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Thanks for the tip! I managed to half my render time (MID RENDER!) and I can't even tell the difference from one frame to the next. The slight file size increase (58kb) suggests there might be a little more noise in there but it's imperceptible to the eye for my project at least. Much appreciated!
Ответитьthank you...
ОтветитьHello Mike Hermes, I appreciate your tutorials. Can you help me with Maya lagging animation. It takes 15 seconds to move from frame to frame and when I stop the animation it takes the same amount of time. I have tried to see what I could find but nothing. I have a Dell G3.
ОтветитьMy rendering is taking too much time.... I searched many videos so found that my gpu isn't working in maya so how to i enable the gpu in maya
Ответитьplease make video vray render . how to do good quality render Maya vray but in less time ??????
Ответитьis there any way to increase and lower threads on hypershader?
ОтветитьEste puede ser el primer acercamiento a una escena sin materiales complejos como transmisión + SSS. Debido que no siempre lo que percibimos de ruido se origina del mismo lugar.
Ответитьwhat a time saver! Thanks a lot Mike
ОтветитьFantastic and awesome as always. Hope all is going well with you
ОтветитьTHANK YOU MIKE
ОтветитьBrilliant, thanks
ОтветитьWhy not using a denoiser ? It works great on HD images
ОтветитьYou look a bit like Hank Schrader from Breaking Bad.
ОтветитьI really thought increasing light samples will increase the quality so the render time but I think I was wrong tjx for the information sir !
ОтветитьWith Arnold and Maya what I have noticed after working on many projects is that Arnold sucks bigtime
when it comes to rendering foliage, fur grass and hair passes.. also the scene had transparency, displacement and some heavy 4k - 6k textures. Add SSS shaders and render time increases again. With the dome light and hdri maps the render times shoot up like crazy with arnold rendering. Over the last few years I have done many tests with different values and possibilities on various projects (CG vfx and commercials) but wat I experienced is that the artifacts are still there , mostly with the GI ON(diffuse) and the rendertimes always go up drastically with GI on. I couldn't go below AA samples of 6-8 for the hi quality render in HD resolution. So the solution that I took is that I've switched to vray next & redshift. The rendertimes dropped drastically and the quality was much better. So, I have made it a thumb rule never to use Arnold for any of my personal projects, and only on production as the companies can afford to have good render blades and workstations. If we are working on our own work then Arnold is not at all advisable, with a very complex scene with, hell lotta elements and limited resources.
Hello there. Why it doesn't work on my scene? I mean, when I increase my aiPhotometricLigtht (with IES file) samples the render isn't change in terms of grain. Thanks for your channel Mike :)
ОтветитьHmm so I think this is useful in many ways but I think you should have added that this mainly works on simple renders. Usually in a normal scene you’d have the lights on 6 samples as well as the AA at 5 or more. I was really hoping on cutting down a fluid sim in half but that’s ok, still great job this trick is super useful on simpler renders.
ОтветитьI'm coming over from 3DS Max to Maya after being away from 3D for 5-6 years. Your videos are very helpful and much appreciated! :)
ОтветитьSaved me thank you
ОтветитьThis was helpful... Thanks
ОтветитьGood one
ОтветитьThanks! My pc was rendering single 1920x822px frame for 8 minutes 46 secs. Now render time is 3 min 41 secs with an appropriate quality!
Ответитьthank you mike!
Ответитьis this a technique when also rendering out the final frames/video as well or is this mainly for real time working on the project?
ОтветитьThanks mike but that 12 in camera AA is far than enough so 225sec is not the real AA Timing since it's abused.
iF you just give it 5(AA) 4 Diffuise = render will be better quality with no noise and optimised timing.
Not saying is the best solution since each scene have it's on configuration but you can't be comparing over rated 12(AA)/ to make an optimised render (y)
Hey Mike, my render scene is quite big and already getting 4+ minutes time to render. can you please help to reduce render time per frame?
ОтветитьThis is not a trick, you have a worse render at the end compared to the render with 12 to AA. So of course you will reduce the render time if the render is worse ...
The goal of a video for reducing the time is to still have a good render in less time no ?
Thank you very much for the reasonable rendering time. I was using a Denoiser + GPU
ОтветитьThank u Mike. You are the best ever !!!
ОтветитьI like watching and listening to you. Very well explained videos.
ОтветитьSorry but this isn't a recommended video. Shows some principles that are the base on how to use Arnold, sold as "tip", plus showing couple of steps that are completely wrong (AA samples to 12 without any DOF or Motion blur just to clean overall noise is nonsense, no wonder render times are huge). Just learn how Arnold's sampling works , then this video will be preatty useless
Ответитьhi, thanks for the lessons, please do a tutorial on wrinkles that use normal maps and attaching them to a controller arnold renderer.
Ответитьgreat sir
ОтветитьHi Mike, first congratulations for your work. It's incredible the way you explain maya.
I have a question, how can I render i mental ray with gpu. I have a gtx 1050ti but when I render something, the graphic card doesn't move. In Nvidia panel I think I have the correct configuration. Can you please help me to accelerate my mental ray renders? Thank you!
light sample works great ! tnx
ОтветитьGreat
ОтветитьNice I didn't realize I could tweak samples in lights. Big thanks and stay healthy.
ОтветитьHey Mike! hope you're doing well ! I've got a video request for you. Can you please make a video on texturing big environments in maya (ex. huge ground, mountains, roads etc)? Thanks!
ОтветитьHey guys, but what happened to Redshift? I thought it was going to explode since you can render stuff in a very short time. However people don't talk about it that much.
ОтветитьI rendered an "run" animation and it took me 7 hours
thx for this reminder, good to know
Nice video. Does the light's resolution only apply if using and HDRI?
Ответитьit will save me time doing rendering like always thank you very much
ОтветитьJust yesterday I rendered a whole scene and it took 4 hours to render just one frame.... (I have a potato pc)...... I wish you I could find the video earlier..... Thanks MH, that helps a lot......😇
ОтветитьThank you, mate! It's actually working!
Ответитьhow about using GPU render ?
ОтветитьI wish there were more videos like this a big thank you Mike! that has helped me no end please keep them coming. Stay safe mate!
ОтветитьAll I need to know is your Processor
ОтветитьWow so exited🔥
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