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Hey, I'm having an issue were the TraceLines where made WeaponComponents.
When I made test in locomotion it worked fine, where the line trace started when equiped to rifle equiped slot.
After making in line traces in weapon components it shows line traces when the rifle is at UnequipedRifle slot only?
I tied to tied to swop the true and false in both locomotion and in weapon components to, ( ++ , - - , + - , - + )
( True = ( + ) )
( False = ( - ) )
Im not sure if that is where the fault lies.
Please help.
Thanks
Hello I'm having an issue with attempting to change the weapon mesh to the weapon pack you had us download at the beginning of the video.
It's easy enough to swap out the mesh on the 'rifle' child blueprint (child of weaponbase); the new mesh shows up on the back of the character, and when the weapon is equipped it is assigned accordingly (although you need to move position in the Rifle child blueprint a bit to get it to look ok).
The issue is that when you equip the weapon, the original mesh from the "update held object" function is also visible, and I cannot figure out where to set the visibility of that mesh so that we don't see it.
I watched the section on updating weapon in your other video (Loco v1.3 Overview), and when you follow the steps above you do not have the issue with the second mesh being visible.
I'm so thankful for your awesome series, but i'll admit it's a bit frustrating that you had us download the asset and then didn't demonstrate how to get it working properly. I realize it's probably an easy solution, but I've been stuck on this for two days now and cannot for the life of me figure out how to set the visibility of the mesh coming from the update held object function.
plz help
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