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This is unbelievably helpful, I don't have to tests nearly as much now thank you thank you thank you 🙏🐦
Absolute GEM!!! 💎
some amazing lessons and data to unpack there, very interesting
Ответитьanother thing i have noticed because you're using the sound physics mod, it introduces INCREDIBLE lag when paired with the create mod
ОтветитьCreate Diesel Gens addon is like vanilla cooler totally pointless and can’t stay in competition with steam engines, and there is three ways of fixing it: first is to nerf steam engines somehow and second is power up diesel engines or make biodiesel easy to produce. And also it is not realistic even for Minecraft because of : biodiesel is not effective as diesel and gasoline, gasoline needs to be faster fuel than diesel ( for balance ), and diesel is more powerful than gasoline.
So that needs to be renamed to “Create: Mud Engines”.
You can actually use the same Create addon that adds the Disenchanters to duplicate enchanted books, if you want an endless supply of Mending, Unbreaking, and Looting swords.
Ответитьi dont think Hoppers will be Fast enough for the raw output of Cobblestone so maybe try looking into a Block displacement farm. With those you can get a fuckton of Cobblestone with very little time and it only uses a few create components
ОтветитьI'm curious, is it belts in general that are laggy or specifically belted shafts?
ОтветитьI play minecraft with 103 mods installed and i have 80 fps and my computer aint the best it has got a i3 6100 and intell hd graphics 530 So i dont know how im gettin such high framerate
ОтветитьSo for the pickaxe repair, You have rotation and cogs, generally you want them to go as fast as possible. But what if instead you tried to get a wheel (or arm) to go around once per cycle, You know so when the hand got back to 60/0 the detector block would redstone, and that would be how often you want the pick repaired. Or any contraption really, could be a minecart, just only let the pick come out for repairs based on about how long a half a durability bar lasts. or you could use the redstone timers
ОтветитьOn your mod will you create a quest book that explains create and its variants?
ОтветитьIve done it! Its taken 4 days but i binge watched your entire create series up to the current video!
I found you the other day and enjoyed your humor so much that i wanted to watch from the beginning.
Tanks have transparency which can depending on the engine be costly at large scale.
The belts are probably because of how minecraft handles entities which are invisible and get replaced with the entity model in which is "on" it since the object your see on the belt likely isn't real and instead just a representation of the item in it similar to how a chain of hoppers works.
Had this video recommended to me and was curious about lag, bro tricked me into watching his modded survival let's play and enjoying it 😤
Ответитьthe lagg is caused by the blocks still running and animating of screen I advise installing more culling it will fix alot of lag I think! 👍🏻
ОтветитьYou're in the rare case of just simply too many entities being loaded in one area. Time to expand and get that world wide train system in gear.
ОтветитьBut if you try not to use chutes, funnels and belts isn't very realist.
Ответитьhooooooooooool' up he's back our tru king our best man our best creator (from minecraft create mod oc)
ОтветитьPOV: Trains that not only aren’t too bad for FPS but can also transport absolutely HUGE amounts of items and liquids at a really decent speed: 🗿
ОтветитьWhenever contraptions stop, like trains, you can feel that in your frames. A second primary cause of lag are funnels, mostly on large inventories, like humongous drawer networks in a certain ski resort...
Ответитьmake the roofs of the tiny food factorys beter
Ответитьif you have problems with transporting items, you can use the mod enderchest. You can create several different chests with a color code.
ОтветитьUse create enchantment industry
Ответитьjust make sure you make multeble town. that helps against the lag, it isnt the prettiest but it will do the trick
ОтветитьFun Fact: Standard Netherite Diving Boots prevent Players (You) from being affected by Conveyor Belts. An investment into that piece of armor would be very useful moving forward
ОтветитьHey Foxy, got a few performance tweaks for your modpack
First of all, ImmediatelyFast - it really helps if you need to render a lot of entities
Secondly, DrawerFPS which might significantly improve your frame rate with lots of storage drawers placed in your world by reducing it's render distance
You should also try Radium, it is great server side optimization mod
P.S. Create has a render engine called flywheel and it might sometimes affect the fps. Try switching to BATCHING backend (/flywheel backend BATCHING) or disabling it (/flywheel backend OFF). Type /flywheel backend INSTANCING to return to default backend
Dude i searched up your modpack before you even said it in the video I thought it was someone elses and it was not your modpack but now i know
ОтветитьUse a spout to pour liquid EX on to the sword.
ОтветитьWell if belts are a lag issue what about the mechanical claws?
ОтветитьI think it could have been worth measuring lag when not looking at things too. Some things can be lag-free if they’re hidden, but others are poorly optimized and lag you through walls. This could be a game changer for a few blocks
ОтветитьRemember when 30 FPS was great?
ОтветитьLag is pollution. Thanks for doing your part and cleaning it up. 👍
Ответитьsad that framed blocks don't support fabric
ОтветитьHey foxy if your struggling to get phantom tracks I can help you first don't sleep in bed for 3 days and don't die then phantoms will start to spawn
Ответитьhe get wood from his wood farm. He means his laggy woods farm 😝
ОтветитьCan the current world put up for download?
ОтветитьIm baffled at how much lag Create can cause on its own. I typically play modpacks that range from 100 to 500 mods in a single pack. And even then. I've never had such frame issues. Then again when it came to using create I'd find a way to circumnavigate using the base mod for anything (I.E. Tanks, Belts, Pipes, ect.) and used things like Mekanism pipes or just use Pipez mod to transport mass quantities. Only using tanks and belts when it came to multi-processing factories. But only for the processes. After that I'd use a combo of chest/barrel/drawer and pipe. And when it came to SU generation I'd almost always use the compact electrical stuff (Motors from Create: Craft's and Additions. Motors from Create: New Age. Heck if neither of those are available I'd use something like Create: The Factory Must Grow engines {They have engines from Gasoline, Diesel, and even turbine})
TL:DR Mod number doesnt matter. Using alternative mods that isnt solely create may be the best option to get frames back.
Recommended mods for long transport
Create: New Age (For better SU generation)
Mekanism/Pipez (For non-primary item transport. Mekanism for dynamic tanks)
Create: The Factory Must Grow (Alternative SU generation)
Tesseract (For wireless transport)
Made this comment near the beginning of the video. Finished the video and I'd recommend a Cobble Gen like Triobian's which can produce 35 thousand an hour
Your client FPS is not bound to the server TPS in Minecraft. Also, if you'd used the mod Observable, you wouldn't have needed to go through all this manual testing.
Ответитьmoving shafts are also creating lag so if you click on them with a anderside casing it wil help to improve your FPS
ОтветитьBlaze burners just produce massive amounts of particles and the fact that the blazes look at you also causes incredible lag
ОтветитьIn general, everything holding fluids as inventories cause a lot of lag, because they have to render the amount of fluid inside.
Ответитьyah thank to this i know where most of my lag coming from... i didnt think that too many drawer would be a problem... also the belt too. and the tank... seriously i didnt realize the tank is the problem since some of my game have many big tank!
ОтветитьWhile I do appreciate the test, and it is mostly accurate, it only tested the lag blocks produce on their own. The way storage drawers work means that trim itself doesn't lag, as your test proved, but trim does increase the lag generated by drawer controllers, and/or drawer controller... "interns" (since the algorithm doesn't like the other word).
When an item enters a drawer controller or "intern" it needs to find a place to put it, so unless it has a list of precached locations it checks the 6 adjacent blocks to see if they're either a drawer that can fit the item, a drawer that can't fit the item, or a piece of trim. In the first case it places the item and the process is finished, but in the second or third it has to then check the 6 blocks adjacent to the drawer or trim it found, (minus the starting block), so each step out means 5 more checks. Thus, for an item to enter a drawer controller and reach a drawer 20 blocks away, the game has to check a minimum of 101 blocks (and that's assuming a straight line with no other drawers attached). When it's a sprawling storage system, you'd potentially be looking at tens of thousands.
There are ways to cut down on the number of checks (i.e. via caching drawer locations), which I imagine the mod does, but even that still generates lag; the mod has to either recheck pathways whenever you place or break a block (unlikely, given how that would put unnecessary strain on mining and quarries), or periodically recheck cached pathways to make sure they're still valid, which means the system wouldn't lag quite as much when dumping in items, but would still passively lag even without inputs (and given how much the drawer controllers lagged in your test, that'd be the most likely scenario).
TL;DR: drawer trim doesn't lag on its own, but it still contributes to lag a lot more than your test would indicate when it's connected to drawers and storage controllers. The test was helpful and I appreciate it, and drawers are definitely still better than belts, but it is a bit misleading (albeit unintentionally). That aside, I love the series, and I hope your holidays went well.
Chutes are laggier than hoppers because they:
1: Have to actually have the items inside of them so that they can be rendered when needed.
2: They are much faster than hoppers.
3:They have to check for fans AND their direction.
Before everything, I know a little about create coding and belts should be those that are the most laggy because they have to: Check for power input, check for items coming through and take them from the last belt block, check for power coming throguh the belt, power things through itself and take dropped items or things from other belts
ОтветитьMy laptop barely hits 40fps on regular Minecraft... is it really that bad at 60?
Ответитьmy random create world: 10-20 fps, the game sometimes lags out for like 2 seconds but that doesnt happen so often after giving minecraft 5 gb of ram
ОтветитьHey FoxyNoTail you shoud play the world with shaders
Ответить"I just wanna sell you stasis!" Ah, I see that Bungie has become a Minecraft Villager.
Ответитьsince belts are causing lag
in smaller areas, a long vault with funnel is faster than belts.
I play a little game called Kerbal space program and I've made spacecrafts so big that the FPS is 1 frame a second I get happy when it finally moves :) and I go : WOW it just moved.😂😂😂😂😂😂😂😂😂
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