The Secrets That Make Platformers Feel Good || Metroidvania Devlog

The Secrets That Make Platformers Feel Good || Metroidvania Devlog

nextProgram

2 года назад

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Комментарии:

Michael Edwards
Michael Edwards - 03.10.2023 00:45

Appreciate your videos as im on the same skill level as you, im better at the art than i am coding though, that i struggle with for hours to get it right lol

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Make It So Games
Make It So Games - 08.09.2023 19:57

Where are you? Hope everything is ok. I love your content.

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Bruce Lee
Bruce Lee - 28.07.2023 11:36

where's the source code yalllllllllllll

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Mark Romero
Mark Romero - 19.06.2023 20:39

This is so inspiring!

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Zesh
Zesh - 12.05.2023 04:28

My fav part is the jump sound :D

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Jimi Can Read
Jimi Can Read - 30.04.2023 23:42

What happened to this guy

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AnonDev3
AnonDev3 - 30.04.2023 15:40

what happened buddy

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ramblin' evil jug
ramblin' evil jug - 27.04.2023 06:48

dawg what happened to the content

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Jonas Wekenborg
Jonas Wekenborg - 13.04.2023 10:23

Haven't learned anything new, but we'll presented. I laughed 😂

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Jonaslemonkey
Jonaslemonkey - 27.03.2023 09:50

STOP FUCKIGN STRETCHING PIXELART IM LITTERALLY DYING IT LOOKS SO BAD

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Frost
Frost - 20.03.2023 04:01

It's funny how I should view this as being generic, but making the character a mysterious wizard completely refreshes the experience. (My imagination tends to run wild.)

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Vincent Presscod
Vincent Presscod - 14.03.2023 15:57

Uh, damn it. I'm making a game with this exact name.

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AlienScribble
AlienScribble - 21.02.2023 01:04

Absolutely great/fun [more please :D ]
(love the slime example)

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The Lemony Bard
The Lemony Bard - 20.02.2023 23:28

I almost feel like Microvania is becoming a sub-subgenre; this game, that short game for the Playdate (which I think the dev even called a “microvania”), Böbl and Nix: The Paradox Relic (both homebrews for the NES), and Finding Xavier are all recent examples of very short, bite-sized Metroidvanias that have powerups that usually boil down to being able to move slightly better than before.

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DeozWorld
DeozWorld - 17.02.2023 14:10

background elements, like the bushes and trees, shouldn't have lines, or should be less saturated, even if they are on the same layer as the ground, so they won't seem interactive objects, and will make the level design/set ups clearer! :)

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Flygon
Flygon - 05.02.2023 20:10

Not another game dev who disappears for over 2 years :(

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Robloxboitallent
Robloxboitallent - 05.02.2023 10:06

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S Slinger
S Slinger - 29.01.2023 10:26

So happy someone's using the Sprite Renderer to flip their sprites instead of local scale.

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NathanTheCraziest
NathanTheCraziest - 15.01.2023 04:41

That glitch where the player clips through the ground can be fixed easily
Go to the Rigidbody2D and set collision detection to continuous.

Also set the Interpolate to Interpolate.

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amraKarma
amraKarma - 11.01.2023 01:58

Currently building my first Metroidvania. Right now parallax scrolling & my save system are my biggest hurdles right now. Ugh.

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Yoku
Yoku - 04.12.2022 15:26

Wow, is that godot

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bbradleyjoness
bbradleyjoness - 23.11.2022 12:56

post a new videoooooooooooooo

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Andreia Guerrero
Andreia Guerrero - 15.10.2022 07:39

what. a . cute. game.

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F00d
F00d - 07.10.2022 21:34

Guys imma go out on a limb here and say he died I think the arthritis from coding to much killed him

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Tired Slime
Tired Slime - 16.09.2022 19:17

To fix the platform bug, you could have the platform collision be disabled, instead of the player, and then toggle it back on after a bit.

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Devlog with Jake
Devlog with Jake - 10.08.2022 07:20

The hat bounce/flop is great. Such a small thing but it’s fantastic for immersion.

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Simon Axolotl
Simon Axolotl - 04.08.2022 05:13

New keeper devlog!!!!!!!

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vekkvo
vekkvo - 05.07.2022 14:03

u died?

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Ash
Ash - 04.06.2022 00:15

Yeah he’s ghosted this shit, was fun I guess

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No Face
No Face - 02.05.2022 13:09

Mate, It's been 5 months

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nesrox
nesrox - 29.04.2022 19:27

isn't disabling the collider of the PLATFORM a better way to do it in one way platforms ??? or is there some reason you aren't doing it

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DJLC LOPEZ
DJLC LOPEZ - 29.04.2022 07:40

...did nextProgram die? No vid for 4 months.

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Beast Mase
Beast Mase - 15.04.2022 00:08

What program do you use?

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Defec Tec
Defec Tec - 10.04.2022 21:06

Any updates for keeper?

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Uni
Uni - 07.03.2022 12:57

Its off brand terraria pretty much

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Drk
Drk - 06.03.2022 20:47

where are you!

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Stress Haze
Stress Haze - 16.01.2022 14:35

Welp. I've rewatched this wayyy too many times. When is the next video coming out ? 8_8

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Furushaan Rasheedh
Furushaan Rasheedh - 02.01.2022 23:10

love how the game is looking. would be cool if you make the character shoot fireballs

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Andre Bertier
Andre Bertier - 29.12.2021 15:34

Use a platform effector to achieve the jump down from a plaform. It works well.

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AJ
AJ - 24.12.2021 06:28

I missed your videos, lookin good

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T-rexofmen
T-rexofmen - 23.12.2021 05:11

You sound like my sophomore math teacher

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BigBallMan
BigBallMan - 22.12.2021 02:21

Nice video, can't wait to see the next keeper devlog!

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10 Tenore
10 Tenore - 19.12.2021 06:06

Oh no every1 knows what a "side project" does to programmers

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Teddie O
Teddie O - 18.12.2021 04:40

Good one!

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