Комментарии:
Saved the day. God Ble$$
Ответитьwtf!!? why camera look at target?
ОтветитьActual days spent trying to puzzle this out. I owe you big time, brother
Ответитьbro thank you so much ur a life saver
Ответитьthanks for the tutorial
ОтветитьThis helped me so much after getting frustrated for so long lol, thank you!
ОтветитьThank Dear for tutorial, I was struggling on this since couple of hours. Now it's perfectly working thank you once again!
ОтветитьThanks! I used your method to clamp rotation.z of my gun object, works perfectly fine!
Ответитьvery very thanks for the simple and easy tutorial man
ОтветитьLove the video, but man you need to learn to reduce the feedback in your volume. That ringing is driving me insane. Just take it into audacity and grab a section to reduce background noise. Takes like 2 minutes. Also take the time to amplify your voice cuz its pretty quiet.
ОтветитьMy cam doesn't move in vertical axis. Why can be this?
ОтветитьThanks man
ОтветитьWorks perfectly, thanks !
Ответить"Cannot implicitly convert type "float" into "UnityEngine.Quaterinion"" pls help me lol
Ответитьheyo! for some reason my cameras rotation keeps jumping back to 0,0,0 when ever i move the mouse. i was wondering what the problem could be, if anyone knows?
ОтветитьVery useful!
Thanks!
thank youu!!
Ответитьhi Thanks for guidance, how can we apply same logic with input.getmousebuttondown(0) function ?? plz help
Ответитьhey i got this problem when i looj up its looks down and when i look down it look up how do i fix that?
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