Комментарии:
Matt must have the luck feat to have married such a unicorn. Damn you, Mikisugi, you fortunate SOB.
ОтветитьYou ever have a rogue who has 4 advantages per turn, basically rolling 5 dice to hit and taking the highest. Then you watch this and finally have a reason to tell him to stop rolling d20s
ОтветитьRey i love you 😍
Ответить@Critical Role: Where do we get Marisha's top? That's a pretty funny slogan...
ОтветитьThen came the day when Chris Perkins came up with double disadvantage.
And Minsc beat it.
Question: if take the lowest result on a disadvantage do you win a ability check? Or no?
ОтветитьThank I'm DM for the first time so I really need help with rules lol
Ответитьwait, what about the halflings' lucky feat? can reroll nat 1's
ОтветитьI thought 2 Advantage conditions and 1 Disadvantage condition would come out to 1 Advantage, ergo roll with Advantage.
Ответить"Can I have advantage, because the ground is prone?"
(for clarification, it was someone doing a check for putting a flag into the ground)
clear, great use of graphics, really helpful! thanks Marisha :)
ОтветитьCan a gm give disadvantage for hours in the game
ОтветитьElven Accuracy feat + Lucky feat = 4D20 rolled on advantage, pick your favorite of the four, have fun.
ОтветитьI took the advantage of handbooker helper, but I did this with a disadvantage, since I did this while working.
ОтветитьI loved that crowned d20!
ОтветитьOne homebrew rule I usually apply to my game sessions is that most creatures that can fly, while they are in flight, non magical ranged attack rolls made against them are disadvantaged. My personal rationale is that it would most likely be significantly harder to hit a quick flying target as opposed to a quick ground target. But to balance this, I also usually put a cap on the amount of times certain creatures can fly per day. The amount varies from creature to creature and it depends on a lot of factors that I take into consideration. But it overall applies to all flying creatures. From simple birds, to ancient dragons. Because even powerful creatures must at some point fatigue if constantly batting their wings to stay aloft.
Ответитьbooooo!!!!! Getting quadruple advantage on rolls because of our party build was the most fun, the handbook is wrong!
ОтветитьBigby! My word...
Ответитьthis was ridiculously helpful, thank you!
ОтветитьI know that this series largely focuses on the PHB, but will it continue and cover the DMG, Monster Manual and other books? Or can Matt do DM Tips for CR?
ОтветитьI’m a new dm. This was really helpful
ОтветитьSo glad I took the lucky feat for my warrior monk. Totally felt great getting that super advantage.
Ответитьding!
ОтветитьSo let me get this straight. Advantage/Disadvantage is just a way to roll a fake dice that could have had a better result. If you think about it that way, you're technically still rolling one dice, just dont get your hopes up for the better roll.
I mean, if you believe in luck like a fleeting currency It would make sense, otherwise... I can see why this mechanic wasn't in previous editions and we could do without it as it's mostly psychological.
In which case, the only real useful mechanic here is lucky, letting you actually have a choice.
Only D&D players know the pain of rolling a natural 20 and natural 1 on disadvantage.
ОтветитьThat ding is my only reason for living.
ОтветитьLuck sounds pretty OP
ОтветитьShe looks better without makeup
ОтветитьThat luckfeat seems... strong?
ОтветитьI'm checking this out because she's so cute
ОтветитьIf you have multiple attacks with a sneak attack do you get advantage on all both attacks or just the first one?
ОтветитьOne good way to gain advantage: bargain something very valuable like some supplies for your very own familiar
ОтветитьI homebrew advantage to be logical
ОтветитьOh damn Ive been been a DM for the last 6 months and using disadvantage wrong 😂
ОтветитьI’m my game I’ll do triple
ОтветитьHandbooker Helper is the most important playlist for me.
ОтветитьThis video is wrong, Luck dose not cancel Adv or Dis. It happens before Adv or Dis and replaces one dice of your choice after you roll the Adv or Dis. Come on Crit Roll i know your better than this get your facts right please :). now i know you said "sort of Cancels it out" but still that is misleading to new players.
FYI Sage advice exists for a reason, check it first before you claim you know what the common rule is :)
"Advantage, Advantage, Disadvantage = straight roll"
Hasnt that happened in critical role campaigns before though?
Someone having advantage, but due to a negative effect they would have disadvantage which cancel it out, but then something else would be giving them advantage and they rolled 2?
I feel like I keep hearing different things when it comes to the lucky feat and (dis)advantage.
Here, it's said that YOU get to choose which of the 3 dice you want to use. But I have also heard that lucky should only be about 1 die at a time, so you choose which of the 2 (dis)advantaged dice is being possibly replaced.
Example to clarify: If you roll atk with disadvantage, and you roll a nat 20 and a nat 2, you need to take the 2. With the lucky feat of the video, you just roll an extra die, and the result of it doesn't matter, cause you just take the 20.
In the rule I have heard before, you need to choose if you want to contest the 20 or the 2. So if the third die is a 13, your choice, since you rolled with disadvantage, is between a 2 and a 13.
I don't know which is more common, and I don't feel like the rules under the Lucky feat is clear about it, so I guess this would be up to the DM
Failure can be fun!
ОтветитьIs she a voice actor?
ОтветитьSo the lucky feat takes priority over advantage & disadvantage, but what about a wizard's Portent?
ОтветитьSuch a shame she had to degrade herself with tats
Ответить:(
Ответитьpoor explanation Gert the people with brains back on the videos
ОтветитьWhat if......you just roll 1 d20 all the time 🤔
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