Why Blender is Seen as an Amateur Software

Why Blender is Seen as an Amateur Software

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edma_2320
edma_2320 - 06.11.2023 11:59

software are just tools, but this tool is broken currently, let it grow like maya or houdini . The reasone we dont use blender is, its crashes a lot.

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Monked Monkey Multimedia
Monked Monkey Multimedia - 19.10.2023 09:56

This video is classic sold out for the corporates who are getting hurt by Blender. If Blender has reached till here, reaching to hollywood effects quality 3D content is matter of months.

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FC3Concepts
FC3Concepts - 12.10.2023 08:00

Most software crashes are due to lack of memory, lack of skill of the user. It makes sense people thing Blender crashes more, because if more hobbiests are using it, most likely they will be using lower end hardware, and don't have experience managing complex scenes. Where as if you get a MAYA install, most likely it's on enterprise workstations, with IT support, rendering farms, compartmentalized departments only taking a chunk of the assembly. I do CGI for a living, but I love it so much, I do it as a hobby. When I use Blender at work or at home, it's just as stable as any other software. Because I am used to running large scenes, and I have access to higher end hardware with more memory - Blender runs just fine.

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Claus Bohm
Claus Bohm - 08.10.2023 20:25

Please stop saying Autodesk costs 1700/yr ... the indie versions cost now 305/yr (up from 290.00/yr) in most countries for anyone making less then 100K/yr with the software. Also blender is not really free when you have to buy multible addons just to have it compete with Maya, etc ... I have spend nearly 1K on addons already. You do have a very strong point in using the source code of Blender to make it better by the big studios ... in that case they have no real excuse not to switch over if they wanted to since they are already writting their own priority software. Aside from what blender cultists say, it is still a immature program (just trying doing an intense water simulation even with paid plugins) for big projects but I beleive it is written to actually one day be better then what the canned software the big studios currently use like maya and houdini (other then their own piority stuff). If Blender wants to excel one thing they can concentrate on is trying to get the sofware to access better all the cores that our current cpus have for things like simulations and character animations.

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Nova Vortex77
Nova Vortex77 - 30.09.2023 17:21

Blender got me into 3d modeling and I really love blender, schools and those large studios should start using it.

those big shots better start paying closer attention, I've always thing indie is the way to go, some very good games are indie. and they're better then those crap AAA titles that come out.

when I mean crap I mean, broken on release, microtransaction shit. all those things that shouldn't exist in a game.

And because Blender is free and open source, its unlikely it'll do a Unity shitshow.

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Matt P
Matt P - 15.09.2023 12:01

A few big companies and lots of indie companies use Blender (myself included). With all the new updates and features coming out, its only a matter of time before the big "Industry Standard" software argument starts to become irrelevant.

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Spaide .s
Spaide .s - 12.09.2023 12:55

the power of Blender is because its Free, just like Microsoft initially, when everybody got used to Blender, it will be the industry standard.

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meme tunnel
meme tunnel - 03.09.2023 09:24

Bcuz blender is 16

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Adam Blue
Adam Blue - 11.08.2023 18:58

Flender

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Omnivoid
Omnivoid - 11.08.2023 00:49

i dont understand . If the software has PROVEN itself time and time again. Why are we still having this discussion and WHO TF IS SAYING ITS FOR AMATUERS

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Zocress
Zocress - 24.07.2023 18:28

As someone who actually works in the industry and is part of deciding which softwares we use in our studio. This glances over a lot of the reasons why we don't use blender. And it's not because the schools aren't teaching it. We actually have to deny some applicants, because all they know is blender.

I think blender is an amazing project and it's definitely bringing a lot more young blood to our industry. But the truth is zBrush is better at sculpting. Substance Painter and Mari is better at texturing. Maya is better at rigging and animation. Houdini is better at simulation and procedural workflows. Nuke, Fusion and After Effects are better at compositing and Harmony and TVPaint is better at 2D animation. Blender is good at almost everything, but the best at nothing. Blender is a jack of all trades, master of none. Pretending it isn't, is simply cope and that doesn't help anyone.

Blender only wins on price. So while Blender is just fine and usable, it still needs to improve and mature as a 3D package. If we see solid improvement on rigging and animation and they do a solid integration of USD and MaterialX. Blender could very well beat out Maya within the next 10 years.

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Marco Cattaneo
Marco Cattaneo - 22.07.2023 10:57

Guess Autodesk is all about money, whereas Blender Foundation is all about creativity. Just afraid that Autodesk will somehow be able to buy Blender Foundation and kill it as they did with SoftImage and so many others. Fingers crossed this will never happen and Ton Roosendaal will stay on until he's 200.

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Bok Eun-ji
Bok Eun-ji - 15.07.2023 11:38

Remember when they said that about FL Studios. How It's just a toy/beatmaker for armatures and bedroom producers.

Now it's industry standard. lol

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Papi
Papi - 12.07.2023 17:12

in my opinion, the sole reason maya and max are still conciderd industry standards, is because stuios and seniors of said sudios refuse to learn how to use blender. of course rewriting pipeline and workflow scripts made specific studios to improve thier workflow is going to be either really expensive and or impossible.
but with all honesty, paying about $150 for adittional plugins (moddeling plugins only) makes me more efficient and enables me to make better meshes, faster then i then i've ever been in any softwere package, and i have already worked in cinema4d for 5 years and 3dsmax professionally for 3 years.

let me know what you guys think

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ashish hembrom
ashish hembrom - 08.07.2023 19:38

Blender is no longer a amateur software though. It now has a official paid studio production suite and is regularly used in production.

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TheRedundant99
TheRedundant99 - 24.06.2023 23:30

No offense but polygons, vdb's and abc's and usd's are universal. I work in the industry and I have used blender in conjunction with Houdini in almost every production I have worked on.

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Yume Sekai
Yume Sekai - 19.06.2023 05:31

I'm a Max user who jumped into Blender. The switch wasn't easy because there is a lot of features in Max that I couldn't find an alternative in Blender. All I can say is that if you could create something big on a tool for amateur's, well you're build different.

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Fighter05
Fighter05 - 17.06.2023 05:44

I am in my mid 30s and have pretty much grown up along side the entire modern 3d industry. Back in the 90s, Maya was supported by Disney and Silicon Graphics and it was the leading 3d software because those two industry giants were backing it. The lead Maya and Max had made them one of the only options available. Blender was nowhere close. And it would be like that for well over a decade. If you were a 3d artist and wanted a job, you were going to use that software.

However, as the industry started to grow and the popularity of industries like gaming exploded with things like Twitch. With Autodesk software being as expensive as it is, all these people jumped into Blender. This caused a huge explosion of tutorials popping up everywhere, money and support to flow into the Blender Foundation to hire more and more software engineers. An entire generation of people now have learned on Blender.

So right now, Blender and Maya are both industry standard. Because you are cutting off a huge part of your hiring pool of young people if you do not use Blender or allow Blender at a studio. Go on TikTok and look up Blender videos, then look up Maya videos. There are orders of magnitude more Blender content then Maya content.

I give it like 5ish years and most studios will be using Blender because of this. One because most of the more junior people will be mid or seniors by then. People like myself will be almost 40 and already can use both software packages. And then there is the question of price. Licenses for teams of artists is very expensive and studios will cut that cost since Blender is free and fine for 90% of work. Maya will probably still be purchased for people like Animators who have a very unique workflow and skillset. And the Unreal pipeline will let them animate in Maya while seeing effects live in Unreal 5 for virtual production situations etc.

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Yasine Adalal
Yasine Adalal - 05.06.2023 22:05

Amateurs use all kinds of softwares ,blender has become the best free alternative for 3d creation.i can say it can easily compete (sometimes exceed) with zbrush and Maya combined if it was a paid closed source software. By definition a free software has more amateurs using it .but it is absolutely far far away from being an , "amateur" software.the proof is Autodesk is charging thousands of $$$ for the same tools .

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