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I hope we can use AI soon to generate environments based on the 3D meshes of the planets..
ОтветитьWhat are you using to get the water to blend spherically? Is this a hallow world?
ОтветитьVolumetric Clouds at planet locations, not locked at 0,0,0 like the stock one is. I'm trying to figure that out right now. Either i have to crack open the C++ or write it from scratch. I'm pulling my hair out, well done tho 😂
Ответитьhow is it you can do seamless landings but bethesda cant? LOL Talking about starfield.
ОтветитьYou have a tutorial?
ОтветитьHow did you make unique atmosphers for each planet?
Ответитьcan you compare it to worldscape plugin ? and also share how to implement coordinate system?
ОтветитьIs this made with voxel plugin or worldscape?
ОтветитьWow, so many potential 🔥
ОтветитьWow that's crazy! What aproach did you use for the planets, and setting the gravity correctly? Did you use the Voxel Plugin?
ОтветитьI want to create a solar system with planets/moons with newtonian physics too but I don't even know where to start lmao. How do you even define space and planets as playable surfaces with gravity/physics in it, orbiting around and such?
Ответитьat those distances you really want a blink drive option or dimensional portal drive to span the long distances. otherwise your game will be well a waiting sim. from what i understand this is how travel really is anyway out there. even mankind is getting close to understanding it now. so project a 100 more years even for us dumb asses and thats the mode of travel.
ОтветитьVery cool. This wouldn't have been easy to do. The transition from space to planet is so seamless.
ОтветитьI feel like the characters is inspired by Raised by wolves TV programme just because of the sound it makes when thrusting and the movement it makes when casually hovering around.
ОтветитьAny insight into how you did it? You have a version to buy or play with?
ОтветитьWhere can I buy Spaceship ;) Thanks for using my model. Good work.
ОтветитьAmazing
ОтветитьNice work!!
ОтветитьTo remake everything from scratch must've been very tedious! Will you bring back the city you made in the first version ? :) Or make procedural cities?
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