutube65
@fuckutube65 - 18.03.2024 00:01

no Lemmings? Keeping track of 100 Lemmings, with the background actually made from sprites? What about Mayhem? Or Sonic?

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@nicktaylor8032
@nicktaylor8032 - 07.03.2024 22:38

Wow. Would've never believed some of this possible in 1984!!

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@syniekos
@syniekos - 02.03.2024 05:44

One of the best examples of multi layer parallax scrolling on the C64 is on the 1987 game ‘Nebulus’ on the bonus stages set under water. Still looks amazing to this day.

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@enjibkk6850
@enjibkk6850 - 16.02.2024 15:35

Contre amiral soixante quatre ? 😂

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@JB_inks
@JB_inks - 17.01.2024 14:45

You said "segueing" which is pronounced segwaying not seeging. Hope that helps, not trying to be a pedant!

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@willproctor7301
@willproctor7301 - 21.12.2023 04:19

Katakis ran native and looked very much like metal dust.

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@thiesenf
@thiesenf - 10.12.2023 15:22

The game Uridium also had "parallax" effect... static background though...

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@Mark-pr7ug
@Mark-pr7ug - 17.10.2023 03:05

In the winter years of the Amstrad CPC range clever & amazing discoveries were found with the machines Monitor display.

Pretty much along a similar approach to the c64s. Alas though, without hardware sprites to take away the wieght of processing time.

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@joshhiner729
@joshhiner729 - 15.10.2023 22:17

Shadow of the beast for the C64 has tons of tile shifting to trick the eyes. Its truly impressive how they manage to reproduce the game on the C64.

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@TRX303
@TRX303 - 11.10.2023 22:06

Just adding to that cartridge game part that there have been much bigger ones out there. The cart format used by ocean games around 1990 technically allowed for up to 1MB ROM size, probably via some bank switching tech.

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@Midwinter2
@Midwinter2 - 19.08.2023 23:42

Great video. Old C64 fan here - from back in the day! Amazing what the C64 can do! However, no matter how many times I hear the parallax scrolling of Flimbo's Quest explained....it still makes no sense to me whatsoever!

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@spacefractal
@spacefractal - 11.07.2023 23:57

Operation Wolf actuelly also used that pallarax effect in a surprising way: used on the status!

The reason is the status would scroll with the gameplay window as you cant split the window like that on hardware. Its also used a cover to mask this by a multiplexed energy status, so the enemy sprites newer walked got into the status. Very genius!

NES could not do that in that game (status was moved in the bottom).

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@AnandNisang
@AnandNisang - 23.06.2023 15:55

2020 (?!) it seems that people are still (?) or at least till 2020 writing stuff for the C64
unbelievable
I sold mine in 2009

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@pigpenpete
@pigpenpete - 22.04.2023 00:20

I mean you can have more than 16k on a cart these days - Prince of Persia is 512k for example

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@gateroozeink5061
@gateroozeink5061 - 18.04.2023 23:07

Phobia on C64 had a similar effect to that Zeta Wing trench.

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@twenty3_co_uk
@twenty3_co_uk - 27.03.2023 20:14

I was going to say, Hawkeye... Oh gwad I'm an old nerd.

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@NorthWay_no
@NorthWay_no - 20.01.2023 18:57

Nebulous is based around a demo effect AFAIK. Gauntlet animation technique is worth checking out.

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@AmigaWolf
@AmigaWolf - 13.12.2022 03:53

The best Turrican 3 version is on the Sega Genesis/Mega Drive, and then Amiga, i played it on both
and yeah it a little bit better on the Sega Genesis/Mega Drive.

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@CondemnedToBeMe
@CondemnedToBeMe - 12.12.2022 04:50

👍👍👍👍👍👍

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@SmoggyLambGG
@SmoggyLambGG - 03.12.2022 04:24

How do you get 4MB of RAM on the SuperCPU?

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@jarls5890
@jarls5890 - 03.12.2022 01:57

Hmmm...earliest example I can think of is Forbidden Forest (1983) - for the C64.

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@ownageDan
@ownageDan - 01.12.2022 09:14

Just look at what the C64 Demoscene has put out over the years. That old breadbox can do very impressive things when in the right hands...

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@ThomasWinders
@ThomasWinders - 29.11.2022 16:24

About parallax scrolling... check out "RimRunner". There's some 3-levels PS there. Am I wrong?

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@Hologhoul
@Hologhoul - 25.11.2022 12:07

Even though I'm too thick to follow the technical detail, it's still really fascinating. Amazing analysis again, brilliant job!

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@Agnus78
@Agnus78 - 08.11.2022 15:18

I think that telling something is incredibly stunning and runs on C64... and then telling it requires a lot of expansions :) isn't honest aproach. Only pure C64 hardware and software are what it counts.

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@1337Shockwav3
@1337Shockwav3 - 23.10.2022 16:01

Metal Dust works with 8MHz if you remove the audio (there's a proof-of-concept crack that runs on Flash8 accelerators) ... to put both aspects into perspective.

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@ArkadiuszAureliusz
@ArkadiuszAureliusz - 09.10.2022 03:00

0;51 what brand/type is this joystick?

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@C64_Mat
@C64_Mat - 22.09.2022 19:33

Nebulous? Shadow of the Beast? Deadline (1995)? For parallax?

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@shaunbebbington6411
@shaunbebbington6411 - 07.09.2022 19:00

Metal Dust was released by Protovision and "cracked" by Genesis Project. The samples are played back from the SuperCPU SuperRAM and not from the disk. Also, there is Wolf3D and Doom also specifically for the SuperCPU.

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@villehursti
@villehursti - 27.07.2022 15:08

At least Sanxion (1986) has a double parallax effect prior to Flimbo's Quest. And Delta (1987) has four layers of parallax, Three different star fields and meteors/rocks.

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@chipcycler
@chipcycler - 20.07.2022 23:40

Phobia by Anthony Crowter. a game from 1989 that deserves attention here.

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@-Gothicgirl-
@-Gothicgirl- - 07.06.2022 23:17

Thx. Final I found the game on c64 what I not found

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@RichardM-kv4uu
@RichardM-kv4uu - 05.06.2022 23:43

Yeah, when you've got a 2nd processor doing the work it stops being a C64 game.

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@krazykris9396
@krazykris9396 - 25.05.2022 18:35

I find it amazing that a 40 year old system still gets new releases.

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@graemespringer4643
@graemespringer4643 - 15.05.2022 17:15

Maniac mansion and the Lucasfilm games were complex. They had 3 or so disc's a piece though. I had the cracked eagle soft version and later I had a legit copy of maniac mansion and I think the cracked was one two sided disc and the org. was two disc's. I preferred the cracked because it was R rated and I was 9-13 years old. Lol

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@moarif9139
@moarif9139 - 11.05.2022 19:03

you essentially missed a gem, 'Mayhem in Monsterland'

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@MaxOakland
@MaxOakland - 25.04.2022 06:06

I’ve never seen anything like this on NES unfortunately

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