Комментарии:
Memory toggle is good for draining Hydrogen from the roof of the base
ОтветитьThat was the classiest like and subscribe I've seen in a long time 😊
ОтветитьAt some point I am goint to make a large environment system using steam cooling for rain in a glass dome. Maybe make an artificial atmosphere that generates faster then the vacuum. This should help.
ОтветитьThis game really amazes me, it makes me practice so many of the engineering concepts i only learn in schools and never got to try out in real life. Taught me a bunch too about other disciplien like power overloading, power distribution(my whole base got toasted was my lesson).
ОтветитьI have a signal distributor in my current playthrough reading from a ribbon to control a central pumping hub which transports liquids throughout my base. There were simpler and better ways to do it, but it is perfectly functional with no edge cases and I enjoyed spending a few hours getting it to work. I guess the thing it can do that a simple ribbon can't on its own is to force each signal receiver to share the same on/off status and for only one receiver to be able to receive a signal at a time. This has some minor applications, for example if you're using the same line of pipe to carry multiple fluids ala a bus.
Sorry to ruin your count of 69 comments.
One example I've seen for the XOR gate is in binary adders. So if you wanted to take two values and combine them.
Ответитьit's hammer time. who needs an extra 60 wats
ОтветитьI actually did use it for creating a logic that allows to switch the target of one source of radbolt storage to another both in different directions. The radbolts have to travel upwards through my mining outpost and split in space to either left or right interpl launcher. Also it is only allowed to shoot if the storage chamber is full so it doesn't empty the chamber before the radbolts arrive and the signal can switch
ОтветитьRibbons and default game rocket control.
ОтветитьUsing the multiplexing is just to multi flex on the normies.
ОтветитьLove the Mario song!
ОтветитьI was instructed to leave this comment. Awesome guide
ОтветитьA good example for the notifier that I use myself is the infinite fish room, I could probably add another path to the overflow if I had more space there, but I prefere to attack 10 to 20 fishes from time to time to keep the room at a manageable number, I use the notifier to let me know when the time comes. same for my Drecko room, it saves excessive pathfinding processing
Another quick tip I found out myself by accident, not sure it's in the first guide, but 2 inputs on the same line works like a NOR gate, one less gate to cover LOL
Another great tutorial, awesome!!
You can combine the XOR with 2 smart batteries and a energy cutoff to make a very simple contraption that charges every jumbo batteries you have to its Max capacity and then shutoff the generators until all 40Kj (or less, you can use the minimal threshold to configure that) has been used.
ОтветитьAll basic gates have their uses. For example, I use the XOR gate when I want to manually override using a switch some system output. Usually if don't want to interfere, I set the switch to Red, and the system will "pass along" whatever the system is emitting (e.g. Red or Green). But if I want to force the opposite outcome (e.g. Green or Red), I turn on the switch to Green.
Ответитьthere's an additional undocumented trick with the ribbon, you can stuff a ribbon into a ribbon writer to stack (overload?) the 4 bits onto another 4 bits and so on, up to 31 bits, and the ribbon reader to unstack them.
I have no idea what you'd want to use it for in reality, but it's possible.
[edit:] it was already discussed in the comments. :)
Welp, when my oxygen ran out, I was notified to Remember to subscribe and also leave a like or a comment
ОтветитьIs there a way to get a signal for a difference in sensor data using 2 sensors. Like: If dT<5 degrees, Then door open.
ОтветитьThe "4-bit" automation wire is actually a 31-bit wire and the reader/writer widgets are actually bit-shifting operators, and when a single-bit wire is connected, it takes the lowest bit. This means that using readers and writers that have multi-cables on both sides, we can pack up to 31 signals on a single multi-cable. The logical operators operate over all bits in parallel. I've used this to implement some computational circuits, just for fun.
ОтветитьYou could probably multip!ex 8 bits over a single automation ribbon. Two address bits and two data bits, effectively. But the demux logic would be way more expensive than just 8 wires. Though, now I want to build a 8 bit computer distributed across the planetoids. RAM planet, ALU planet, microcode planet. That's definitely a good use of my time
Ответитьthe XOR gate is something i have used before for petroleum boilers. as with the memory toggle, a filter or buffer gate can be used to force a red output, closing or opening whatever is on the other end of the output line. although i have never used it for anything else, i imagine it may have value with timer sensors, or controlling multiple storage tanks. where the output of both would cause overflow somewhere else.
as for multiplexing.................
I have use the XOR gate in game.
I use it to set a steam chamber for refuel rockets, where I use a sensor to a AND gate that is connected to a XOR to the same port ( A on AND and A on XOR ) to detect temp on the steam room, then use the B on the AND gate to detect the water temp of a room with a heater to make heat for the aquatunner stay on when needed.
If the A on the AND & XOR is on asking for more temp the XOR will turn on the heater, if the B on the XOR is also on ( to much heat on the heater ) it will stay off waiting for the aquatunner to cool it down, if the steam room needs more heat but if the heater is already hot stay off, if the heater is to cold it turn on, if the steam room do not need more heat it will turn off A & B
one of the applications of the signal counter is to set it to count to 1 on advanced mode. This makes a state change detector that generate pulses on rising edges (red->green) or falling edges (green->red) if you stick a not gate in front of it. this is useful for when a constant signal may be undesirable (eg. inputs to the SR latch). Additionally, setting the counter to 1 on regular mode makes it same as a SR latch and if it is set to 2, a T flip flop.
ОтветитьAn example for the XOR switch is setting it up for a liquid or gas container where you don't want to mix the liquids or gases. It would only permit another line as long as the room is empty of the other material, alternatively could be used to switch an ice box to a heating box. Not an advanced ONI player btw, so the practicality of this I am unsure of and I don't know where the complications could arise. Could be used for situations where there isn't enough room for the base.
ОтветитьThe Xor gate is great for making two smart batteries act like they have the capacity of a large battery, that way your generators can fill up a bank of large batteries completely.
ОтветитьYour videos are really excellent. I admire the effort you put in. Thanks for another well explained tutorial.
ОтветитьWhat happens in the case of multiple automation broadcasters and receivers? Can you choose which output goes to which input?
ОтветитьI use the Memory Toggle for Natural gas and Hydrogen vent pumps. When the pressure gets above 1500 grams I send a green signal into memory toggle Set port. Below 100-150 grams I send a green signal to the Reset port which means the pump wont send small packets and also wont keep turning on and off and on and off which really annoys me
ОтветитьSo here is my use case for the XOR gate:
I needed a short, green pulse to reset my liquid meter valves when flipping a switch. I connected the switch to a shortly timed buffer and filter gate, each one connected to one of the inputs of the XOR-gate.
When flipping the switch, the buffer and filter gate will produce a green and red signal (or vice versa) for the configured time, before defaulting to the color of the switch, which will produce the green pulse at every state change of the switch
Which essentially saved me from the arduos task of manually switching back to red.
The Signal Selector and Signal Distributor accept ribbon cables, meaning you could multiplex 16 signals on a ribbon cable. Still can't find a use either, though.
ОтветитьI use memory toggles all the time for things like firing off liquid or gas pumps. For a liquid pump on something like a cool steam vent, you can connect a liquid level to "Set" at 900, and a second sensor to "reset" at 100. This allows you to keep a small pool of water at the bottom that can be used as an additional heat sink between runs, and only pump when you'll have full packets going through the system.
Very useful for similar things with gas pumps, like if you have too much CO2, you can set it to run for a bit based on pressure instead of trying to guess "Maybe this will run for 20 seconds" with a buffer gate.
High quality content as always, thank you!
ОтветитьPerhaps the only real practical use of the signal distributor or selector is that they can be used as cheap and massive tempshift plates and can be placed behind walls.
Ответитьi've never even dare to attempt to know what those multiplexing things work, they kinda look intimidating because of those many ports e complexity.
I'll never use it but it was nice to at least understand how they work!
memory toggle is indeed very useful when you truly understand how it wokrs
your voice is so soothing
Ответитьthe memory toggle and signal counters have always seemed interesting to me, but the memory input confused me too much to bother messing with them. thank you for the tutorial with sample builds.
ОтветитьEven though i can see a lot of this may not be extremely useful in most bases this is a great tutorial. Thank you for the examples you provided, I might start using the ribbons now. And the Super Mario bit was great!
Ответитьonce again watching tutorials for a game i dont play
Ответить