Комментарии:
Adding my interpretation of the game here.
When you say that a dupe is "teleporting" and not getting wet feet, I think what's happening is the Dupes are coded to check if they "step" in liquid.
Since they're jumping through, the check reads negative.
So I'll definitely have to try a waterfall lock.
Waterlocks just annoy me so i end up making my industrial areas have a low pressure environment so the cant leak into my GP areas
ОтветитьYour dupe doesnt know the water lock is there because he lives in a 2d world.
ОтветитьI'm fairly certain the reason the dups get wet on the second lock is that they have to step onto the tile with the liquid. In the first lock, they jump over it, and don't get wet. I'd test the gel with the first locks design to see it that is the case.
Ответитьthere is also airlock mod, which adds 3x2 door, that works like #8
Ответитьhope you got your cat back
ОтветитьPower your auto airlock it will open and close faster
ОтветитьWhen designing the game you'd think the devs would give us a way to fully airlock the area WITHOUT using liquid locks or a bunch of automation. XD
ОтветитьOh my god this intro is absolutely fantastic
Ответитьim sure we can do the 8 desing, using just 1 pump
Ответитьwhat the actual what is that waterfall lock.
Ответить" i need to have a conversation with my gf on why she was not the one who had been kidnapped "
BRO SAVAGE
This was super helpful.
Ответитьlove the intro
Ответитьthe title of this video is so random!
ОтветитьThis is so helpful/awesome and I loved your intro joke. 😅
Ответитьthis was great. to the point and showed me my options and why i need to learn to stack a liquid lock
ОтветитьGET YUR CAT BACK
ОтветитьSo THAT'S why my airlocks with polluted oxygen on the bottom failed. It released a room full of chlorine into my living base and all the plants died.
Gotta get petroleum. The room was cleaning a liquid storage of germy polluted water. Chlorine is a boss
lol XD hes got some humor
ОтветитьI like to pressurize the oxygen living spaces and then a simple energized mechanical door in front of the air suit checkpoint..
Ответитьyou can spawn an atmo suit and make them wear it. Also you can make a visco lock without the sopping wet. Just merge your #1 lock idea behind it. The waterfall does look awesome lol
ОтветитьWhat were the atmo sensor set to?
ОтветитьDid your cat back?
Ответитьyou missed using the tube as an air lock. the waterfall lock will fail when power runs out for some reason.
ОтветитьThat intro made me subscribe
Ответитьairlocks are a bit of a lackluster in this game
ОтветитьYou forgot to include the transit tube.
ОтветитьEsto lo hace menos trece en twitch
ОтветитьThe waterfall looks cool, but I don’t get how to make two tile water standing like that
Ответитьare the doors in the last design truly necessary, or they are just there in case the system stops working/to set it up?
ОтветитьNice... Didn't know about the stacked liquid lock.
ОтветитьWas there a cop chase going on while you recorded this im hearing sirens.
ОтветитьSo happy to see my design included :D
ОтветитьI use a much simpler version of the 2nd to last. You just add a filter to the pump to push the gas back into the correct room.
ОтветитьHAHA Great intro man.I love it as you just say it without feelings bro =)
ОтветитьI really hate that build able Airlocks aren't airlocks at all and you have to resort to almost exploiting in this game. Great video though, I kinda stumbled upon the 3 liquid stack airlock in a game by accident but never knew it could be used as effectively as you demonstrate in this video.
ОтветитьThis is why I at the end of the day don't like this game. The majority the optimal strategies aren't about really solving problems with the toolset of the game. They're more about exploiting the limitations of the simulation.
ОтветитьOnce you have access to transport tubes you can get 100% airtight and temperature restricted airlocks that handle any liquids or gases at any pressures. It'll just cost you a lot of energy each time someone goes through.
Ответитьis it only me who doesnt think it's fun to use 'glitches'?
Ответитьi wish Klei would just make an airlock door or something. Honestly it should be part of the research. making us use liquids for an efficient airlock that doesn't make the dupes wait for 5 mins or so( which is like a full block in the schedule). A 3x2 set of double doors that dont let gas pass thru or something, that stops the dupe as one door has to close before the next one opens but no gas can take up space in the full 3x2.
Or just make it so that the airlocks don't let gas pass
How do you make the multi liquid lock? I built doors, loaded up the 3 different liquids but when I deconstruct the doors the liquids drip away rather than make a nice 'wall'. Any advice?
ОтветитьLol, most simple airlock is gas pump in 2x2 space, or 3x2 if you want some thermo isolation....
Ответитьthe last 2 airlock are still really useful i use something like #8 to have a insulated lock once i have atmosuit and the #9 is useful before you get to petroleum
Ответитьlol, I love the intro and your description!
ОтветитьI love that intro.
ОтветитьThe best, quickest and easiest mid game and onwards is using a tube crossing and a landing on both sides
Airtight, closed wall.
Just set up dedicated power for it.
Quick, consistent, works perfectly.
One/two Nat gas gennies or coal, a battery or two, not a big deal.
I use the stargate ZPM mod, which is a 40kw battery drawing from subspace so you can just slap it down and never worry about it again (as long as you control the heat)
But even without that, I like it since it actually seems high tech and part of a base
I just wish they HAD an airlock building
Like two linked doors with a 4 block square between them that can pressurize/equalize with the side you're going to