Комментарии:
Man, i really hope you come back and make a video for IK/FK rigging the arms and legs. Im incredibly stumped at the moment. Random problems with joints rotating when I parent to controls, or connect the IKs, especially when there are more joints between the IK than your standard 3.
Could use your insight on this subject.
Are you gonna upload more videos later? you explain everything so simple, i learned everything from you, thank you 🤟
ОтветитьWe miss you bro
ОтветитьWhy did u stop making videos
ОтветитьThat's some low poly modeling right there. I will adopt it for my next character. Saves time when rigging.
ОтветитьMan, where a you 3 years without a mester, we need more lessons!!!
ОтветитьVery good video. Thanks.
ОтветитьHello, i want to ask you about non manifold problem, when i bind the skin( im using heat map method) on mouth part it get non manifold vertices/edge error on that polygon, i tried using cleanup tool but it useless. I also tried to check the polygon myself but i can't find any irregularities. Please help me.
Ответитьanyone know how long this will take? interested in trying out in my free time. Along with it will work when exporting to unity
ОтветитьThank you for this
ОтветитьСупер. Просто супер!
ОтветитьHow do you connect this to Human IK?
ОтветитьGOOD WORK
Ответитьexcellent tutorial
ОтветитьShouldn't all of the bones below the jaw be parented to the jaw bone and not the head? otherwise how would the lips open when the jaw is lowered?
Ответитьwhat is the shortcut to parent the joints?
Ответитьhow can I make those expresion on my model. Because I have one head and body with head and have no idea how to connect
ОтветитьWill u upload more?
Ответитьwhere can I find the extended cut?
Ответитьthis is amazing!
ОтветитьJames are you dead ? Last 2 years No new tutorials man 😢
Ответитьhi james taylor you are amazem arties with this stuff i say it took u a long time to do so
ОтветитьHow do you make it so you can see the colors when painting?
ОтветитьCan you continue your channel... By posting many videos like this ... Really amazing content I ever seen..
ОтветитьThis was fantastic and overly helpful. Thank you
ОтветитьI wish you showed how to create the controller the rig the face
ОтветитьJAMES, THANKS FOR SHARING YOUR EXTENSIVE KNOWLEDGE. YOU ARE THE EXPERT TEACHER EVERYONE WISHES TO HAVE. REGARDS.
ОтветитьThanks
ОтветитьJT is a natural tutor. Not that many as gifted out there. I've tried a few
ОтветитьSo. How do I merge face animations with body animations?
ОтветитьThe lips of sylvester stallone is probably difficult
ОтветитьGreat tute James very basic and very detailed and enlightening I'm by no means ready to tackle that yet but I can't wait till I do get to that stage.
ОтветитьHi. Where can I find extended tutorial? I'm looking some good stuff with controling face animation
ОтветитьSo rude that people unlike this... your works awesome .... thank you for taking the time ..your tutorials are 👌🏻
ОтветитьThanks a lot for this video😊.Where can I find the second part of this video?
ОтветитьThanks for great tutorial! How can I download the extended cut?? I really want to see that video. Please respond to me.
ОтветитьWhy is the head separated from the body? Is that necessary? Do you then have 2 UV Sets Head and Body or one?
ОтветитьThanks
ОтветитьI'm working on seven characters, is it possible if I create joints for one character and then copy it on to the other characters? I'm using the same head for all seven characters
Ответитьsuch an easy way to rig the face thank god for your tutorial!!
Ответитьyou're tutorial really helped me thank you 1 :) can't wait for the next tutorial
Ответитьthanks for giving the idea face bone setup, when can we get the videos for the controller based rigging
ОтветитьThanks for this james! Do you have a link to creating the comtrol rig?
Ответитьhi!! James thank you alot for the face rigging,,,please teach us on how to create facial controler!!
Ответитьbrother your video is so nice,loved it,but actually i want to see more,where can i get the extended version.
ОтветитьQuestion: Is this a better way than blend shape?
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