Unreal Engine 5.1 Enhanced Input - How to hook up Dual Sense Controller Wired

Unreal Engine 5.1 Enhanced Input - How to hook up Dual Sense Controller Wired

PenguinTD

1 год назад

10,348 Просмотров

Ссылки и html тэги не поддерживаются


Комментарии:

@homemetalstudios759
@homemetalstudios759 - 20.01.2024 12:23

thanks my character kept drifting with the controller.

Ответить
@zenjilonewolf3694
@zenjilonewolf3694 - 24.11.2023 09:05

Great tutorial bro! For myself, and for everyone else who has scoured the internet for a work around for this, thank you! No, maybe it is not perfect, or the "correct" way...but it works for what it is meant to be, a work around. Oh, and thanks for the Dpad modifier tip and info! Cheers bro!!

Ответить
@michaelchang6963
@michaelchang6963 - 05.11.2023 08:07

Wow... thank you for this. Would have never thought Dualsense didn't work out of the box on windows without this fix. Amazing!

Ответить
@filipparonovits
@filipparonovits - 19.10.2023 02:28

What are the namings for directional buttons? You forgot about them haha

Ответить
@kgdllc
@kgdllc - 19.10.2023 00:06

Worked Perfectly! Thanks

Ответить
@screenapple1660
@screenapple1660 - 18.10.2023 04:29

what this work on people's pc.... you don't want to mess with gamers and starting to laugh when your games don't work.

Ответить
@NyaLegion
@NyaLegion - 15.10.2023 00:45

Thank you. That helped :)
5.2.1, dualsence

Ответить
@AsuuraX
@AsuuraX - 25.08.2023 03:23

For some reason the character keeps jumping, not sure why.

Ответить
@Louan_Costa
@Louan_Costa - 08.08.2023 12:25

Because you have changed the bool value of the actions (R2, L2) into float, we can't do these actions with the keyboard anymore, right?

Ответить
@SystemOfFantasy
@SystemOfFantasy - 23.07.2023 09:35

i just have 1 issue i cant put the Upper Threshold for the d-Pad Deadzone over a value of 1 when i try to save it automatically changes back to 1, i can go below but i need a higher value or almost all my D-Pad inputs are =1, do you have any Ideas how to fix this?

and also how do gamedevelopers put Controllersupport into their games if the raw input of all controllers are different? shouldnt there be a easyer way? i mean how does it work once you finish your game and start it outside unreal engine, how does the game know the user plays with controller and knows witch input of his dontroller is pressed?

Ответить
@SystemOfFantasy
@SystemOfFantasy - 22.07.2023 23:07

this video is so helpfull thank you so much man

Ответить
@shotgun1995hot
@shotgun1995hot - 23.06.2023 13:13

what about the direction pad mapping ?

Ответить
@aaronhale4504
@aaronhale4504 - 07.06.2023 02:44

the right and left trigger mappings dont work and it broke my camera for my game

Ответить
@MizzoFrizzo
@MizzoFrizzo - 16.05.2023 06:15

Hey so first of all, thanks for sharing all this. Great stuff, but I'm following along and you kinda skimmed over overriding ModifyRaw. I have been learning UE for several months so not a total noob, but not exactly sure how to go about this. Can you elaborate please??

Ответить
@lukarisisgaming
@lukarisisgaming - 12.05.2023 18:06

It also does not work for me... however, I think it has something to do with windows and not Unreal Engine.. are you using any special software to link the controller to windows ?
in the control settings everything moves and the buttons work.. I added everything you said.. I just don't get any input in UE5...

Ответить
@user-ge6gc9ti9c
@user-ge6gc9ti9c - 28.04.2023 21:38

Not working, useless . . .

Ответить
@OriginRow
@OriginRow - 26.04.2023 05:21

What does that mean 'wired' ? It won't work wirelessly in shipping builds ? And will adaptive triggers and haptic feedback works ?

Ответить
@SethRolfe
@SethRolfe - 12.04.2023 06:58

Hmm, sadly the dpad stuff isn't working for me. My number for the modifier is different than yours to get it to stop triggering and I got that part in no problem. The Dead Zone stuff is a little wonky, it changes the axis value depending on what you put for thresholds. Then if you try to compare the action value with the number you think it's supposed to be it doesn't work.

Ответить
@ramins7117
@ramins7117 - 07.04.2023 00:44

Thank you buddy, you saved my day

Ответить
@MrGros73
@MrGros73 - 23.03.2023 03:29

Thanks

Ответить
@atovfx
@atovfx - 07.03.2023 19:00

You are life saver mate thank you so much ^^ I've tried alot of stuffs thank you so much ^^ liked and subscribed

Ответить
@user-kg5cv2uv5h
@user-kg5cv2uv5h - 07.01.2023 09:19

please share the project

Ответить