Unreal Engine 5.1 - Nanite in Trees, grass and every Foliage!

Unreal Engine 5.1 - Nanite in Trees, grass and every Foliage!

Art of 3D Rendering

2 года назад

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@MTOcreations
@MTOcreations - 21.08.2022 04:41

🔥🔥🔥

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@DatGuyGLK
@DatGuyGLK - 21.08.2022 14:40

so how helpful is nanite on foliage exactly? Whats the difference in frametime/fps when using normal foliage vs using nanite?

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@EricTareDenedoteentalk
@EricTareDenedoteentalk - 21.08.2022 16:33

How do I access it in gihub?

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@nishantnarayan2690
@nishantnarayan2690 - 21.08.2022 20:05

Does nanite work on landscapes?

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@tidal9702
@tidal9702 - 22.08.2022 03:57

Is 5.1 out already or is this like an experimental version?

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@jorgedewulf9688
@jorgedewulf9688 - 22.08.2022 12:34

looking great but the wind animation at the bottom of huge trunks is unreal, euhmm impossible. So it looks seriously fake in other words. Hope they fix that. It seems now like an animated deformation instead of a true wind animation.

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@AImagery4444
@AImagery4444 - 22.08.2022 14:56

A huge step forward on performance with the same looking as traditional foliage.

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@zimnelredoran9985
@zimnelredoran9985 - 22.08.2022 19:08

This is a big yes :D I hope 5.1 is coming soon (tm).

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@anishnarvekar7957
@anishnarvekar7957 - 22.08.2022 19:14

what are the camera settings you're using, it looks really good

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@KeepItSimplePC
@KeepItSimplePC - 22.08.2022 21:47

how much performance increase did you notice?

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@unrealdevop
@unrealdevop - 23.08.2022 04:27

It's great that they are doing this but there is so many draw backs right now. Grass and other small plants drag performance down by about 50-70% when using Nanite (That I believe is unavoidable). Trees Break down visibly over long distances, this can be mitigated only by limiting the range at which the player can see (This also is Inherent in Nanite itself; flat/sharp geometry is the first to be culled, meaning that leaves will be the first to be stripped from any plant.).

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@pasopana
@pasopana - 23.08.2022 08:32

what about nanite overdraw? I was concerned about using foliages as nanite since devs told to avoid having heat sinks in overdraw viewport

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@Hasan-gh9gv
@Hasan-gh9gv - 30.08.2022 18:00

Which foliage package you are using?

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@johnnykaram881
@johnnykaram881 - 31.08.2022 13:57

Any idea if they enhanced lumen reflections & translucency?

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@MrCiarls
@MrCiarls - 03.09.2022 12:25

I notice that the problem with the trees and Lumen has not been solved yet especially with the masked and two sided leaves, they are really too dark in the shade. They seem to have gotten worse since version 5.03. Until then I think it is useless to release this version. From the forum it seemed that at first it was fixed but at the last moment the implementation was abandoned.

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@fredunrealzone
@fredunrealzone - 11.09.2022 17:21

Unreal crash everytime when I use Masked material with nanite on 5.1... Don't know why there is this problem.
And in order to get Nanite working, I have to turn on Shader model 6, otherwise nanite doesn't work at all.

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