The .vrmesh file format can hold data for meshes, hair and particles. It contains all geometric information for a mesh including vertices and face topology, texture channels, face material IDs, smoothing groups, and normals. It can also include point cloud data. Materials are not saved in the file. Instead, the geometry is rendered with the material applied to the VRayProxy object. This is so because third party materials and procedural textures would be difficult to describe in a general way. In addition, you may want to edit the material independently of the mesh as the .vrmesh files can be rendered outside of 3ds Max – for example, by the standalone version of V-Ray, or V-Ray for Maya.
The .vrmesh file format stores its meshes preprocessed and subdivided into chunks for easier access. Also, V-Ray automatically regards proxies that load the same .vrmesh files like instanced duplicates in the scene to save memory when those proxies have the same settings. These two features significantly speed up the rendering. To keep the load low in the viewport the .vrmesh file format also contains a simplified version of the mesh used for preview purposes.
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#Vray_Proxy_3ds_Max #3ds_max #proxy #vray #vray_proxy #vray_proxy_3ds_max #vray_proxy_3ds_max_tutorials #3ds_max_tutorials #vray_proxy_tutorial #3d_max_vray #3d_max #3ds_max_scatter #3ds_max_tutorial #vray_proxy_for_3ds_max #compound_objects_in_3ds_max #v-ray_(software) #3ds #vray_proxy_3d_max #vray_mesh_export #corona_proxy_3ds_max #vray_proxy_3d_studio_max #3d_max_proxy #autodesk_3ds_max_(software) #3ds_max_dersleri #vray_render