How to Bake Displacement Maps (Blender Tutorial)

How to Bake Displacement Maps (Blender Tutorial)

Ryan King Art

2 года назад

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Muhammad Refaei
Muhammad Refaei - 31.08.2023 05:48

MAAAN, WORDS CANT DESCRIBE HOW EXTRA HELPFUL THIS IS, ive been looking everywhere!! looked it up on discord and chatgpt and asked my friends and literally couldnt find any soultions, you preciesely solved my issue man thanks!!!!!!

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jmm
jmm - 29.08.2023 05:24

ctrl+shift+clck does not pull up a viewer node. by selcting emit<baketype<bake<render, will i get an emission bake?

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Ssafeerahhmad Ahhmad
Ssafeerahhmad Ahhmad - 20.08.2023 11:33

i was searchin this topic yesterday whole night all other channels are dump just showing complicated methods and not success result.but this guy is amazing. iwas already his subscriber but topic wise searching was difficult in his channel

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Ssafeerahhmad Ahhmad
Ssafeerahhmad Ahhmad - 20.08.2023 11:29

i love this guy

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RTJ3DCosplay
RTJ3DCosplay - 16.08.2023 01:11

use UNSUB on the decimate its a MUCH CLEANER option

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Baraiboapex 9999
Baraiboapex 9999 - 05.07.2023 06:46

@Ryan King Art Quick question, after you bake the displacement map and then add the displacement modifier, CAN you create a normal map for a low poly model by baking the high res model texture to the low one? Is this another viable method? (Although in the case of this mesh that you used its displaced pretty deeply so I dont think you can in this case.) Im just wondering because I've been figuring out a workflow for this when working on a game in unreal. I think that that your tutorial solved a big piece of this puzzle. Thanks by the way. Definitely subscription worthy:)

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AwakenwithoutCoffee
AwakenwithoutCoffee - 25.06.2023 14:40

great tutorial but I am having a major concern: can we bake after the displacement node is connected ? currently you are selecting the ColorRamp before the displacement output to bake but for us this would not work since we want to make adjustments to our displacement before we bake.

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Madex 3D
Madex 3D - 12.05.2023 06:57

No viewer node appeared and I have node wrangler. 3.4

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Jørgen Frøderberg Tvedt
Jørgen Frøderberg Tvedt - 17.03.2023 02:24

This is exactly what I was looking for, thank you Ryan 🔥🤘🏻

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migero
migero - 25.02.2023 16:30

yes but how do i bake displacement from a high polygon mesh to a low poly ?

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ThatGuy WithTheKendama
ThatGuy WithTheKendama - 20.01.2023 22:29

Hahaha this guy covers it all! Thanks!!

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Bravono Tutorials
Bravono Tutorials - 31.12.2022 14:00

In blender 3.4 the viewer node is gone will that affect my baking if I chose the emit option?

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Ilya Andreev
Ilya Andreev - 17.12.2022 09:56

Hi ! Thanks for your tuts ! Very useful 👍 just would like to ask you how can I get exact middle level of displacement from the black and white texture ? I need to make logo on the round surface and I want its effect only in negative value ... but the white part going to up . And if I invert this texture of course it's doing apposite way but it's not working as I want ....

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Sitrixs
Sitrixs - 01.12.2022 11:01

Hi Ryan, hope you are doing well.
Quick and dirty method made me laugh as i knew "Decimate" is coming up x'D.
Great video very informative :)

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OSCAR CLIPS
OSCAR CLIPS - 29.10.2022 01:59

please how i can export texture contains Procedural Materials and Image Textures in the same time tnks

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Nabi Abdel kader
Nabi Abdel kader - 17.10.2022 20:56

you're my hero !
thanx

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Rob
Rob - 22.09.2022 16:12

It works! It actually works! Thank you Ryan!! (:

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RodneyGK
RodneyGK - 17.09.2022 16:32

Why would there be variation between my baked displacement and the procedural texture before the bake? I've applied all transformations and feel like I've followed along accurately. I've done it a few times over to be sure. Can't figure out why it's not working.

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paul barton
paul barton - 07.08.2022 21:12

Great tutorial, quick question tho: How was this done before the Material Node 'viewer' node addon was available? So the standard Material Output won't 'emit' anything to be baked?

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Oluwademilade Adebowale
Oluwademilade Adebowale - 01.08.2022 01:00

hello, pls is it possible to fully detail a complex form like the uv sphere and then bake the "HEIGHT MAP" to an undetailed sphere...starting from how to even get the height map from the detailed uv sphere

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RodneyGK
RodneyGK - 27.07.2022 16:59

What if I made a texture with more then 1 Displacement Node. In my case I have three displacement nodes, with various scale and mid level settings, added together with Vector Math nodes (which might not be the suggested way - I'm somewhat new) and I want to bake the texture AFTER the displacement nodes, not before, so I can tidy those up bit. Is that possible? I tried it a couple of times and can't quite get it to look like it does pre bake. I'm also having a hard time finding info online about using more then one Displacement node at the same time. Would love some help if you can give it. Also, great tutorials! You're one of my go to dudes for Blender learning. Thanks!!!

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Florian Weiß
Florian Weiß - 27.07.2022 05:51

I would like to mention that it is not a good idea to use jpg for bump maps. Beside the fact it is a lossy format escpecially at high frequencies (sharp edges) there are problems with gamma correction and the 8 bit color space limit. For a HQ bump/disp map you should use EXR file format.

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MIGL
MIGL - 17.06.2022 19:34

Thank you for this! Incredibly thorough yet concise. With other tutorials, they seem to miss some crucial steps, so this was exactly what I needed.

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Wynne Stevens
Wynne Stevens - 05.06.2022 18:55

Thanks!

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Rise Oblivion
Rise Oblivion - 27.05.2022 03:25

Very cool :) It takes my cpu a few hours to bake a 4k map with only one sample :((

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xg223
xg223 - 27.04.2022 00:24

What I thought I was going to get from this tutorial was a way to bake any highpoly geometry onto a displacement map on a lowpoly mesh (mimicking the standard displacement bake type blender used to have before 2.8, but which they never added back for some strange reason).
Instead, unless I am very mistaken, it seems like you're just baking an already existing procedural displacement map onto an image displacement map. This is not useful to most people who are going to find this video, sorry to say.

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O S
O S - 25.04.2022 15:11

Your channel is amazing! Thank you so much for all of the tutorials and the hard work that you put in to teach your subscribers!! Really appreciate it 😄

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Xavier Vicens
Xavier Vicens - 23.04.2022 13:24

Thanks, Ryan ... you have to be German ... very meticulous, no extra spread words.

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Knower
Knower - 23.04.2022 00:52

Great as always

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Agyab cg
Agyab cg - 23.04.2022 00:45

always i learn something from all yr videos👍

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Old_Man
Old_Man - 22.04.2022 19:29

Thank you for this quasi part 2 tutorial from your procedural SciFi Metal. Combine this with your other bake-tuts and I'll have a game-ready Borg cube in no time!

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marsmotion
marsmotion - 22.04.2022 18:34

great tut. very useful. and triangles are fine in games for static objects. and really if people were less lets say uptight as long as your triangles are gen even ish it would also be animation ok...but people think too much and over complicate many things. thanks for these. great pacing and great concepts to get people confident to move forward.

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Bla Bla
Bla Bla - 22.04.2022 18:27

super tuto ! thx !

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Nodir Bakh
Nodir Bakh - 22.04.2022 18:23

how much he talks. It was possible to reduce the video time by 2-3 times..

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Samba Basse SOUMARE
Samba Basse SOUMARE - 22.04.2022 18:01

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Blender Stuffs
Blender Stuffs - 22.04.2022 17:56

Amazing🤩🤩

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