Ultimate GUIDE To EVERY CLASS In Baldurs Gate 3 - Baldur's Gate 3 Class Guides (Supercut)

Ultimate GUIDE To EVERY CLASS In Baldurs Gate 3 - Baldur's Gate 3 Class Guides (Supercut)

NorZZa

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Sinful Solution
Sinful Solution - 21.09.2023 02:37

In my first and second playthrough, I've had a Paladin. It's easily my highest burst damage character. I've hit for right under 250 damage in a single crit hit. It's really hard to keep my oath, though.

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Khandker Sabahat Rizvee
Khandker Sabahat Rizvee - 20.09.2023 13:18

you dont need armor proficiency as wizard when your base armor with mage armor is 19.

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Vova Syhin
Vova Syhin - 20.09.2023 00:32

Dual hand crossbow thief/gloomstalker/fighter is broken as hell. You get like 8 attacks that stacks with sharpshooter, and if you used haste and potion bloodlust you'd probably solo the entire battlefield.

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Dill
Dill - 20.09.2023 00:24

With Gale I equipped the gloves that increase dex to 18. With mage armor and the gloves he’s at 19AC which I think is pretty good for a mage. He might be a little lacking in some damage due to it, but it’s worth it for me.

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Schmaglow
Schmaglow - 19.09.2023 15:31

You should never take Lightly Armored as a rogue... you already have proficiency in light armor so you're just wasting the feat (if you just want the ASI then take the ASI option at the top so you at least get 2 score bumps instead of 1).....

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Bozzy&Liz Kamberovic
Bozzy&Liz Kamberovic - 19.09.2023 10:18

half elf fighter dont fuk with me

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xXTHECRAFTXx
xXTHECRAFTXx - 19.09.2023 02:40

My fiancé and I love your content, keep up the great work, but don't overwork yourself. ✌️❤

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Jacob Ellis
Jacob Ellis - 18.09.2023 10:34

Using a ranged weapon? Drow
Everything else? Half orc
Wow the choices!

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Bongs For Children Worldwide
Bongs For Children Worldwide - 18.09.2023 08:47

in the Fighter segment you recommended Polearm Master and didn't even mention pairing it with Sentinel? It's a classic combo new players should know about. Basically, Sentinel lets you use a reaction to attack an enemy that attacks a nearby teammate but the more important thing is it also stops enemy movement entirely upon hit so when paired with polearm master and a reach weapon, you can stop an enemy from escaping you using your reaction if they aren't using magic to escape, and keeps an enemy from just walking past you, setting them up for you to take down next turn, all for just a reaction. Very useful for battlefield control as a martial class

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joey glover
joey glover - 18.09.2023 05:38

I love watching ppl who have no idea how to min max a monk talking about them. Easily the most Op melee in the game if you know what you're doing. 3 lvls of theif, 2 lvls of figher and you have a monk with less movement sure but it can now run up attack twice with just fists useing tavern brawler its way more dmg than useing a wep and maxing dex doing nearly 50 dmg max*with each punch* then action surge do 2 more nearly 50 dmg max, then they can do 2 flurry of blows each doing nearly 100 dmg max. if you hasted them before its even better, if you're useing the helm in act 3 that gives an extra bonus action if you're under 50% HP and you set up for it a hasted monk can run up punch 6 times each doing nearly 50 max dmg, then flurry of blows 3 times which is another 6 punchs. once you get the legendary armor you can drop the fighter lvls to have more monk lvls if you want. either way they can put out insane dmg beat only by pally maybe other than some super cheese options but really useing a staff or wep and going dex specially if you're taking tavern brawler is crazy. you can get up to 25 str so with tavern brawler thats plus 14 dmg each punch, so you're at 1 d 8 plus 14 plus 1 d 10 force dmg, plus up to 5 dmg from the wisdom boots plus 6 from the open hand ability, so top end dmg there is 41 non crit can get it even higher if you min max more, then can easily get double bonus action or even 3 in act 3, and all you're loseing by doing this is some movemnt speed but if your'e doing it you have 2 or 3 bonus actions so if you really need extra movement speed you can easily get it by dashing. My monk has 24 AC like 44 top end dmg per punch, has 2 attacks 2 bonus actions and action surge at lvl 11 he can 1 round most mobs in game by himself and he has plenty of Hp put on the 23 con neck if yours is low on Hp if if you pick woodelf for the extra movement and put crushers ring on him and the boots in act 3 from damon he now has like 55-60 movement 24 ac and a ton of dmg, i lose the movement speed boots to put on the boots that give my wisdom mod as dmg on unarmed attacks you get at end of act 2 and still have like 50 movement and i can fly so very very rare i need more movement,

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Eos Likes Friends
Eos Likes Friends - 17.09.2023 04:13

Light Clerics are nothing if not damage dealers. Their channel divinity is OP: decent damage and it's a save for half; it has a huge AoE, and it does not hurt allies/neutrals; radiant damage is great against all the undead, shadows and sharrans. It just does too much.
And clerics in general have way too much damage from lvl 1 and they scale well. 4d6 radiant (average of 14), 3d10 necrotic (average of 15.5). Albiet spiritual weapon is hella nerfed in bg3.

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ADA Handler
ADA Handler - 14.09.2023 19:57

Interesting guide, thank you.

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James Walker
James Walker - 13.09.2023 18:46

So the drow spell / ability fairee fire is really good for a rogue because sneak attacks are only required to have advantage and the spell makes all targets in that radius have advantage. It’s good and you don’t have to hide

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Benton Robertson
Benton Robertson - 13.09.2023 10:21

Sorcerer gets my vote for best class just for the twin spell haste combo. With Lae'zel and Karlach it gives them each 4 attacks a turn at level 5. Most combat enconters last like 2 rounds at that rate.

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Sergei Mosin
Sergei Mosin - 13.09.2023 08:03

"There's a lot to the Druid"

Would you say there's some... Mystery to the Druid? Perhaps one best solved by a pizza obsessed Scotland Yard detective who randomly poisons homeless people to steal their change? One who has a rivalry with a magically floating man and got his phone access rescinded after putting out an APB on Prince Harry?

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Petr Jára
Petr Jára - 12.09.2023 11:58

I don't get why would someone watch this? This type of games are exactly made so you play them as you want. Following a guide just ruins half the fun and experience. It's a bit complicated so mechanic explanations are ok but "take this class and use these spells and items" or even "say this to these NPCs" kind of advices in a story game are like you can just watch a streamer playing it since you have wasted 60€ for a game someone else plays for you.

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ruben alvarez
ruben alvarez - 12.09.2023 05:19

Thank you for this guide good sir!! I can barely wait to play this game, and Armored core 6!!!

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A I
A I - 12.09.2023 02:24

Aye, ya'll motherfuckers REALLY need to learn the game changing feat that is Alert. +5 to initiative. I spec my entire crew with Alert because it means that you will ALWAYS start every round of combat, and when you do that, you get to set and control the battlefield to your benefit, and you're immune to being surprised.

I play a vengeance paladin and get the Blood of Lathander ASAP because the amount of radiant damage you can do in one turn is fucking INSANE. I'm basically a walking nuclear bomb of sunlight and kamahameha sunshine outy ass so hard it's a war crime. If you combine this with the Illithid power Luck of The Far Realms, and you either use potions of speed OR have someone cast Haste on you, you will get two actions per turn and you will ALSO wind up getting two weapon attacks per action. So 4 weapon attacks per round or 2 weapon attacks and a spell-based action. Now, you have a lot of options to add additional radiant damage to your weapon, so you can do all of this to turn your damage up so high and score so many hits that there are very, very few enemies who you don't almost completely obliterate on your turn alone. I can deal so much damage to a boss that the next person might pick them off. Most enemies don't have radiant resistance, a TON of enemies are actually vulnerable to it, the sunshine Kamehameha the Blood of Lathander gives you not only blasts all enemies in range with enormous damage, but it blinds them, too, so when you have the highest initiative and go first, by the time they even get to make a move, they're fucking blinded and 9/10 times they're also frightened, lmao. Intelligence and wisdom are dump stats, so you can spec heavy into strength, con, and charisma. I do 16 str, 13 dex, 14 con, 8 int, 8 wis, and 16 charisma, if my memory serves me right. High charisma is absolutely my focus so for any opportunities I get to bolster my charisma, I focus on that. For feats, I go for Alert, Savage Attack, and either Mobile OR a skill improvement or skill-buffing feat. Tough is a fantastic choice as well because with high AC as well as a fat amount of HP, I can deal a fuck load of damage, take very little myself, and use Duel to force the heavy damage dealing enemies like bosses to fight me and me alone while the rest of my party either lays out damage to the boss and provides healing / buffing support, OR pick off the rest of the enemies with some crowd control while I take out the 800lb gorilla who can't goddamn kill me because 1: they are lucky to even land a hit, 2: if they do it's not going to cut deep into my health, and 3: they won't deal nearly enough damage to outpace me since Paladin comes with class-based FAT healing. Also, Paladin comes with some permanent buffs you can turn on that increase your radiant damage and protect you from shit like being Frightened.


The absolute BEST combo is this + spec'inh Shadowheart into a Life Domain Cleric because Trickery is fucking useless, but Life does two huge things: her Cleric attacks are also radiant and deal a fuck load of damage (and Guiding Bolt is a cantrip), she can surround herself with either radiant or necrotic spirits in a cyclone of death (which you can scale with higher level spell slots), so I always activate her cyclone of sparkle death and use her actions either either heal, teleport around and just plow into clusters of enemies and let her hoola-hoop of death attack for her (it basically acts like doing multiple attacks and all you do is walk around) or finish off enemies with Guiding Bolt. I don't bother going hard into her strength because her Wis takes care of all her magic based damage dealing and she is very good for not needing to use actual melee attacks unless someone is too close and ranged attacks would have disadvantage.

Astarion I've actually multiclassed between Assassin and Shadow Monk, so he does a SHITLOAD of damage with every hit. He has two shortswords, each attack gets two strikes, he has extra attack, AND with monk you get to use unarmed attacks as bonus actions which means Flurry of Blows comes in for FAT damage after you've flayed an enemy. His AC is pretty high due to his dex, and intelligence is a dump stat, so I focus on high dex, high wis, medium con, low int, and strength at like 10-12 but not a huge focus. I give him the feats for Alert, Savage Attack, and either Dual Weilding finesse weapons or Moderately Armoured for medium armor if I want the extra AC.

Gale I used as ranged (obv, squishy mage) and heavy for crowd control, so I spec him hard into Intelligence and Constitution, and I go for high damage spells (especially ones that target an area for hitting clusters of enemies), plus spells that buff the party, like Haste which I usually have him cast on my Paladin if he winds up going first because whatever spell I'd assign him to use if he went after me, I can more than make up for with an extra action.


Also, misty step, ya'll. Use it.


Anyways for Paladin you can also take the last two levels and spec into Fighter to get Action Surge, meaning once per battle you can use that to give yourself a whole nother round of actions, lol, and I did the same for Astarion too because after 7 for either Rogue or Monk, there's no crazy big benefits that outweigh adding in an action surge. He wins up getting two attacks per action, two actions per turn, two bonus actions, AND an action surge. Him and my Paladin deal the most targeted damage, while Gale and Shart handle crowd control and pick off weaker enemies.


Now, the last and most important benefit is my charisma is through the roof so, in SEVERAL instances, I've just straight up convinced bosses and enemies to kill themselves FOR me. And we can do this and smile and violate the entire Geneva Convention because we are a Vengeance Paladin whose only rule is "get the shit done by whatever means you see as necessary so long as you aren't mercilessly slaughtering innocent bystanders."


Oh. Also. Shart has Sunlight and you should use that when you fight vampires because they can't heal, they take damage the whole time, and your paladin / cleric radiant damage is fucking hilariously destructive. I may have killed a certain boss so hard they have to invent a whole new area of law just to prosecute it as a crime. 😂 He has VERY high initiative, but mine and Shart were higher, with Gale right after him, so I smited the shit out of him, kamahamehad him blind, had Shart throw up sunlight so he couldn't heal, had Gale cast Dome of Protection (everyone inside is invulnerable) then finished the bastard off on my next turn in one hit and proceeded to start throwing the rest of the enemies off into the abyss one by one as Shart ran around with a cyclone of death.


And the poor sob never even got to land an attack on any of us, lmfao.

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Some Guy
Some Guy - 12.09.2023 00:32

I have to say that I disagree with not including mobile as a really good feat option for monk. Monks aren't really supposed to be a front line class. They play more like melee rogues, running up to the front line to deal damage, and then running away from the front line to avoid taking damage. Mobile not only gives monks even more movement speed to work with, it also lets them automatically disengage after making a melee attack, allowing them to back away from Frontline enemies while still using 3 attacks in a turn.

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IamMe
IamMe - 11.09.2023 20:55

I dont think I have seen a worse class video before ... doesnt mention Barbarian resistance .... doesnt suggest Half Orc for the extra melee crit on Assassin rogue ...

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Lucian
Lucian - 11.09.2023 13:54

It not being in order is wrong. This is also a very beginners guide/understanding of how D&D is played. Such as Oath of Vengeance isn't actually evil, it's more of a "Batman" style of alignment, it's also explained in game that Oathbreaker isn't entirely evil at all. Which is true for D&D 5e as well. This sort of misunderstanding will be shown more when you play the game. Rangers being focused on only dex is another one. You can build a strength based ranger and still have it be highly functional.

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Enrique Godinez
Enrique Godinez - 11.09.2023 07:32

I think you got mixed up on the paladin subclasses - looks like devotion has “holy rebuke” beyond that I don’t know

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Gotta Lol
Gotta Lol - 10.09.2023 18:04

So many words you need to learn how to pronounce bro🤣

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LikeaGlove90
LikeaGlove90 - 10.09.2023 06:41

Amazing video! thankyou so much! Would love to see a teams comps video - a few different recommended class combos for my playthrough (thanks to withers we have an option for any combination); along with some cool synergies in terms of skills/gameplay etc. Thanks for the hard work in this vid you've done an excellent job mate!

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Sam's Place
Sam's Place - 09.09.2023 22:08

I just wanna dual wield Greatswords

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Gary Good
Gary Good - 08.09.2023 21:26

Ok, so half orc is the only race to play, got it.

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RedEyesB.Dragonite
RedEyesB.Dragonite - 08.09.2023 16:28

When you suggested polearm master I was certain you were going to mention sentinel with it so that when you opportunity attack people that run into your range, they can no longer move close enough to hit you.

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Marcelo Henrique
Marcelo Henrique - 08.09.2023 09:33

Expelling demons

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ChumblesMumbles
ChumblesMumbles - 07.09.2023 20:28

The length and detail for each class is a really good fit. It's short enough to hit the highlights and provide useful advice without becoming a tedious slog through minutiae. And for those who have that in-depth knowledge there's enough meat on the bone to either agree or disagree with based on their own personal preferences and experience, but there's enough there to have an educated conversation with.

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TheBennyester
TheBennyester - 07.09.2023 02:31

Tips and notes I'd like to add to the video:

- What is beeing said about the mage hand is correct, however it has some uses you'll just have to get a little more creative for:
1. It doesn't cost you anything to put items on the ground during combat so you could just throw a few bombs and healing potions on the ground for your mage hand to throw, turning it into a ranged dps or healer even
2. It only has 3 hit points, but because of how weak it is it will probably be prioritized by whatever enemy is up next (at least outside of the hardest difficulty) so you can sometimes use it to just tank a hit
3. The 1 damage it does is often enough to finish someone off early game
4. It can shove... enemies off a cliff, or you for extra movement
5. Not going to tell you where, but there is a pair of gloves in the game that let you cast mage hand as a bonus action which is not very usefull to mages anyway outside of misty step until you gain some ilithid powers
6. (Not confirmed, this is from another video) Shoving out of invisibility or stealth always works guaranteed so the arcane tricksters invisible mage hand can guaranteed kill an enemy on it's first turn

- For the Wizard:
1. Any race is fine like the video states, however if you think a few steps ahead you can get further benefits from picking a race that comes with armor proficiency as wearing armor means you don't need the mage armor spell saving you a spellslot and a slot for prepared spells
2. Sleep was downplayed a lot imo because while you can't often use it right out of the gate it always works 100% guaranteed if the HP limit is met and it doesn't require focus so it works with haste and your meele friends will love you for putting enemies to sleep as they will automaticly crit and have advantage on sleeping enemies

For the Warlock:
1. Deepening the other 2 evocations wasn't mentioned so here you go: Deepening the familiar will give them an extra attack per action and deepening the tome will give you sleep and raise dead without a spell slot once per long rest

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Ernesto Brausewind
Ernesto Brausewind - 06.09.2023 23:39

@ Sorcerer: I'd strongly advise NOT to leave out Mage armor from your spell list. Yes, barkskin potion has the same effect but if you consume another potion during the Fight it's gone, however you cant really loose the Mage armor

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13thTemplar
13thTemplar - 06.09.2023 14:17

Tome is pronounced by saying the name of the letter o, the word you said is tomb which is another word for a crypt

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Aiham
Aiham - 06.09.2023 12:53

This is the best bg3 bid, ty

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Cruz
Cruz - 06.09.2023 09:17

absolutly BLAND "guide" to classes. For whatever you say any class can just go anything

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CKY Phobia
CKY Phobia - 06.09.2023 07:12

5 seconds in, already like this guy.

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Shiftstart
Shiftstart - 06.09.2023 03:41

The main plot was great. The character development was extremely woke.

1. Give Nic Fury superpowers
2. Kill off all the support cast that’s white.
3. Have Thor grovel before Nic Fury to become part of the avengers.
4. Nic Fury is worthy of picking up Mjölnir.

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Brandon Morrison
Brandon Morrison - 05.09.2023 23:27

Just started playing the game feels amazing I love the DND aspect in the game. And in my opinion your class guides are way more informative then others that's why I subbed :) thank you and appreciate the guides you have

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Robert Lefeaux
Robert Lefeaux - 05.09.2023 06:24

Way too long to not have time stamps.

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Black&GoldSoldier🇲🇽
Black&GoldSoldier🇲🇽 - 05.09.2023 02:31

I think I picked the most basic but most difficult way to play BG3 for the first time ever 😂 I’m a human fighter. 😂

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Duke Favre
Duke Favre - 05.09.2023 01:05

*Subclass flavour has enter chat* 🍨 😋

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Merenwen
Merenwen - 04.09.2023 22:16

Paladins are definitely not a support class. My character is a level 8 oath of vengeance paladin / level 4 pact of the blade warlock (great old one). I gave her the halbert of vigilance (pact weapon), the darkfire shortbow, which comes with the haste spell, and the strange conduit ring, which gives an additional 1d4 psychic damage on a melee attack when concentrating on a spell. Gave her the warcaster feat as well. She now has 6 melee attacks per turn, doing an absolute shit ton of damage. Completely busted.

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Marcos Cerqueira
Marcos Cerqueira - 04.09.2023 17:12

I dont agree with the explanation of the cleric, it can be a really strong damage dealer if you choose it correctly, but it is easier to build it to be a suport. It is a really good video though, i really enjoyed it

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Marta Karolina Zmyslowska
Marta Karolina Zmyslowska - 04.09.2023 12:07

When my class is sorcerer and my race has light armor proficiency but my class don't, can I still use lifht armor because of my race?

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Slayer
Slayer - 03.09.2023 06:52

Made my first char a Bard for fun, love the jack of all trades type.

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brooksie9999999999
brooksie9999999999 - 02.09.2023 13:08

They nurfed mage hand because in beta it was full effect mage hand and we broke the entire game with 4 mage hands

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allrequiredfields
allrequiredfields - 02.09.2023 09:11

Great video. I'll definitely be referencing this on September 6th.
But bruh, for the love of god, it's 'eSSSSpecially', not "eXpecially"

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Sam M
Sam M - 02.09.2023 09:06

Can you do one for every multiclass combination? Thanks.

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SKtheCheF
SKtheCheF - 02.09.2023 08:16

This is exactly the video i want 👍🏽

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STARxLORD
STARxLORD - 02.09.2023 04:45

Laying down oil then hitting it with fireball to ignite it and then throwing ice down to put it out is just CRAZY! We should be holding other devs to this standard ESPECIALLY these major dev companies. This is great!

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