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tank you mr
ОтветитьThis is fantastic and I never even knew about this! Honestly, the procedural workflow in Max doesn't get enough attention, should definitely be expanded further, and I wish there were some extensive lessons directly from Autodesk to show all these features off.
Ответитьthanks for nice examples
ОтветитьFound it! These examples blew me away, thanks.
ОтветитьAmazing............ congratulation and thank u for sharing with us <3
ОтветитьMartin,suggestion: If we want to acces distance from our mesh to another mesh we can do it with a volume selection, but this only allow us to do it on one object, or to use pflow to have multiple objects. Will be cool a way to use a list of objects as a volume selection, or a layer, or a selection set to keep it even more procedural.
Ответитьgood
ОтветитьFuck Ya!
Ответитьfantastic
ОтветитьOutstanding! The Max team is really pushing hard! Add all the other Max plugins and this will make some really cool stuff possible!
Ответитьamazing !!
ОтветитьGuys,that is amazing. MCG was great, but maybe to on the technical side, and can be really intimidating for artists. This... is where max should face on. Great procedural control, made easy for day to day work and that can be useful for all 3dsmax user range, from architects to fx, modelling or rendering guys.
ОтветитьAmazing stuff. You guys nailed it with this data channel modifier.
ОтветитьGreat examples, can you share the max scenes ? Thanks
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