Комментарии:
Ok... now im kinda of a weird guy, so dont judge me... but for their price, i absolutely love chameleon skinks. Theyre fast, have stalk, can fire while moving, so you can avoid most threats, have poison attacks so they can slow down units, and are OK at melle... theyre big problem is the fact that their range is super small, but with their stalk, i think theyre pretty nice
ОтветитьRange infantry are not overpowered range infantry are superior. You might have noticed there no melee formations in 21st century warfare, because range is superior.
Ответитьall dlc units
ОтветитьA hint tho: Warpfire Throwers have the highest per-shot damage potantial against infantry out of all ranged units in the game.
ОтветитьWhile I respect your vampire coast pick since it is insanely cheap to recruit I feel if any vampire coast unit belongs on this list it needs to be deck gunners. They're the same as lead belchers but cheaper and imo better since Vampire Coast gets bonuses to ranged infantry like reload time and gunnery wight abilities. I feel you should take unto a consideration the effects a faction and it heroes have on the units when making such lists.
ОтветитьHow could you not have bugman rangers on this list easily one of the best ranged units in the game.
Ответитьgazelle?
ОтветитьJezzails shouldve been here ngl
ОтветитьGUNNERY MOB!
my favorite voiceline of the game
right off the bat... the water glitch. The QA in this game needs way more attention.
ОтветитьHonestly Cathay’s peasant archers deserve an honorable mention. The amount of kills they can rack up in the early to mid game with a nearby Yang unit for the front line is utterly ridiculous. The near constant shower of arrows makes up for their inaccuracy and medium damage. Hell I fought off 2 chaos dwarf armies with 15 archers and 10 peasant spearmen and the dwarfs barely scratched my front line.
ОтветитьSentinels of Astaril?
ОтветитьRatling units are OP
ОтветитьFor the sheer joy of "GTFO and don't come back" it has to be Dawi Ironbreakers - those satchel charges demolish anything - and Ironbreakers get multiples so anything - and I mean anything - that charges them will get a very hot reception...
ОтветитьWhere is Kugaths Great Unclean One, they are the best unit in the game by far. They have 2 of each Spells of Nurgel per Battel for Free. 2 of them with a Lord can defeat 3 -4 AI armies at once. They are at least 3000 Nurglings better than any other unit in this game. I understand that u have to w8 for a long time for them to be able to be recruited but they win any battel for you. They can even get better with the -50% enemy Spell resistance plague and an offensive plague on their side.
ОтветитьLothern Seaguard with shields <3
ОтветитьWhat i personal find interessting is that the zombie handguns shot more or less the hole time not as dwarf or empire handguns their shots every model by the coast handgun it is more or less a rain of bullets, i like the rain more. What is better burst or constant damage?
ОтветитьConsidering you added the Leadbelchers and Mortars, im surprised no Ushabti Great bows.
ОтветитьRanged units have 2 really big weak points. 1. overwhelming them with units that cost far less 2. disrupting the formation. Third is that terrain can sometimes be exploited (e.g. make use of forests /hills). but yeah vs certain armies and on certain terrains ranged can feel a bit overpowered.
ОтветитьNo Streltsi, no Ice Guard, no Akshina, no Chameleons, no Tzeentch units. The list is ridiculuosly subjective.
ОтветитьGood list. I am a little surprised chameleon skins, Ushabdi or Shadowguards did not make the list.
ОтветитьNo Jezzails?
ОтветитьWhat about streltsi from kislev? Arz they good?
ОтветитьDwarf miners with blasting charges are by far the best missile troops. Absolute travesty that they are not on here.
ОтветитьShade and Celestial Dragon make the list but not the 200+ kills per battle, Lord sniping warplock jezzail? Also Fireglaive are trash compared to Blunderbusses, Bro need to stop pretending he play something else other than Khorne.
ОтветитьIt is quite funny, but skaven's jezzails will annihilate EVERY unit from this top)
Besides stealth-archers maybe.
Wow I knew Sisters had decent combat stats but I didn't realize they are actually better than Celestial Dragon Guard in melee (other than armour.)
ОтветитьThe Dragon Crossbows look like they forgot the latrine.
ОтветитьFor #5, it is worth adding, that if you play Ikit (Clan Skryr), your Ratling Gunners get infinite ammo.
Ответитьthis gunner zombie units are trash:p but the best one that you have coz vampire coast roater i massive pile of garbage:p
ОтветитьThis man ignored humans from the golden order with golden boy himself he can max out bullet damage and armor pen and you’ll watch rows of gun men just delete anything without high missile defense that you can stright up max out the damage and over charge damage that the game can’t calculate it anymore
I’ve seen guns only play through anything that not highly risist to missile damage just delete.
Shocked Warlock Jezzalles didn't make the list, those thing turn monsters into swiss cheese
ОтветитьThere is no explosive dmg on sistera of avelorn. Just visual effect.
ОтветитьI feel like this list should either not include ANYTHING about lord skills or availability in campaign or it should be included for every unit.
Also, Celestial Dragon Crossbows are WAY better than this list acts like when you account for how many buffs they can get in campaign. Seriously, they easily outclass Sisters in my mind.
Shades with Greatswords similarly are amazing. Shoot a single volley into a chaos chosen and they will win that fight in melee after that, absurd unit.
If we factor availability though then Chaos Dwarf Blunderbusses win no contest, with High Elf Archers, Darkshards and Zombie Handguns being close behind.
My favorites are the Crane Gunners from Cathay
ОтветитьI allways like how you do this showcase battle very tematic, Dark Elves vs High Elves, Vampires Coast vs Lizardmen, Cathey vs Tzeench, etc.
ОтветитьI do like all your choices here. I am slightly surprised shadow warriors. They opperate much like waywatchers but less vulnerable with a little more armor and martial prowess.
ОтветитьHow good are the Kislev Ice Guard?
ОтветитьFunny how in tabletop, ranged units were the worst units to use as they did nothing.
ОтветитьLmao no jezzails, bad list
ОтветитьRatlings don't seem that strong to me anymore, I'm surprised they are in any top 10 list, they are amazing support and having 1 just to suppress for the other range is amazing but their damage is incredibly low now. I'm surprised the irondrakes abusing fire debuff is not there, a single unit can solo an entire army and put legendary lords on the grave in 2 volleys
ОтветитьShakes fist in Ushabti Greatbow
ОтветитьAfter the Skaven (namely Skyre), Sisters of Averlorn, Chaos Dawi and the Akshina Ambushers (pre-nerf) in the last handful of DLCs I am more than a little concerned for what the future holds in terms of ranged power creep. Sure I love using all these tools but they just make the older factions feel more and more underwhelming.
ОтветитьMe, watching this knowing full well who is number one.
Ответитьno trollhammer torpedoes? WAZZOCK! Also ushabti with bows kick some serious ass
ОтветитьInfernal guard should be number 1 imo. You can get them to RIDICILOUS levels with castillans/skills/ and the hell forge. Their only downside is not having an arched arc, but when a single unit can wipe out a unit in 1 volley, it doesn't matter.
ОтветитьI think Ice Guard are pretty underrated
ОтветитьFor me, it might just be Warp-Grinders - while for some reason classed under melee infantry as a ranged weapon team, they do some damage AND their abilities are just turbo broken. Especially against my counter to being outnumbered to half tanky infantry and half OP ranged units of baiting them into forest and then smashing their backside by my hidden fast units.
- I had to play 1 battle 3 times because 1 unit of those rats did 40K dmg to my infantry in 20 minutes after I managed to just kill half of their models before they got out of my reach and survived 2 manticores I sent and kept directly on top of them + plus constantly clicking them by my infantry and heroes who were in their melee range.
I don't if they are that hard to hit but I only managed to kill only a few of them after they got to the jungle and absolutely shredded my mostly 140 armor high defense stats infantry, just by 1 of their 2 active abilities while all other ranged units they had did few hundred dmg and their 2nd highest dmg unit had like 5K...
No jezzals?
Ответить