Комментарии:
Just going to add this here for anyone using this to set up a basic Unreal Perforce Environment while also doing so via a Digital Ocean Perforce Droplet. There are a couple of steps in the video that caused me some heartache and I had to go look elsewhere for answers. Mainly, setting up the typemap via the droplet console uses VI and does not open notepad on your local windows system. It will open the typemap file in the console but you must hit "i" to go into insert mode, paste your typemap contents, hit "escape" to exit insert mode, then once you are out of insert mode type ":wq!" to save the new typemap.
I also had trouble setting the p4ignore file as i didn't realize there was no space between the P4IGNORE= and the actual name of the ignore file. So its P4IGNORE=filename, not P4IGNORE= filename. This is also done on the Windows client not the server console like setting the typemap, it took me awhile to figure out that this was not on the Droplet console but the actual client, and to be fair he does tell you this, but you might miss that like I did.
Other than that thanks for the video, it was helpful.
When adding my Test Project to the default Changelist, it doesn't show the <binary+l> text like shown in this video. I can see the typemap works because if I hover over any asset name, it shows "exclusive checkout" for .uasset files for example, but I'm wondering if this is an option that has to be enabled, in order to see the typemap modifiers before adding files to the depot.
Ответитьthanks for this video! Do new workspace users who you invite also have to manually create the .p4ignore file using the default settings on the Perforce page? or do they sync the version I have created from the depot and then set the command from the terminal ('p4 set P4IGNORE=.p4ignore')?
Ответитьthanks guys, very helpful
ОтветитьStreams also have an ignored section thats enforced for anyone using that stream
ОтветитьThanks for the video but why do you have this video monetized? Why do I need to watch 4 ads for McDonalds during the course of your video when I am trying to learn how to setup Perforce via your official channel?
ОтветитьAt the stage to checkout project for first time, i get :
no files opened
1 warning reported
path_to\TestProject\... - file(s) not on client.
Very nice! That was easy to follow and was a great follow along to the documentation.
ОтветитьWorkspace folder should be the same as the Unreal project folder.
ОтветитьAwesome guide - thank you very much!
ОтветитьIf you get "You don't have permission for this operation." you can change the user to your super user by using this command. p4 set P4USER=<username>
ОтветитьFollowed this guide step by step multiple times, resulted in Source Control: Failed to connect to source control.Check your settings and connection then try again.
ОтветитьYou have a typo imho, one of the file types should read *.pdb
ОтветитьThis came right on time for me. Having the tutorial in video format makes it nice and easy to follow.
ОтветитьCan you make one with making a server on a linux VM? You go so in depth and I would love a in depth tutorial on this as I cant find any newer ones and the docs just confuse me.
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