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You can further increase the resolution of your planet's texture by subdividing and creating even more texture sets (UDIMs) in Blender.
ОтветитьWhen I import this to ue5 I get lines along the sphere, I no longer have issues at the poles like what I would with a sphere object but now there is lines along the sphere that have the same issue, how would I fix this? Any help would be great!
ОтветитьYou mean a 16k map divided into 6 portions or a map whose portion of 6 is each 16 k?
ОтветитьYou forgot the part in the title where you mentioned downloading the texture from a website and also using substance painter...
ОтветитьExcellent! Thank you. I can't stand that stretching at the poles. In Blender you can make the texture match up to the cube/sphere thing by: In shader, - highlight image texture node - ctrl T to bring up mapping nodes - plug generated from coordinate to vector of mapping node - set projection on texture node to sphere. 😉
Ответитьall right all right. i'm quitting c4d and switch to blender, I got it.
ОтветитьAmazing tutorials that have saved so many peoples projects - excited for another banger!
Ответитьlet's go another banger in coming
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