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🔥🔥🔥
Ответитьso how helpful is nanite on foliage exactly? Whats the difference in frametime/fps when using normal foliage vs using nanite?
ОтветитьHow do I access it in gihub?
ОтветитьDoes nanite work on landscapes?
ОтветитьIs 5.1 out already or is this like an experimental version?
Ответитьlooking great but the wind animation at the bottom of huge trunks is unreal, euhmm impossible. So it looks seriously fake in other words. Hope they fix that. It seems now like an animated deformation instead of a true wind animation.
ОтветитьA huge step forward on performance with the same looking as traditional foliage.
ОтветитьThis is a big yes :D I hope 5.1 is coming soon (tm).
Ответитьwhat are the camera settings you're using, it looks really good
Ответитьhow much performance increase did you notice?
ОтветитьIt's great that they are doing this but there is so many draw backs right now. Grass and other small plants drag performance down by about 50-70% when using Nanite (That I believe is unavoidable). Trees Break down visibly over long distances, this can be mitigated only by limiting the range at which the player can see (This also is Inherent in Nanite itself; flat/sharp geometry is the first to be culled, meaning that leaves will be the first to be stripped from any plant.).
Ответитьwhat about nanite overdraw? I was concerned about using foliages as nanite since devs told to avoid having heat sinks in overdraw viewport
ОтветитьWhich foliage package you are using?
ОтветитьAny idea if they enhanced lumen reflections & translucency?
ОтветитьI notice that the problem with the trees and Lumen has not been solved yet especially with the masked and two sided leaves, they are really too dark in the shade. They seem to have gotten worse since version 5.03. Until then I think it is useless to release this version. From the forum it seemed that at first it was fixed but at the last moment the implementation was abandoned.
ОтветитьUnreal crash everytime when I use Masked material with nanite on 5.1... Don't know why there is this problem.
And in order to get Nanite working, I have to turn on Shader model 6, otherwise nanite doesn't work at all.