Комментарии:
an inside, and an outside :)
ОтветитьHow would you do it without pressing a key?
ОтветитьHow do I make the spawner move with the player? Currently I have the spawner a child of my player but it and the gizmo moves but my objects always spawn in the same radius as where the radius began before moving.
ОтветитьHow can i make this in procedural map?
Ответитьdo you know how I could do this and make them all have the same y positon?
also the amount of sides of a circle depends on how big it is on the screen and how pixilated your screen is
how can i make a donut spawn place
ОтветитьThank you sooo much
ОтветитьYou need to put 2D in Tiltle
Ответить360 corners in circle?
ОтветитьGreat video !! thanks <3
Ответитьprobably 1
ОтветитьHaha I love this tutorial
It's simple and easy to understand it
how do i make that is a spuare not a circle
ОтветитьGaling Galing! this tutorial was straightforward, thanks for the help!
ОтветитьGreat tutorial! How do I make so that it instead of spawning when pressing Space, it spawns every X second?
Edit: Nevermind, I added an Invoke("SpawnObjectAtRandom", 10.0F); in the void Update and then CancelInvoke(); at the end of voidSpawnBbjectAtRandom and it worked :)
it doesnt work i did everything you said but it just DONT spawn, WHY??
ОтветитьThere are 5 sides in a circle
Ответитьthe question depends. Real life or game? if game 2d or 3d? if 2D the answer is 1 if 3d It depends on how many polygons you have (real life i 0)
ОтветитьNice video!
But how can i make gizmo follow player because its moving and the gizmo od left behind