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Difficult game to “show”, but it’s super addicting when actually playing. Hope this helps!
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i just start this game before couple week amd this video help me so match
ОтветитьNice.
ОтветитьWhy does this game look better on PC than XBOX ONE?
ОтветитьIs there a reason to use the vampire castle to spawn vampires? I'm fairly early on in the game and I've removed them from my card inventory for now. I really don't understand why you'd want to pick one type of monster over another and not just pick the easiest monsters to fight. The only thing I can think of is maybe the tougher monsters drop better loot?
ОтветитьPlacing down a Town will remove any enemies on the tile you play it. Useful to use Towns as backup removal if you don't have an Oblivion handy. Doesn't work on non-empty tiles, though.
ОтветитьJust started playing...addicting. Xbox, thanks for the tips!
ОтветитьXbox gives you wack games for 15 dollars a month come on😢
ОтветитьThat ending is genius
ОтветитьIf you place a spidernest next to a ramsacke village is very likely that all the enemy spot are taken by the spider wich is basically the duke´s village for free if you compare it with the difficulty of ghouls
Ответить❤️❤️
ОтветитьI did try swamp+vamp, but it didn't go well - at first it seems like everything just dies by itself, but in later loops mosquitoes will almost always get to blow up - and that's not cool.
Best farm combo i know of is ruins->grove+blood grove - worms always die, courtesy of blood grove so no support fire for other enemies, ALSO blood grove spawns a flesh golem - although it seem threatening, it's actually walking treasure chest, literally rains orange items on you.
I started farming Metamorphosis materials with meadows by placing them in a plus pattern around rocks while saving the mountain cards for a different corner to stack. I got this idea from Minecraft sugar cane farms lol
ОтветитьI just started playing this game a week ago on my steam deck and had no idea on how in-depth it was. I’m hooked after this vid ✌🏽
ОтветитьBest loop hero video anywhere! Tons of info 🔥
ОтветитьI love how most of these tips I learned through trial and error
ОтветитьI'm just getting started with this game. My favorite trick so far is: get 4 watchtowers & they defend 2 tiles adjacent to the campsite. Stack these 2 tiles with enemies, buffs, and debuffs like groves, battlefield, spider cocoons. Then stack lightning towers to take out the baddies. It's a good idea to make a chain of towns at the end of the loop before all that chaos. I'm playing the warrior.
Ответитьfirst frame and it is full of spoiler already lol
ОтветитьI've been playing for four hours and I'm hooked. Thanks for the tips. It seems super slow gathering materials for building
ОтветитьHoly, I had no idea you can retreat outside of campsite!
This is literally life changing!
I played the game quite a lot, and knew every other thing, but I did not know something THIS basic, like what the hell?
Wow, I didn't know you could just retreat any time and keep 60% of your loot 😮
ОтветитьHaven't tried it yet
I'm thinking place rocks/mountains around treasure, delete and finish the big mountain once it's empty
Though that won't help you wait to finish the treasure
ohhhhh so THAT'S where all those gargoyles were spawning from! That explains a lot!
ОтветитьGood vid. Good game.
Ответитьif you have a spider cocoon or similar cards next to a campfire and have cards that go on the path and spawn things will stop the spider cocoon from spawning things
ОтветитьI haven't experienced what you said about tower archers attacking you if you are a necromancer... they've never attacked me on my runs.
ОтветитьTowns: they're awesome.
Dropping a town in front of an enemy spawning building (such as goblin camps) will often nullify it, so long as there aren't any other adjacent tiles where the enemies can spawn. You can also place towns on top of blood paths to get rid of the blood clots.
Space your towns across the loop. Place some before and/or after difficult fights, depending on how long have you got to get to camp. I often leave the bigger gauntlets for the ending of the loop, and plop a couple of towns before and in-between them so as to not worry too much about the health.
Towns give you quests, and quests give you rewards, BUT they also mean tougher and longer fights. Be sure to prepare yourself properly, because some enemies, like skeletons, can really make a dent on your health if the fight lengthens too much, specially if the quest enemy is in a group. That's the biggest reason not to put too many towns on your board.
Having said that, if your build can take on bigger fights, don't worry too much. You won't get that many towns before fighting the boss, and their effect is always good for healing damage.
The forest village is the safest place for necromancers since the forest men only counter attack. The skeletons get taken out, but you take almost no damage and this is even better if you have the sacrifice trait where your dead skeletons heal you. Also, the living armor is really vulnerable to multiple small hits. Try to have them spawn by camp. With necromancers, this is even more effective.
ОтветитьI'm so addicted to this game. Great tips man! Shoot, I wanna see an entire guide about this game. 100% completion!
ОтветитьSwamp is really awful with it's reverse healing affect and suicidal mosquitos at higher tiers... I wonder what would happen if you covered the entire loop in swamp?
ОтветитьSuch a simple game can be so much more. So much more.
ОтветитьRetreating at the campfire tip is priceless, thanks man
Ответить.
ОтветитьJust wondering if pure/magic dmg works with necromancer
ОтветитьI'm really retarded. I've just been retreating wherever not fully realizing I was losing 60% of my loot.
Can I get an F in the chat?
If you build on the tiles where the lich castle walls appear, they will not appear. Only empty tiles will have a castle wall on it, meaning you will require fewer oblivion cards to destroy them when it appears.
ОтветитьGreat ending.
ОтветитьI DODNT KNOW YOU COULD RETREAT FOR FREE AT CAMP, jfc I’ve been losing (less loss) to the boss for like 1 metal per run……………
Ответитьgood advice!
ОтветитьThere nothing better in terms of loot vs rogue, specially when he grabs 100+ items to trade on camp.
Ответитьyou can lock down gear by right clicking on it and it wont go down and disappear
ОтветитьThe thing about Loop hero is that organizing stuff is important. Don't just randomly place tiles, group things together and set them up to maximize the benefit. This is especially important when using river cards.
You also want to limit the cards you're using as much as you can. Go with as few as the game will allow in most situations.
Outside of getting specific spawns early on to get resources to unlock the alchemy tent and just to fill out encyclopedia entries, there's no reason to spawn most enemies. Even things like treasuries are generally not worth it due to the annoying enemy spawns.
Wrap your river around tiles to get multiple bonuses from the same tiles. Don't turn your rivers into reeds or oasis tiles. They are most useful for boosting other tiles and don't do so unless they remain a regular river. You basically want to surround your river with thickets in general.
Having burning forest cards by the river is also a good idea. Place two storm temples on opposite corners of the map, maybe having one a tile row lower so you can pass the river without making reeds.
Flat HP bonuses are essentially worthless outside of the very early game. Don't bother with mountains or rivers. Just place forest tiles.
Unlock the Alchemy tent as soon as you can. It means you don't need specific cards or spawns to get specific resources anymore. You can just gather bulk materials from spiders or other weak enemies with high spawn rates.
Ancestral Crypt once you unlock it there is little reason to use any other gold card. Arsenal might be worth it for Rouge due to the magic shield, but honestly Ancestral Crypt's bonus easily outclasses it in late game. Once you unlock it, you should be placing groves, they are the easiest enemies with souls to kill and spawn at a faster rate than other enemies of that type. Ravaged Villages also spawn lots of enemies with souls, but unfortunately they only do so temporarily, and simply become an annoyance after that.
Thieves are also not worth it, because they can steal your equipped gear on occasion. This can severely screw up a build and end a run. The flat healing villages give isn't really worth placing them.
Also, use oblivion cards to get rid of spawns like fake villages or goblin camps. Neither is worth the hassle of dealing with.
You don't need to hoard oblivion cards as you can block the boss city spawns by placing cards around your campfire. It's a good idea to have at least one card you can place along the roadside just for this purpose.
Finally, use supplies. Mostly furniture and tools. Food is pretty worthless overall. Count's Chairs are especially overpowered if you get several. Remember a percentage bonus is far better than a flat increase. You'll eventually out-scale a flat increase, but a percentage will always be relevant because it scales with you.
Your basic loadout for most of the game would be something like grove, village [just because of the required number of cards], spider pods, battlefields, river and forest/thicket, oblivion, ancestral crypt, and something that you can place just off the road like time crystals or outposts.
Also, placing outposts so that their influence covers the camp gives you help in the boss fight.
You can add a couple of other cards depending on class, but want to keep that minimal. Maybe adding time crystals [mostly to improve grove spawns to feed the HP buff from ancestral crypt], outposts, or that sort of thing to complement your class and goals, but generally you don't want anywhere near the max number of cards you can have in your deck.
thanl you so much this info helps a lot :))
Ответить"When in a swamp, just like in real life, the healing effect of vampire.." Are we gonna pass on that ?
ОтветитьWhat no one is explaining is -- for example, putting a swamp next to a Goblin Camp to make a Goblin Lookout. Do you WANT to do that, or do you want to avoid that?
Not in a conditional way, like -- is there any benefit to doing so? Are rewards based on difficulty of fights? It seems like the thing I really want to avoid is multiple enemies at once, since I can only hit one at a time.
I am missing some core concept of this game because I completely suck at it, haven't gotten close to killing the Lich, always die around the 7th loop and sometimes can't even spawn the boss, let alone be ready to fight it.
Use a blood or hungry grove next to a ruin. The worms will be killed by the grove instead of retreating.
Rogue is best against small weak enemies. Spam spider's nests with chronos crystals.
For items stack count's chair that gives +1% vampirism. If you have ~50 count's chairs the game is pretty much on autopilot.
You can surround the campfire with anything to prevent lich's palaces from spawning.
Evasion is bad on rogue, it uses up the stamina meter
Build villages to goblins villages stop their spawn, surround your village so when you build an even village there is simply no room for the bandits.
On the village map, the return of investment on farm is kinda long, but you can build several farms in a line. Each farmland can then provide for 3 farms for the first 6 loop. Later, don't be shy to deconstruct a building to perfect their placements. You still get half of the resources back, it's not that bad.
Read the rest of those comments, I found several other gems.
I’m a human and I did indeed learn a thing, excellent video
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