Rifle Fire System with ALS | #5 | Advanced Locomotion System V4 with Unreal Engine 5

Rifle Fire System with ALS | #5 | Advanced Locomotion System V4 with Unreal Engine 5

Legend

2 года назад

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Pauli Loots
Pauli Loots - 13.08.2023 08:59

Hey, I'm having an issue were the TraceLines where made WeaponComponents.

When I made test in locomotion it worked fine, where the line trace started when equiped to rifle equiped slot.
After making in line traces in weapon components it shows line traces when the rifle is at UnequipedRifle slot only?

I tied to tied to swop the true and false in both locomotion and in weapon components to, ( ++ , - - , + - , - + )
( True = ( + ) )
( False = ( - ) )
Im not sure if that is where the fault lies.

Please help.
Thanks

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A Vegan Menu
A Vegan Menu - 08.08.2023 17:10

Hello I'm having an issue with attempting to change the weapon mesh to the weapon pack you had us download at the beginning of the video.

It's easy enough to swap out the mesh on the 'rifle' child blueprint (child of weaponbase); the new mesh shows up on the back of the character, and when the weapon is equipped it is assigned accordingly (although you need to move position in the Rifle child blueprint a bit to get it to look ok).

The issue is that when you equip the weapon, the original mesh from the "update held object" function is also visible, and I cannot figure out where to set the visibility of that mesh so that we don't see it.

I watched the section on updating weapon in your other video (Loco v1.3 Overview), and when you follow the steps above you do not have the issue with the second mesh being visible.

I'm so thankful for your awesome series, but i'll admit it's a bit frustrating that you had us download the asset and then didn't demonstrate how to get it working properly. I realize it's probably an easy solution, but I've been stuck on this for two days now and cannot for the life of me figure out how to set the visibility of the mesh coming from the update held object function.

plz help

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UEMan
UEMan - 22.07.2023 16:07

how to fix sir : my bullet is directionless.

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Official JMWEH · 10M · views 1 hours ago.     ....
Official JMWEH · 10M · views 1 hours ago. .... - 25.05.2023 16:04

Where can i got this sounds

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Maxim Boilard
Maxim Boilard - 10.04.2023 03:46

How did you change the level? I'm curious.

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Dark-Raven
Dark-Raven - 06.04.2023 20:05

with spawn sound at location, dont use the location of the linetrace but use the trace start or the sound will always play at the hit location

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Jhonn Garcias
Jhonn Garcias - 22.03.2023 22:22

Hi everyone, im new to Unreal Engine and im learning with these videos and want to know how i can chance the default weapon for the militar y weapon? Thanks

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Alex Oliveira David
Alex Oliveira David - 24.02.2023 18:21

THE best

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chris
chris - 05.02.2023 05:45

my muzzle flash fires to left what am i doing wrong i changed the socket rotation and all that still fires left

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chris
chris - 04.02.2023 01:36

hey there my muzzle flash fires to the left but my line trace is correct although i changed the socket rotation

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LMAO
LMAO - 11.12.2022 12:16

Umm How can I make aim mode when shooting and auto fire mode not single fire. (BTW subbed)

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Orange Survivor
Orange Survivor - 20.09.2022 06:14

@Legend I'm using the silver military weapons but his left hand is inside the magazine how do I move it?

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Gatling Hawk
Gatling Hawk - 09.09.2022 23:56

Subscribed!. What did you do to make your nodes look so smooth & turn off grid?

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Casperay TV
Casperay TV - 07.08.2022 11:27

Good day, I can't hear the gunshot when the bullet hits the far target, I did the same as you, what is the solution?

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AVANLOR
AVANLOR - 20.05.2022 12:37

Добавь отдачу

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