Комментарии:
Super useful tutorial, thank you so much!
Ответитьthis is the tutorial i wanted yeeeee....thanks
ОтветитьLittle Timmy
ОтветитьMeatball LOL
ОтветитьThanks for this cute clouds tutorial! I am new to blender, and I wonder how to bring these clouds to Unity so I can get the same lighting effect...
ОтветитьThanks a lot! This is exactly what I needed! 🤩
ОтветитьThanks, just what I needed. I had to use a custom emission shader, since my scene already had an existing lighting setup. I recreated the look you are going for with this:
Geometry Node (Normal) -> Mapping Node (Change Y Rotation to 90) -> Gradient Texture (Fac) -> ColorRamp (Select a bright blue and a white color) -> Emission -> Material Output
Thankyou
Ответитьgonna save this for my pre renderd sprites game!
ОтветитьThanks dude! New follower.
ОтветитьMy man :D You save my life. My project is in 3ds max so I can't do cartoon clouds easy but now... I can export it. :D Thanks.
Ответитьgreat video usiang this style for a bonsai tree im making, how would i go about making all the meatballs into one soild object? cant find anything online an ctrl-J isnt working.
ОтветитьCool, just what I needed!
ОтветитьNever knew about metaballs until now. Nice one, thanks Kai!
ОтветитьGreat tuts! Btw any idea how to instance them across the scene?
ОтветитьThanks! This is what I'm looking for
ОтветитьHow can you keep the lighting on the model? If I bake it in cycles the colour goes away and goes blurry?
Ответитьmmmmmmmmmm
Metaball
Thank you :D
ОтветитьI want to make a cloud to hold up a platform
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