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🐔 If you have any cool tips you'd like to share with others drop them here. Use this 🐔 icon when posting if you'd like me to include your tip in one of the future videos!
ОтветитьBrilliant!
ОтветитьCan anyone explain the graph shape he drew for the glass shader? What does it come from?
ОтветитьIt's so interesting tips that I always watch it again! Last time I noticed in tip nº 2 that you kept strength of third Background node as 10, what's the idea?
ОтветитьBlew my mind with the color channel fits all setup, great stuff!!!
ОтветитьThis video is a fricken gem. I thought about using color channels like that before, but I had no idea it could work so well! Bonus is that you can use it on any material, no extra maps needed if you don't have them.
ОтветитьYeah that glass shader is such a good solution. Bravo. Thanks
ОтветитьWARNING: Lower Brightness for Tip 2! It BRIGHT!
ОтветитьAmazing video
ОтветитьBookmarking!!
ОтветитьFantastic video, helped me understand what I can acctually do instead of poking around in the dark
ОтветитьYou bringing up optix just saved me so much time. Thanks!
Ответитьamazing tips, thank you!
Ответитьoh my god you are my hero again
Ответитьhow do i make my rendering look sharper??
ОтветитьThe clear glass tip is amazing! I've tried multiple techniques and none came out the way I wanted until this.
Everything in here is useful.
That first tip is not working in the current version of blender, any reason or fix to it?
ОтветитьThe sun tips are one of the big issues that can make a big difference in an interior rendering.
Ответить素晴らしいビデオだった、ありがとう
ОтветитьThese are really great tips. Thank you so much!
ОтветитьI've been doing 3D for a long time, and lighting is generally one of my stronger skills, but even I didn't think of tip # 11! That is brilliant and earned you a new subscriber!
ОтветитьPure gold!
Ответить👍🏼
ОтветитьMind blown.... Many thanks!!
ОтветитьGlass material was so helpful ! Thank you
Ответитьamazing, thanks man :)
ОтветитьHi, I have a question. Can we adjust the sun (tip number 01) and adjusting HDRI image (tip number 2) at the same time in the environment node. thanks
ОтветитьVery nice tips, thanks !
ОтветитьWhen I set up the two suns, shadows become completely faint, almost completely gone
ОтветитьKeanu is too old fs, they wanna replace him with the black guy with the dog. That guy did basically nothing but he has the dog
ОтветитьDoing this two-sun setup in 3.5 did NOT WORK
ОтветитьWould adding area light behind transparent windows in tip11 create insane amount of noise (because blender would try to calculate shadow for windows)?
ОтветитьThank you!
Ответить"only" RTX 2070 😂
ОтветитьInteresting content.
Ответитьholy shit this is a gold mine for me, thank u so much !
ОтветитьThe most important tip : Subscribe this channel to learn blender tips
ОтветитьAwesome video! If I happen to encounter a few more like these from you, you just earned a subscriber.
You know what... f*** it, Subscribed!
Very helpful 👌
ОтветитьI didn't know about the composition guides in Blender. Now I know. Thank you :)
ОтветитьSadly the first tip is not working well in 3.6 alpha. Adds so much noise I need 30x more samples to get a halfway decent render.
ОтветитьVery helpful! Thank you for making this. The thin glass tip was priceless - so simple. I've ben focused on thick, curved glass and It's a struggle to be sure.
Ответитьkiram dahanet
ОтветитьWow, excellent tips and tricks, I want to know more. is it also work on the Eevee render engine?
ОтветитьThis was really good. I especially like the tip about the thin glass shader, but all were great tips.
Ответитьawesome video!!!!! I'm a Fan!!!
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