I made Discord oAuth work with Unity

I made Discord oAuth work with Unity

Mercenary Camp

3 года назад

8,232 Просмотров

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ZWITA
ZWITA - 30.07.2023 12:42

can you provide this solution please !

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Rick McMichael
Rick McMichael - 03.01.2023 07:05

Technically SocketOPCode wasnt a byte yet was it? Becomes an int when unspecified. Would have needed to say public enum SocketOPCode : Byte { stuff1,stuff2, etc}

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Lemuria GameDev
Lemuria GameDev - 21.12.2022 16:51

Your website has a self-signed certificate, so most modern browsers refuse to connect to it, with no easy way around for the normal user. Might want to fix that.

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Dylan
Dylan - 31.05.2022 10:53

How come you didn't use the official Discord SDK for Unity?

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MusicNews
MusicNews - 25.04.2022 15:20

repo of code node.js please ?

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alfonso payra
alfonso payra - 03.01.2022 12:32

files are not on your website

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Daniel Corzo
Daniel Corzo - 10.11.2021 22:43

This is really good, great work Michael!👏 Is there any third party tool I can use to do something like this? I would like like to implement it but I don’t have this level of programming skills. My boss is asking me to send emails from an app but so far I’ve only seen tutorials that directly code the login information using for example Gmail, most people would feel more comfortable with a flow like the one in the video

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TheRolf
TheRolf - 27.06.2021 23:08

Hey, really good video! I am trying to achieve the same thing with Twitch! I managed get the oAuth sign in. I have node js backend but how do you identify which callback uri goes with which Webscket? If user A connects at the same time as user B, how do you know who callback who ?

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StigDesign
StigDesign - 10.06.2021 05:04

i randomly found your channal :D
Great to see you are alive and making videos, Subbed :D
old subscriber from your N3K :D

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Tanmay Singhal
Tanmay Singhal - 09.06.2021 11:46

Bro, Can you also make a video on how can we implement IP based authentication like we get an email with a link to approve or deny, and if we click on approve then we are logged in? Im very curious to know how will this work

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Poornima Chaubey
Poornima Chaubey - 09.06.2021 11:28

Why don't you make a c# course for unity? It would be great.

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R1PFake
R1PFake - 08.06.2021 14:05

Which version of Unity are you using? Any recent Unity version implements a custom SynchronizationContext, which supports async/await and "returns" to the Main thread. It's a bit long to explain all of this in a comment but basically it means you can use tasks IMPORTANT if you await them and you don't need your custom dispatcher anymore, without dealing with the threading issues you showed in your videos. The issues you had was because you used a "classic" Thread in combination with task / await, which is not needed in this case, so you could have avoided all these threading issues if you did it "properly", don't take this as an insult, it's just a hint for your future projects. You can contact me on discord if you have any specific questions about this topic, maybe I can explain it in more details there.

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Cuttlas
Cuttlas - 07.06.2021 22:34

It feels so good when we make some thing on our own and see the result , we kinda get proud of our self , this is the nice part of programing ,

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Jerdz
Jerdz - 07.06.2021 20:27

Wait, why is it in french, t'es français ? :o

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We are not livestock
We are not livestock - 07.06.2021 16:08

Any progress on your online multiplayer series ? :D

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Anunay Mintoo
Anunay Mintoo - 07.06.2021 15:01

Damn Nice dude

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