Комментарии:
The game is not smart enough to let prisoners pick up weapons you leave lying around in storage, however you should never assign a prisoner spot in the same room you store your food or the foot becomes assigned "For prisoners" and your colonists can't use it.
Also I really don't understand what you have against the Royalty content
There is something unbelievably hilarious about AA saying "I might even just kill a tree..." and then that followed up by an incredulous "why does everyone in this world destroy each other's toes??!"
Ответить"... for a while, until you get bored." LOL yup.
ОтветитьOK
ОтветитьI ended up getting sick today so spent the afternoon watching your playthrough in bed - thanks for a very enjoyable & chill 2 hours! Your voice is perfect for what you do, so claiming even when it's going to hell 🤣
ОтветитьIdeology added even more replayability to an already infinitely replayable game.. pretty good stuff
Ответитьyou know, mods help with balancing the game and making it more rewarding
ОтветитьAre you really not going to acknowledge the “welcome to the intellectual room” CRACK-BOOM thunder?
ОтветитьNo no no. If you can’t get a pen then place a caravan hitching post. It leashes the animals into a certain radius around it.
Once the plants there are exhausted, place a new one and delete the one you currently have. This even prevents the whole “too many animals in pen area, animals starving” issue.
Ah, hoopstone. The noble game of the Maya. A game in which your political leaders were also supposed to be your star player and you tried to hurl or bounce a rubber covered rock through a hoop ten feet in the air. Many were horribly injured or even killed each game.
Those were the grand ole darker days of yore lad. Twasn’t anyone what knew better back then. And none of the babying “protective gear” brewhaha we got nowadays. Truly I despise missing those days. Damn you nostalgia! It was objectively worse back then, stop twisting my mind you wily trick of the brain!
Watching this makes me really wish I could force amphibian to start meditating around that anima tree.
Ответить"let him marinate overnight " lol
ОтветитьTree lovers with slaves of a different ideology seems like it would be super overpowered. You keep the colonists doing what they love, and the slaves do the mining and building. Slaves can also farm for themselves. Depending how they feel about slavery i guess lol
ОтветитьI'm only 10 minutes in but I really hope someone tells this man that you can dig up the trees and move them and it won't upset them (or at the very least it will upset them less)
ОтветитьI did one of these runs really hard to do with the no hunting
ОтветитьThis is just a great audio story on its own. Brilliant
Ответить"These people enjoy sleeping on the ground, I have never seen such... uh... garbage."
The instant words failed Amphibian.
This more relaxed version of his voice in my head just conjures Jeff goldblum
ОтветитьThis video was one of the things that got me to try a tree-hugger run and its SO fun. Anyone thinking about doing it: absoltuely get mods. It's just a sad fact that the Vanilla trees are sorta butt, they take WAY too long to prune and WAAAAAY too long to spawn a dryad once you do. Highly recommend "Vanilla Expanded Ideology Dryads" and maybe even "Double Dryads" (though this one might be slightly overpowered). Trust me, you'll have a lot of fun with these mods installed and finally release the horde of Awakened Clawers on your enemies!
Ответить"We need iron" Check the floors they can be deconstructed
Ответить"Oooohh, tree!"
These two words provide such a tidy summary of this playthrough.
You were vegan @ambiguousamphibian? Curious if you see this what was your favorite dish to make? I've been recently transitioning to becoming vegan.
Ответитьtree people tree people
ОтветитьIf you try this again, get barkskin dryads first. The usefullness of having a disposable meat shield in early to mid game can not be overstated. Allows you to take more chances in taming wildlife and makes defence infinitely less stressful.
ОтветитьThe beginning is just AA forgetting the new extract tree feature.
ОтветитьYour content is amazing! Humor is very good!
ОтветитьI'm only 11 minutes into the video... Sell Psychoid and Smoke Leaf to all your neighbors...
Ответитьlol "it was a war we were in, at some point."
ОтветитьI used some boomrats that self tamed to explode some insectoids that was on the map. Cant milk em for chem fuel, but they have their uses.
ОтветитьWith your love for RimWorld, I wonder if you know about or have tried Amazing Cultivation Simulator?
I think it may be for your liking, and since it's based on chinese mythology that's a big change in content and context compared to RimWorld, I only have a few hours with it, but I am already totally sold
Even after watching Tynans game design conference presentation thing dealy on how he uses Rimworld to generate stories, I'm at a loss as to why he thinks diseases such as the flu or malaria are good story telling.
Flu. Happens for no reason. Pretty much nothing you can do to stop it. 100% fatal if untreated. Treatment is sitting and waiting for one number to become bigger than another number. The exact opposite of story design as the developer themselves describes it.
Anyway. Grumbling aside, I'm about 200 hours into what used to be a treehugger colony. Ring of plasteel fences. Yak milking facility. Underground temple to the meat god. Twenty colonists armed with LMGs from the oversized metalworks in the middle of the gardens.
Wait. Was there something about trees I was supposed to be doing?
So I've been hearing AA say "Callooh! Callay!" this whole time and I had to find out what it meant and my search quickly lead me to the source: 'Jabberwocky, by Lewis Carroll'. It's such a funny little poem, I'm so happy that it exists! O frabjous day, Callooh! Callay! I'm chortling in my joy. 11/10 go read it.
ОтветитьYou are like Terence McKenna and Will Self’s love child
ОтветитьThere's a toggle for not disturbing plants/trees in growing zones fyi
ОтветитьSeriously detrimented yourself, can't harvest trees and can not mine. Basically killed or severely slowed any building or crafting.
Ответитьany chance for these vods to include twitch chat?
Ответитьwhile funny the first few times, the 'beggars' event ends up with 'beggars betrayed' almost 9/10 times, making it a waste of resources to help them, because you can only get a reward later on if they leave the map healthy, and they blame you if they go into a mental break and hurt each other, meaning that if you have a charity demanded in your ideology, the beggar event is almost always a guaranteed mood negative, because they clobber each other and then blame you.
so either you help them, costing resources, and have your pawns get sad that they attacked each other, or you dont help them, and your colonists get sad that you didn't help them, and then they clobber each other, and then consider it betrayal.
kinda silly and dumb imo
arent all his colonies one shots
ОтветитьCould just do Prepare Carefully and give yourself some stone blocks. At least enough to build a base.
Ответить"ohhhh.. tree...." That sent shivers down my spine
ОтветитьI want to see you keep going with this colony
Ответитьgreat question...how hippie is this colony? just let a squirrel gnaw their leg off while trying to collect nuts and berries?
love the vids keep it up
"There's no outcome from being a vegan" - as someone who was vegan IRL for 30 years, can confirm
ОтветитьDryads are just awesome even without being "treeminders"
Producing wood, berries or medicine
Melee support or strong melee attack
Or just permanent colony haulers
Once I get a mod that makes a set of Dryads into janitors it would be perfect