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Super easy to understand thank you so much
Ответитьidk what people are talking about this is hard to follow and doesnt really tell you how to actually implement it, more so just tells you how it works which isnt really helpful. then instead of just publically posting the project files, he puts it behind a paywall. not helpful for me at least
Ответитьdo onlinesubsystems from game distributors like facebook/meta cost money?
ОтветитьFor anyone else running into this issue...inside the WB_CreateSession Widget, where the text from the OnTextChanged Event gets converted into an Integer I was having an issue where the text wouldn't convert. To fix this, pull out of the text variable and search for 'tostring', then plug the resulting wire into the Public Connections variable and it will convert. 👍
Ответитьanother question i can find server that where ticked to be on lan while unticking find land while searching how do i fix this
ОтветитьIf only tutorials would be this good on the average! Excellent work my man.
Ответитьman this video is now 1 year old and its still so helpful. Ty man ! Do you have on patreon other courses aswell or do you have full courses to download. When i watch your video in fullscreen the top left message is annyoing at some points. Or are you on udemy or on an other learning site?
ОтветитьI'm still learning about multiplayer on Unreal Engine, but question here, is it possible to instead make the client not worrying about the sessions system, like no sesions list, let me explain:
When a player launch the game, he simply click on "Play 'Name Of My Game'", and the game try to find an already hosted session on the network, if one is found (and not full) you put the client into the game but if no sessions has been found, its automatically hosting a new session !
Also it could be cool if the session could "swap host", if the player that created the session leave but another player is still in the session, this other player become the new host of this session !
Pretty sure all of that is possible, but I don't know if the built-in sessions system of UE is capable of doing that.
Thx for the video, it was very useful.
so if i just made this would it work online not just LAN or would i have. to intergrate EOS etc.
ОтветитьHOW I ADD TAG NAME FOR ALL PLAYERS,IDO,IT ,BUT IN CLINET DOESNOT APPER THA NAME BUT SERVER IS OK
ОтветитьI followed everything but when i click on creat it does not move me to the game map...
ОтветитьI created a template game then followed this tutorial. I packaged the project and ran the game on both my desktop and laptop. I can create and join a session when the 2 devices are on the same network . But When the devices are on 2 different networks , I can create a session , but the other device is unable to have the session pop up in the menu so I'm unable to join.
Can anyone help with why I might be running into this issue? or point me in the right direction? Thanks :)
SESSIONS
ОтветитьHow would you take your lobby as a ”fireteam/squad” from your own lobby (with its own session) to a dedicated server (new session) its the one thing I can’t wrap my head around. How do you get your squad from the lobby to the server as a whole (all 4 need to connect to the dedicated server and need to be/stay your fireteam/squad as well)
ОтветитьI’m a beginner and I’m trying to get my first game finished, I have packaged my game for windows and put it on 2 computers but it doesn’t see the seasons I don’t know why any help would be appreciated thanks
ОтветитьThank you for this info-packed tutorial. I can see that it has a lot (I mean a LOT) of info; but I am not yet familiar enough to be able to grasp most of what you are doing. For me, I need to start from "You jus downloaded the Unreal engine...." rather than "... and then download this compete project ...." I feel the need to know the steps in between.. how to make that template project ... and it parts... why each of them is there... Yes, artwork will have to be acquired (I would love to see videos on how to do that too); but I am hopeful to see how to do all of this from scratch.... You don't have to do it, it could be pointers to other people's work if there exists videos that explain it all already.... Thank you for your time....
ОтветитьIf anyone has problems with opening the map while hosting or joining the session, try to open level by reference, instead of open level by name
Ответитьthis isn't a tutorial, it's a showoff-case
ОтветитьThank you!
Ответитьkekdot the goat for best practise mp
ОтветитьCan you do the Video for Private host, mean only me & My friend can play no Outsider , or some kind of code like AmongUs...
ОтветитьI dunno why is need? Unreal already have Dedicated server, not need to do this.
Ответитьcan this work with other networks or does it have to be local?
ОтветитьWhen ever I Play my game in the editor It work, but when I try to play it in the standalone or the packaged file, I doesn't work, It failed to create a session, anyone knows why?
ОтветитьWas looking for something like this for weeks now, Amazing Tutorial & Thanks man!
ОтветитьI dont know if you still check these comments, but I followed everything and when I click create server from the server side client into multiplayer, it takes both player 1 and 2 into the new level, the result of this is one player who is the correct character, and another character (player 2) who becomes the default pawn instead. I have no idea how to fix this or even to look up how to fix it. thoughts?
ОтветитьThank you very much for your tutorials! Now I understand the logic behind everything, but as a complete noob I don't know how to properly copy the widgets. Can anybody please explain me at least roughly or recommend a video or an article to read? My main problem is how to make a border to a certain size, not the whole window. Thank you very much!
ОтветитьI have a question. If client A creates a session and B finds that session. Then client A destroyed it, but B doesn't know and the UI is still there. When client B starts join session, B cannot join other existing sessions because session already exists. In the output log, it keeps sending packets. How to handle this kind of situation?
ОтветитьThis works for Virtual Reality Games?
Ответитьhi, I am stuck please help, It totally works in the viewport but as soon as I build this It stops working on the joining part
Ответитьwhere do i get the "public connections node"?
Ответитьman i cannot get this to work. in future you should go into a bit more depth because my code looks identical to yours but doesnt function
ОтветитьYou didn't show us the WB_SessionDemo. I don't understand how you made all the widget appear on the main menu since you didn't use the one we created.
ОтветитьWhat do you need to do to make this actually connect two different computers on 2 different networks? Just for testing and funsies I followed this tutorial and added it to one of the template unreal projects and then packaged it. Ran the game on 2 different computers but after creating a session , that session was never found on the other pc when attempting to find sessions.
It works fine if I do it within the editor but not on a packaged project.
Or should this work and connect to different PC's on different networks as is and im just doing something wrong?
Anyone found it possible to emulate the LAN? I can see the other device but always timeout.
Ответитьi don't have "set text" option ue5, please helpppppp
ОтветитьYou explained it awesomely, thank you for this!
ОтветитьCan you help me create the sessionDemo widget as you missed it out in the video please?
Without it nothing works!
Great explanations but a bad tutorial...this video doesn't actually go through the steps on how to set everything up from scratch...assuming the viewer is a goober like yours truly im still a fish outta water
ОтветитьI have an issue. When I play it in editor it works well, but when I make a build and try to create a server it doesn't create it, only teleports me to the main menu again. How can I solve it? (Project created with blueprint mode)
ОтветитьOnly problem with this is, you are using Pie windows. Run as standalone you cant connect
Ответитьyou didn't show demo level?
Ответитьis this a dedicated server or a p2p?
Ответитьwill this project work in 5.1 seems to not launch after compile when save as 5.1 copy and try it
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