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what OS should I get?? pls someone help lol
ОтветитьChrist bless you, this is pretty helpful thanks
ОтветитьEvery Cyberware legs should have double jump and they should redo or remove the double jump cyberware leg. That is the only way to make it so you are not severely nerfing your fun factor when you don't choose the double jump leg.
ОтветитьYo this was amazing I needed a class on Cyberpunk lol thanks G
ОтветитьExcellent Video, you should have more subscribers soon with this quality.
ОтветитьWhat are yalls thoughts on being able to romance Misty 😂
ОтветитьMemory wipe + Reboot Optics + sonic shock essentially is a system down in combo form. So a good combo is Bait + request backup that piles all of them close together Memory Wipe at tier 5 reboot optics and sonic shock the first guy and when you see all of the enemies flinch aka get hit with the memory wipe as well reboot optics and sonic shock them all.
This is also a good way take down a group of enemies if you are caught if you use the Rippler cyberdeck because overclocking it puts everyone within 8m with reboot optics and weapon glitch.
Is it bad if I forego Intelligence?
Ответитьstep 1: invest in 20 cool
step 2: acquire all knife perks
step 3: buy cyberwere with cool perks and optical camo
step 4: crouch speed and throw knife wich give you guaranted crit chance and you kill everyone even skull enemies.
still missed out completely on memory wipe/reboot optics/sonic shock all 3 at tier 5 subsequently knock an enemy out and because memory wipe affects most enemies for its duration you can then upload reboot optics and sonic shock repeatedly then while trace is active your getting reduction stacks of system collapse mix it in with physical takedowns with an arasaka cyberdeck and you get 5+ RAM back -100% trace reduction with shadowrunner perk. With overclock running high cost on memory wipe typically wont be an issue and you continually drop enemies via stealth that way. If you have to to combat id also recommend throwing suicide quickhack into the fray and exploit finishers with cripple movement with throwing knives and reboot optics in addition to cyberware malfunction you get so many damn good bonuses that it drops even the heaviest of targets. You should also be moving while using throwing knives to exploit style over substance for instant crits on headshots if you can slice it. Id also recommend dropping 5 points from intelligence and tech tree you won't need edgerunner perk or really a whole lot of other things from tech outside the arm and chest cyberware extensions higher reflex attribute allows for more speed and survivability. Katana's have great synergy with throwing knives instead of pistols and your quickhacks are more versatile instead of using a pistol. exploiting finishers also helps in reduction of suicide quickhack cost AND it replenishes your health. Headhunter throwing knife with pistol combination is absolutely nuts. or headhunter+jinchu maru is just as evil 200% headshot multiplier on enemy weapon attack afterwards AND instant crits from having optic camo up with jinchu maru make it almost an insane setup. a good stealth setup with netrunning looks something like this 15 intelligence, 15 tech, 20 cool, 20 reflex and 11 body for extra health. Ive done pistols and sniper rifles however i find throwing knives are more efficient against regular mobs while things like system collapse/physical takedowns and memory wipe/reboot optics/sonic shock combinations while overclock is running are vastly better for elite mobs. The reason id recommend against 20 intelligence is you dont often get to exploit massive reduction bonuses on system collapse or other ultimate quickhacks with 4 hacking queues and yes spillover is nice for system collapse but honestly at that point your better off being a netrunning wizard and less of a cyberninja with netrunning capabilities. Again Arasaka cyberdeck is THE best choice here for netrunning because of the -100% trace reduction it yields at tier 5++ you also get a nice amount of RAM back via stealth takedowns it also adds a -2 to your covert quickhack RAM costs and makes all quickhacks not increase tracing when overclock is up. All very nice for what's needed as a stealth netrunner.
ОтветитьMassive like I am think about starting a channel what editing software do you use?
ОтветитьI would add that the Sonic Shock quickhack is a much cheaper (in terms of ram cost) way to avoid tracing.
At level 4, it even prevents enemies killed by a quickhack from being seen by other enemies.
So, you queue sonic shock first and second, say, overheat, and you can kill an enemy without any of the guys standing right next to it noticing.
more tips I've found!
cyberware bonuses of MELEE damage also increases throwing knife damage.
a couple of punk-knives can be as rapid as handgun fire and way more damaging. the short delay for returns (if you miss that headshot kill) if you have two of them you just click while empty and it will "load" the other one. you can go back and forth this way and have a very quick way to deal with multiple enemies. between the skills and cyberware you can knock it down to a couple knives per second giving you around a 2.0 fire rate of better if you are taking them out. with three knives.... might as well be full auto. sometimes I will run with 2 punks and a hatchet so I can pull out a huge hitter on those must drop skull targets.
be aware though, if you mod your knives with the mod that gives it a flat trajectory it will throw your throwing off for a while as you will by then be used to the drop. if you get the cyberware that increases crit for range from target you can be a long range (28 ish meters, and with the right mods I've hit 32sih meters) crit and takedown machine. I would suggest at least one knife or hatchet for non lethal damage for those missions that you don't want to kill anyone.
Jumping mods can make you a better stealthier that lynx paws, many times when doing the lynx paws I found myself wanting a higher vantage point. also makes getting to some places much faster. I prefer the reinforced ankles over the double jump personally. but the double jump makes traversing long horizontal gaps easier, if you are building stealth in other areas the lynx paws are just overkill and could use other tricks in your bag.
you can do a non net running version with a sandy. between koriz-whatever and sandy you can be in slow mow a lot with the jumps etc. in slow down the knife throwing and return is based on YOUR TIME. and can to them seem like full auto. if you know where they all are you can stealth kill them all in a single jump and good aim. but this route CAN BE harder for pure stealth missions. you can then drop int and go reflexes and use a katana to reach enemies in high places you normally couldn't jump too. charge the heavy strike, charge the jump. mump up then release the attack at the peak. if you use mantis blades this "leap" can be pretty extreme.
eyes you have a choice, slower camera responses of to see through walls, both have benefits. one allows you to take out cameras through hacking or throwing a knife, the other lets you plan your path through an area knowing where they are that lasts longer than ping and can be done on the fly (tapping your tab key) use the latter in a sandy build.
if you decide the sandy route it makes for a very smooth run as you can put point into body (adrenaline rush and large health/regen pool if things go south) and the ability to open all doors with 20 body 20 tech.
Carry a few "optional" weapons with you, Tech sniper is great (specially breakout iconic) if you can locate your target from outside (gun for hire jobs) take them out and walk away completed.
no matter the build take some time with other weapons to help build your other "skills". there are bonuses in solo etc that are great to have, specially carry weight, and they all have perk points you might otherwise miss.
Great vid. Here's a tip that seems to be widely unnoticed: all abilities and perks related to the Optical Camo DO WORK even if you doesn't assign it to your quickslot. You just need to have the cyberware installed.
Examples: Vanishing Act (in the middle of the Cool ability tree) activates your camo while crouch-sprinting. At level 40 in the Headhunter skill progression, you also activate your camo while grasppling enemies.
There's a few downsides of your camo not being in your quickslot: 1) you're not able to activate it while stand up, 2) you've got to have camo charge every time you crouch-sprint, if your charge goes to zero, you lose your pace, 3) you can't see your camo charge.
That's it, but it's too little compared of you being able to use grenades AND camo. I think it's just a matter of being used to those downsides, and enjoy your missions without having to switch your quickslots many times.
And bosses? What about them? How do you kill them? :D
ОтветитьPhantom liberty dlc has an exclusive iconic pistol Mancinella i think is silenced, at least when I used it. Short range and hard to control sometimes with my build. But it has pretty good damage. Was fun playing as Aguilar.
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