What If The Koopalings Were In Mario Bros Wonder?!

What If The Koopalings Were In Mario Bros Wonder?!

Nin10doland

9 месяцев назад

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Jack Rook
Jack Rook - 18.11.2023 21:40

I’ve already dubbed repetition in bosses in Mario games “Boom Boom syndrome.”

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Smnio
Smnio - 18.11.2023 08:32

"The koopaling battles are too repetitive!"
"Alright, we'll get rid of them"
"Woo- wait, who's their replacement?"
"Replacement? That wasn't part of the deal"

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The Scorpio Libra Multiverse
The Scorpio Libra Multiverse - 18.11.2023 04:52

I miss the koopalings

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Dr. Happyfuntimes
Dr. Happyfuntimes - 18.11.2023 04:27

I’m praying they add bosses in an update or some dlc

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Matthew Woods
Matthew Woods - 18.11.2023 03:06

God these ideas are so cringe

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MadzmAn
MadzmAn - 17.11.2023 20:34

I do want the koopalings in creative and original boss fights

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SpendingFoil
SpendingFoil - 17.11.2023 19:24

NO I like 👎🏻👎🏻👎🏻👎🏻👎🏻👎🏻👎🏻👎🏻👎🏻👎🏻💩💩💩💩💩💩💩

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That guy
That guy - 17.11.2023 16:09

Man i just relised that the chaincomp wasent in wonder

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Italo
Italo - 17.11.2023 15:14

I hope Nintendo makes a dlc for mario wonder that has the kooaplings because i messed them 😢 and i remembered battling them when i was kid

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Giku King
Giku King - 17.11.2023 03:21

I thought it'd be cool if Morton and iggy were swapped, iggy could be chasing you through a maze as a wubba, and Morton could've used the hammer to cause stalactites to fall because shining falls is a big cave

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Julio Alcayaga
Julio Alcayaga - 17.11.2023 02:18

I have an idea for iggy, since he is the craziest, he could break the fourth wall and control the character's movement with something like joy cons

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Cobalt Prime
Cobalt Prime - 16.11.2023 17:07

They should have been in Wonder. Jr should be the boss of the Airship levels instead of just jumping on a button.

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Spearmint
Spearmint - 16.11.2023 15:50

I haven’t even seen the video and I like it already just by the thumbnail alone.

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Yoshi&Ponyo'sChannel!
Yoshi&Ponyo'sChannel! - 16.11.2023 01:52

It’s funny how everyone was like “it better not just be the Koopalings again!” before the game came out, but now everyone is saying “I wish the Koopalings were there and not just Bowser Jr.!”

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Zolomight
Zolomight - 16.11.2023 00:25

Love the idea of having the foreground/background mechanic in one of the bosses, honestly they should've made an entire world themed around that.

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CopingFlower
CopingFlower - 15.11.2023 23:18

This is the only thing that really sucks about this game, everything else was so perfect that the game only having like 4 different types of bosses is more noticeable then ever since something like this game should not only have the level of enemy variatey that it has but also the level of variety in boss fights

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CodeKirby
CodeKirby - 15.11.2023 22:57

I dont get why they weren't in this game, if anything they made bosses interesting since they all play differently
(there's also seven of them, which is the same amount of wonder seeds)

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Mario Ramirez
Mario Ramirez - 15.11.2023 22:32

The Wonder effects for Boss Battles NEED correspond with the rest of the World. It wouldn't make sense to have the Jelly Blob transformation in the first world.

W1 Pipe-Rock Plateau: Lemmy will be a basic boss battle starting with Moving Pipes. Then he'll summon Singing Piranhas from the pipes. Finally the pipes will spawn a bunch of Hoppos. Using goofy Lemmy is perfect for the the early goofy Wonder effects.

W2 Fluffpuff Peaks: Larry will summons a climbable tower of Pole Blocks, and after each hit, you'll free fall down to the ground as he attacks you.

W3 Shining Falls: Ludwig, the clever one, will turn Mario into a Hoppycat and send Giant Hoppycats to attack.

W4 Sunbaked Desert: Wendy steals all the water for a personal spa will angrily send you to the dungeon at the BEGGINING of the level. The level itself is a more puzzle-like maze to get through like the Color-Switch palace and the Shova Mansion. All the wonder effects make traps, as well as fire Wendy's signature rings. The final phase is being chased by a giant boulder WHILE turned into a spiked ball. The giant spike boulder will actually crash through the castle, freeing all the water from the castle.

W5 Fungi Mines: Roy, the Bully that he is kidnapped the miners. The entire level will play similarly to the Poison Ruins mixed with an enemy gauntlet, each gauntlet has a kidnapped Popplin.

W6 Deep Magma Bog: Iggy will befriend an evil version of the Bone Dragon and you'll have a Boss Fight while the dragons you stand on dip in and out of lava. Iggy tends to like using monsters to fight for him.

Hub Petal Isles (Fightable after exploring all of the Petal Isles): This will be a GOOMBA Boss fight. Morton will spend the whole auto scroller trying to Smash you or send waves of Munchers and Maw-Maws. Using Morton here cuz he's the fat one lol.

W7 Bowser's Castle: Bowser Jr. basically does the Bullet Bill launcher battle you said in the video. He does it from his new Wonder-fied Clown Car.

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Vitjarron
Vitjarron - 15.11.2023 22:19

I wished for more creative bosses that where inspired by Yoshi Iland instead.

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BmanXY
BmanXY - 15.11.2023 22:03

Nintendo just wants to make us want them

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Jack Taylor
Jack Taylor - 15.11.2023 21:54

Ludwig should have came in just before Bowser. Making his music very important to the fight. I would have thought that would have been cool

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Super Mahir59
Super Mahir59 - 15.11.2023 19:37

Honestly that would be SUPER interesting

I like the fact that we need to make them more unique
With their special ability it way better than we actually have

Really good job 👍

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Blue
Blue - 15.11.2023 16:33

beefeedie?

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Navajo White
Navajo White - 15.11.2023 16:25

Hear me out, Koopalings in main world castles, and Bowser Jr as Airship fights, honestly would’ve completed the boss portion of the game

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Gametuber
Gametuber - 15.11.2023 15:53

the koopalings should have been in the game as boss fights instead of just bowser jr

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03Luigi
03Luigi - 15.11.2023 08:24

Minor nitpick, but it would be nice to have like a little animation to go with the things you're talking about

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ShaulaXNinja
ShaulaXNinja - 15.11.2023 06:54

I personally prefer original bosses like we had in NSMBDS.

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Sjono
Sjono - 15.11.2023 06:14

Kamek didn’t even have a boss fight or effect any of the boss battles

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Adventures Await
Adventures Await - 15.11.2023 04:42

I wish they'd just humble themselves and bring back all the bosses from Yoshi's island. It just doesn't get better.

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how_to destroy_angels81
how_to destroy_angels81 - 15.11.2023 03:41

now I like these concepts it’s the placement that kinda confuses me now Larry Wendy and Ludwig yeah their places make a lot of sense it’s the rest that bother me so for shining Falls I think Morton would fit I think there’s a lot you could deal with the environment I like the spike ball idea but maybe the hobby cat could be used in some way for sunbaked desert I think lemmy would go nicely I like the musical play idea for Wendy but I think it would fit better with Lemmy more specifically a stage performance or a circus given how much of a theater kid he is in color splash Iggy fits perfectly in the fungi mines he will definitely be able to use poison and it may be even some mag marks and finally Roy would go to petal isles as the last line of Defense before you reach wonder Bowser castle thing Roy will be able to fire all types of bullet bills at you but when you defeat him you were finally allowed to go to the wonder Bowser castle thing

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JoelTheParrot
JoelTheParrot - 15.11.2023 03:38

"Uuuugh we hate getting the Koopalings all the time!" "Oh, this game is diverging a lot from the New Soup series? No Koopalings, yay! Can't wait for a lot of unique bosses!"
(Nintendo slides a small plate over containing all 3 bosses this game has despite its creative premise for boss flexibility)
"...GIVE US THE KOOPALINGS BACK PLEASE!!"

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Locksmith Ripjaw
Locksmith Ripjaw - 15.11.2023 03:13

This video is making me hope that we somehow get a DLC for Wonder and it comes with the Koopalings bosses and their respective wonder effects

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SuperFlyFoxDavy
SuperFlyFoxDavy - 15.11.2023 02:53

More like "why weren't they in super Mario Bros wonder?"

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Luca Hittendo
Luca Hittendo - 14.11.2023 23:19

I rlly wished the koopalings were the bosses in the palaces and bowser jr were a miniboss in a tower and they all have this cool wonder look like bowser jr, dang this would have changed the game 😕

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tyler outland
tyler outland - 14.11.2023 22:34

I liked wonder but the lack of boss fights was disappointing

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Luigi Fonzar
Luigi Fonzar - 14.11.2023 22:15

For larry i would like to see his first phase similiar to wendy's last battle in new super mario bros Wii but whit Larry's normal magic projectiles(but way faster and whit a possibiliy of 100% to turn you into small Mario even if you have a power up like the fire flower),for his phase 2 he generate a water tower for escaping while he launch his magic projectilies and you have to chase him (using the speed rails),the phase 3 identical but he goes into the opposite way and you have to do the same thing but at the same time escaping from a giant Bowser statue wich launch from his mouth fire balls (similiar to Bowser's in New Super Mario Bros U) and the last phase he use a lakitu cloud and launches to you homing magic projectilies(and same qualities of the ones from his previous phases) and avoiding torpedo bills wich you have to launch them to him(the water in this phase will work similiar to Bowser Jr's second battle but way faster and if you are wondering in wich phase he is going to use the wonder flower that's the third one and a new one in the last and i would like to see the Super Mario World order for the koopalings in this game)

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Pedro Graça
Pedro Graça - 14.11.2023 21:54

This is where koopalings should be, koopalings + wonder flower could be interesting, but only as a hard mode, so the first koopaling doesn't bore people out

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Brave Reverie
Brave Reverie - 14.11.2023 19:43

I think they would've made a great wonder event musical in nature in the bowser level.

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Bloody_FOXY470
Bloody_FOXY470 - 14.11.2023 19:21

I've always loved the kooplings, no matter what! They would've been PERFECT in this game with all the wonder possibilities! Even if there were only 4 palaces still, they could have two kooplings each, and then Ludwig would be in the final Bowser area!

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Miiuigi 64
Miiuigi 64 - 14.11.2023 14:51

Bowser’s castle? NO, we’re going to castle bowser

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CyBoy Entertainment
CyBoy Entertainment - 14.11.2023 13:05

I really miss the Koopalings, but I know they got rid of them because people complained about Nintendo’s over reliance of them as bosses.

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TheJensonPlush
TheJensonPlush - 14.11.2023 11:09

i don’t think they would add a transformation or make it sound that hard since it’s Nintendo. They make stuff easy.

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jaidenlikemario
jaidenlikemario - 14.11.2023 08:55

these are nice ideas tbh and bowser jr should still be bosses in the game but in the airships like in u (but with different ideas) and maybe kamek could be in one so they would be slightly useful

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Super Jump Bros
Super Jump Bros - 14.11.2023 06:56

They wouldve been perfect of we weren't going to get unoque bosses

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Jaylin T
Jaylin T - 14.11.2023 05:42

You see, they fixed fighting Bowser Jr because usually you’d just camp around him until he shoes his head but he got smarter in this game, shown by fact that he becomes invincible when he reappears

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Deoquill Grant
Deoquill Grant - 14.11.2023 02:15

they should have brought back the doki doki panic/ Mario 2 villians. im tired of bowser

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Mr Hexin.
Mr Hexin. - 14.11.2023 00:25

It would be cooler if Bowser Junior would be better if he was the boss in the airships. And at the end you do the thing where you push the button to destroy the ship.


Also Bowser Junior should do his final battle in the beginning of the final level. Where Kamek joins in and the wonder effect is all the ones Bowser Junior did in the past fights.

I also think it would make more sense if aight was placed in the Fungi Mines since it would be make more sense if you were a Wubba.

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Fernando Luis Fox Furry Gamer
Fernando Luis Fox Furry Gamer - 13.11.2023 21:52

Some ideas I had thought of was:

Maybe Iggy's Boss fight wiuld have him turn into a hoppycat mid-way, then he would jump high and try to meteor towards the player. Or maybe their hoppycat form could latch onto walls, floor and the ceiling, and ricoche erraticaly to catch the player off guard.

Another idea would of been for one of the koopalings to have a spikeball form mid-battle, they would roll around the stage, maybe the walls in some areas lead to a tunnel from where the koopaling could go into, and then apepar in aother tunnel to surprise the player.

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VonnMan
VonnMan - 13.11.2023 19:53

Honestly I’d rather the Mario series ditch the 3 hits and you win, I’d like them to do a boss fight like pizza tower

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