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1. You can deny food into the market, makes no sense in terms of realism within context. However root cellars are far better at holding food and can have 10 barrels, markets only have room for 5. Citizens will use your root cellars to get food and income wise I havn´t seen any benefits from food in the market. The first thing I do after the market is built, deny it any food, you do need root cellars close to your houses. (covered in the video, I am writing this because it´s extremely important).
2. The game isn´t realistic when it comes to time. Some things which in a normal village would take 1 day to transport, could be milk f.ex., it might take 2 months in game time if your barn is a bit too far away from the city like mine is in my current game, milk will never reach the citizens, milk is for making cheese which currently is broken, cheese is extremely fast to produce and last a long time. Bread suffers from the time issue and the baker needs to be built where your houses are, I wouldn´t bother though, it steals all your flour in a zip and makes stuff which is guaranteed to spoil. Keep your grain for beer and cows.
3. It´s faster to delete existing roads and build stone roads, the upgrade process is somewhat borked and may take several seasons for 2 long roads. My guess is that it depends on layout and pathing, had games with no problems but the last two it was a decade project to get a few roads upgraded. I do like to build asymmetrical, could be a reason.
4. Get a barn, buy cows, set milking to on when you have built the cheese maker, watch your food woes disappear. Build root cellar, granaries, 3 corn rotation fields, cheese maker and barn next to each other. People will get your cheese if they are hungry, so that particular root cellars doesn´t have to be close to houses, deny other foods except for root vegetables.
5. Rotate your fields. 1 entire season should have two work sessions and a clover growth, the other 2 seasons can be pressed more as you want food growing in spring and late winter. Carrots, the two pea options and turnip are the only things you should grow, the rest either spoils too fast and/or leaves no room for a work session in between. If you are a natural born turtler you can cheese this, use the first 8 seasons to simply prep for big growth.
You make one field and only do work/work/clover or 2 clovers. You then make a new field and take the workers off the previous field, do the same rotation as mentioned. You can repeat this 6 times f.ex. and the 3 farmers will tend to all fields and do as much as they can accomplish. Farmers help out in nearby fields, so you can set a final crop rotation and employ farmers as you get more people to fields which are ready and done. There will be no food shortages as you havn´t grown much, hunters, foraging and some fishing will have you covered.
6. Your town center should be left alone and houses built a bit away from it. Unlike in the video you don´t need roads around your town center, actually you don´t need roads at all initially, but it´s up to you. Roads are nice initially as an alignment tool. You will want your first and second storehouse build next to the town center along with the trading center, trading is important and you need goods moved fast. That area should then be walled in, initially with palisades, two archer towers should suffice to keep any raiders off your back, the town center will help. The walls should enclose the town center, the two storehouses and the trade building while allowing for the town center to shoot at anything beating them.
7. You will need roads .... :) .... the very first steps are incredibly important though and you will want to focus all your efforts on maximizing productivity, for the first 8 houses and other crucial buildings it´s my experience that its better to focus on building and roads after. The only problem being alignment and that roads sometimes don´t want to be built where you want them. Some types of terrain are awful for road/building alignment.
PS: Make cheese ...... it´s kind of cheesy.
Seen this in another video: dont fence up your crops. Instead put hunters around it. Deer will come towards the crops to eat them, hunters will take them out.
ОтветитьMove the blueberries!? Holy crap!
I dont need a shoal of fish in order to fish!? Holy crap!
I might need to restart my current game after all this education.
I know this is older but I have one tip that I found extremely useful that is not mentioned in this video:
You can halt construction. If you are like me and want to pre plan where your houses will go for future building and desirability planning, this helps. Place down the house (or other asset) then immediately uncheck the 'enable construction' box. You can turn on construction as needed but this will help witg city planning!
I find this game quite frustrating. I was playing it last night, was doing really well, and then my town burnt down. I had Wells all over the place in strategic locations so it's not like I ignored that aspect of the game. Now granted, some well locations had more water in them than others but there absolutely should have been enough Wells available along with free citizens to put out the fires. Instead, the fires just spread and within a few minutes my town was ash. In my opinion this element is definitely broken in the game. Granted however it's early access. The only way around it would be to build fire traps between every house which is completely ridiculous.
ОтветитьHow do u set up a lumber farm? Ive seen serval options but its not working. Can u also do it with apple trees.?
Ответитьthe food doesn't get to the houses , specially the meat; how many hunters do populations need? is 6 hunters enough for 155 population? or is there some weird reason why the meat doesn't make it to the houses?
ОтветитьWell done; you packed a lot into this and very useful. Would love to see a tutorial by you just on the Trading Post; I'm sure I am not getting the best results atm.
ОтветитьI'm really behind on this game just bought it on steam thank you for the guide and tips !
ОтветитьHow do you get idle workers to work or when it says unable to work?
ОтветитьI've only played a few hours so far but I'm having a hard time with wild animals and not really finding anyone talking about it.
How do I deal with wolves and bears that attack my explorers/villagers?
I started playing this game and was very overwhelmed with the amount of information in the game (i normally do not play theys kind of games at all), this has really helped and made things alot more clear & easy.
ОтветитьI've gotten to T3 and now my village is absolutely destroyed. My people are starving, disease is everywhere and I don't have a gold to my name.
Any chance you could do a T2-T3 tutorial of do's and don'ts? I suspect I built too much too fast as I hit T3, as I was already struggling in T2.
Started over 4 times now, and everytime I reach T2 it becomes hard, and T3 impossible. How do people do it?
How do you make immigration a question to be answered instead of immigrants just moving in? Thanks!
ОтветитьThank you. They really need a tutorial. I was so lost and it kind of sucks to have to google everything.
ОтветитьTips? Maybe for people that don't read descriptions... useless video
Ответитьcan i share one of my tips? i found that making you're hunter do exploration better because they can defend them selves better than normal villager against predator except if its wolf den.
to make hunter do exploration just click hunter cabin then retarget building work radius to place you want to scout or just select the hunter and make him move around
DUDE do you actualy breathe in between the lines, great tips and all you just speak faster then the F-35 can fly, chill out smoke a joint or 2 make a walk in the park before you next tube it might help :D
ОтветитьGreat tips, thanks a lot!
Ответитьawesome tips, sub deserved ^^
ОтветитьHow do you manage your labour force? I am constantly left at stand still for MONTHS as I cannot get the labour needed!?
ОтветитьI noticed that you relocate your hunter cabins. Thankfully thats not necessary as you can actually change the work zone by using the golden ring icon with two arrows which you find in the hunter cabin screen
ОтветитьI don’t think you can movie the Barrie bushes anymore
Ответитьthe best tip, don't jump on that hypetrain.
Ответитьit needs a small map like anno where you can click on it instead of scrolling
ОтветитьUHG HOW DO I REPAIR MY BUILDINGS HELP
ОтветитьThis is more a begginer video than a tips and trick
ОтветитьSorry mate, this is a tutorial, not really tips and tricks ... this is a game that can benefit from tips like how to deal with invasions effectively...
ОтветитьWHO ELSES MIND WAS BLOWN WHEN HE SAID ''Move the blueberry bush"
ОтветитьWhat's the purpose of the storage cart you start with besides just having initial resources?
ОтветитьMy medical doctor is expensive (30 gold per month) I believe. Should I build roads around town center or should I put my market, storage, etc around town center and then build walls to let town center kill looters
Ответитьholds down SHIFT, im in a totally new game now, ! nice patch! xD
ОтветитьFarming is something you want to start in tier 1 since by tier 2 the villagers are needing another food source. That doesn't mean you have to do much with the farms other than fertility, rocks, and weeds. What I am still researching is small farm plots vs. large.
ОтветитьI have been using hunters to take out wolf dens, and most other bad critters like bears and boars and explore as a group. Boars are too much of a kill without around 3 hunters teamed up, but you might be able to get by with two hunters. I build a few hunter shacks not too far apart and when they are ready to hunt, pause the game and left click on the guy, or gal icon in the shack. Now I can click on the map and they will go there. Send 2 hunters to the shack nearest the target, and do a box around all 3 hunters so you control them as a group. Right click where you want them to go and they will arrive after a while and stand there for around a minute and a half before doing whatever the programming tells them to do in an automatic function. If you right click on a target, a wolf den, wolf, bear, or whatever, the group will automatically attack it, but only one will harvest the meat, hide, and such. Group the remaining two and have them go somewhere, or attack something, and again, one will harvest the meat, hide, and such.
Ответитьwolves eat dead bodies. so.
ОтветитьAny tips with the wagon? I'm not sure if this is working properly in early access. Sometimes it just sits there "waiting for a task" while Industry workers walk all the way to the mines to get resources. lol
Ответитьanyone know how to pick up dropped items? was raided and killed the raiders but they dropped 250 of my gold on the ground...cant seem to pick it up
Ответитьas an FPS player, I thought hei let's look into it.
yea FVCK me what a shitty Harvesting System, WTF is even happening lmao. just the whole Time You Have No Wood 🤣
-99
I have seen allot,but holy mother🤦♂ that DEV should be burned.
building that uses firewood(forager/hunter) hut count as build valid for marketplace taxes
ОтветитьGreat vid, thank you. Would love one going into the details of the supply chains. Like what each worker does and why and where they go to do it.
ОтветитьEven if you select easy raiders with pacifist mode you wont get raided?
ОтветитьTy, might have to get this! Reminds me of the game Banished, which I loved!
ОтветитьRestarting the map DOES NOT give you the EXACT same map. The land layout is the same but the resources amount and locations are all random.
ОтветитьRemoved Spiderman remastered from chart because of this game
ОтветитьHow do you turn a building off? I see no such button anywhere but you mentioned doing it in the video.
Ответитьtip: exit game and restart a new map as opposed to rerolling map - the load time and fps drop compounds each time you reroll
ОтветитьSquares, squares everywhere 😭
ОтветитьWhen it come to the cemetery, build it far away. Burials are rare so it's okay to waste some time walking out of town.
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