Комментарии:
awesome
ОтветитьThis game holds up as one of the best shooters to date, if not THE best. It's like Ferrari F40 in the world of supercars. It's old, not that fast by today's standards, but every supercar is related to it directly and repeats its formula every f-ing time. And its still FAST and much faster than the most cars (=games)
ОтветитьThe best years, time, era or whatever you wanna call it , of actually gaming, living through all the FUN, The WOW moments of gaming was between 1993 - 1999 and that's it. And I am lucky enough to be a young growing kid of the 90s to actually own a Pentium 133 MHz system with 4 MB SVGA 16 MB RAM to actually play all of these titles and we had our fair share of the WOW and the AWE Moments...
ОтветитьAnyone else not realize you had to telefrag the final boss and just melee it until the game crashed?
ОтветитьWas the sound effect for the grenades bouncing taken from the door open chime on a 90's Ford?
ОтветитьI will live and die defending the hill that shamblers are covered in skin (and not fur).
Ответитьi have been playing the updated steam version of quake and i guess the super nailgun doesn't rotate in that version?
Ответитьcant believe that he didnt hit a bunnyhop atleast once in this type of a video smh
ОтветитьI still remember being 12 playing quake under the covers on my raspberry pi gameboy. Terrifying stuff when it’s the first game you really sunk time into
ОтветитьI always pronounced it 'shit on'
ОтветитьI don't really appreciate how you're dissing this masterpiece by saying ''primitive and oversimplified'', like idk, it seems like you didn't really enjoy the game overall, even though it has incredible atmosphere and map design compared to most shooters at the time, which you don't really seem to be mentioning, the way you could feel trapped is compared to none even to today's standards, I don't really enjoy your sarcasm here for how much you think the game is ''easy'' you prolly searched all the secrets and know where to find stuff anyway back in the day this and doom were hard games (especially on N64 where I discovered most of my beloved shooters)
This and doom 64 have alot in common in terms of vibes and map design and are probly some of my most favorite and beloved games in terms of atmosphere and nothing can even come remotely close to theses gems, the nostalgic sound and art design cannot ever be recreated, they are absolute timeless masterpieces.
I usually enjoy your takes on old gems but I did not enjoy this one.
Team Fortress was great in Quake. I miss those days. TF2 though, dang.
ОтветитьI don’t know if this is an unpopular opinion, but I think American McGee and sandy peterson are 10x better at designing levels than Romero is.
ОтветитьYour videos have seen me through some BS times man thank you.
Ответить"The Knight's attack is easy to dodge..."
Proceeds to run into it the very next second
Pro Quake 2 64 when Civvie?
ОтветитьI just came here to say that the Quake 2 remaster had an entry in Shamblers that say they are indeed Fuzzy.
ОтветитьAh, Quake. Doom may be the baddest dude on the block, the one where almost every game followed in it's shadow, Quake was always my favourite. So glad that Nightdive re-released this gem.
ОтветитьWhilst Quake 1 is amazing and I played it a lot when it got to gamepass....quake 2 is now on gamepass and I....kinda like it better. Idk if it's because it feels better on controller (it has aim assist and I don't think the Quake 1 remaster does) or if I'm just oddly better XD. Sorry Quake 1, I'll still play you
ОтветитьAre you going to play Quake's II remaster?
ОтветитьQuake was good but it got too bland and repetitive after the second episode levels. The guns never got better. It's either a shotgun, a rifle, or an explosive launcher.
ОтветитьIn the steam remaster, if ya go throught the hard portal and then through nightmare, your health doesn't go above 50 once it gets below it
ОтветитьThe villian being inspired by lovecraft definitely explains the name.
ОтветитьComfy Cabin is deffo an S tier level.
Ответитьdoes anyone know what shamblers are originally from, they were in earthbound the year before this and I'm pretty sure nobody in japan had played quake back then
ОтветитьJohn Carmack: Makes Quake, a technical marvel, but dull as dishwater.
John Romero: Makes Daikatana. Intricate and insane, and about as stable as a glass hammer.
Wow. Who didn't see that coming?
Ok man, I know you're probably never gonna see this but I got a bone to pick with you. Normally when I watch your videos and I see that you recommend a game, I will try to find it and play it, and normally your insight to the games is spot on. Quake, however, you PAINFULLY understated how fucking hard e4 was, how bad those fucking shitty blue slime things are and how God damn hard the last 3 missions are excluding the "boss" fight. Fuck you but love you
ОтветитьJohn Carmack literally created the third dimension.
ОтветитьQuad damage because double damage is for pussies.
ОтветитьThat bit about model interpolation and weapon animations tickled my brain because it's one of the issues with Quake 2's model interpolation that Valve fixed when they were building their own animation system for their modified engine. They made it so you could selectively disable interpolation between animations with a flag called "snap." It took me way too long to figure out how that worked so a ton of my early mods didn't have that and looked terrible.
Ответитьnothing a tarro doe enfeoffing
ОтветитьArcane Dimensions is awesome.
ОтветитьHonestly I don't get a lot of the bulletproof nostalgiagasms people have for older games like Quake.
Yes they were excellent FOR THEIR TIME, and yes they were pioneers upon which many core elements of modern gaming are based.
But nobody fondly thinks the Wright Plane is a fantastic air vehicle today, nor does anyone use a Goddard Rocket to get into space.
These games had flaws. HUUUUUUUGE numbers of flaws. And half the time the dev team just cooked up an idea and threw it at the wall to see what stuck.
Sometimes they got gold. Sometimes they got f*cking Spawns.
Was Quake 1 good? Even today, I'll say yes, it meets that bar. One of the greatest FPS/games ever? Ehhhhhhhh...
We need a PRO CIVVIE 11
ОтветитьQuake Mission packs when Civvie? 👀👀
Ответитьas a kid, doom was scarier
ОтветитьChthon sounds like Shaytan شيطان in Arabic
Which is translated to "Devil/Demon"
And that thing looks like one
I think I first saw this game in a computer lab once
ОтветитьI loved Quake but I hated most of the sound effects so I made a mod that changed a lot of them, including a gib sound that I made by biting down on various foods and overlapping all those sounds.
ОтветитьThe sound of gibbing someone in Quake was just, an experience.
I fell in love with the sound of it in Doom, but Quake just upped the antee.
“evilly” yeah ok, john. 😂
ОтветитьWhy are Fromless Spawn spawn even here? You fight minions of Shub-Niggurath and they are supposed to be the servants of Tsathoggua...
ОтветитьLove how Civvie's Patreon scroll went from fast, single-columned from this video to, three years later, double-columned and slow enough for him to consider a longer outro track soon.
ОтветитьI've never warmed to Quake. Doom is a hundred times better, imo
ОтветитьAt this point, the living amalgam of all human knowledge sealed in the worlds first indestructible shell John Carmack has to know about being a Civvie meme
ОтветитьSteam key, Quake, X6IXL-729T2-4IP5I
ОтветитьNow hold on ultimate doom on ps1 had spooky music
ОтветитьGreat analysis. I actually play on linux with quakespasm. But I am not a good player. Just finished easy difficulty, now playing normal difficulty. I like Quake because of the architecture and the overal vibe. Never tried multiplayer - for this I play Quake 3 (ioquake3). However I have to say, the Wind Tunnels were a great idea. Brings a different level concept into the game so you get something different to move in as an environment. And also they remind me of the movie Alien 3.
ОтветитьI beat the ogre cathedral withan ax once
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