The BEST ways to texture your models!

The BEST ways to texture your models!

Josh Gambrell

1 год назад

44,383 Просмотров

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Marry Lo
Marry Lo - 15.11.2023 19:37

Ok so how does hardops and boxcutter topology wprks for substance painter?

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J
J - 22.10.2023 12:09

This editing is legitimately fucking nauseating

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wiseax
wiseax - 24.07.2023 20:55

Just another cash grab. Your hands are annoying.

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Peter Tremblay
Peter Tremblay - 23.07.2023 06:19

I love Blender but to texture it's like being put in a torture chamber for a few hours, UV and texture is the weakest part of Blender. Substance painter is no where near the power of 3d coat for texture, coat is the king of the hill for texturing even with the many bugs!

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najhon banjon
najhon banjon - 02.07.2023 13:20

thanc you josh valuable information

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Dion Ndlovu
Dion Ndlovu - 24.06.2023 22:16

🙌🏾✨

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charles
charles - 31.05.2023 14:52

Where do you get ideas for all this kind of abstract hard surface models.

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Leinad Reign
Leinad Reign - 18.05.2023 18:11

Hm, aint got money for something like photoshop. So the vid ends for me after 2 mins X D

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Powers Video
Powers Video - 10.04.2023 18:38

Why does the flat/2D surface imperfection texture work on a 3D image in photoshop?

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DEADEND
DEADEND - 09.04.2023 09:50

which is the best method for animatiom

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Leonlleus
Leonlleus - 02.04.2023 00:29

I'm forced to use Nodes :( other options aren't free

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YasniZory
YasniZory - 28.03.2023 17:26

Bruh... Why i even watch this till the end...

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Aleksandar Popovic
Aleksandar Popovic - 27.03.2023 00:59

Substance no concurencu but quixer mixer is right from the cormet i try and have,sim, problems but adobe is the wors company in the world, its realy big damage for algorermik when gou out from the buisniss.....

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EasternPromises
EasternPromises - 03.03.2023 22:07

I was wondering why the Photoshop option looked so weird and unrealistic. Until I realized that there's no vanishing point, perspective warp or perhaps a bit of displacement map used in the example shown.

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Salomon Gutierrez
Salomon Gutierrez - 03.03.2023 14:43

Great video! Concise and informative. 👍
As an alternative to Substance in this breakdown, how well do you think 3D Coat would fare (considering it also brings other functionality with it)? Thanks!

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JaXu
JaXu - 28.02.2023 22:02

FLUENT MATERIALIZER .

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Tobi Jenkins
Tobi Jenkins - 26.02.2023 15:15

The last texture tip using photoshop is genius and one I had never considered. As a photographer that now uses blender commercially, using this black and white texture map method makes perfect sense now you have mentioned it.

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Aun Abbas
Aun Abbas - 26.02.2023 08:21

Hi bro. I am struggling with baking textures. Every time I bake texture in blender, it gets blurry (even high Res 2k texture) .Baking doesn't really create small fined details on the texture When I import my texture to Unity, it doesn't look that clean.

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Joe Fabricator
Joe Fabricator - 25.02.2023 06:53

Good stuff here. Thanks Josh.

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Kevin Phillips
Kevin Phillips - 25.02.2023 03:59

Good info, but the best part was your comment about nodes! First, it means you really are human, and two; you make me feel like there's hope for me, too.

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Greg Johnson
Greg Johnson - 25.02.2023 03:21

You do amazing work.

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ZillaQuazar
ZillaQuazar - 25.02.2023 02:46

unwrapping and texturing go hand in hand and should be taught together.

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Game Garden
Game Garden - 25.02.2023 00:05

The video footage of you needs some color grading or better lighting, its too white out or cool

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John Hawley
John Hawley - 24.02.2023 22:53

This is a little misleading. Sure #1 just using a Principled BSDF node alone will not look realistic, but what do you think those material packs are using? They're using the same node, just a much more dynamic and complex node tree, possibly multiple PBSDF's inside the one material.

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Sibtain gb
Sibtain gb - 24.02.2023 22:44

Big fan your Art❤️❤️❤️ .

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Sibtain gb
Sibtain gb - 24.02.2023 22:43

Dear sir!How to make simple basic hard surface model and please guide some Hurd surface basic texture thanks and appreciate your work sir.

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James Campion
James Campion - 24.02.2023 21:37

what do you mean using Principled would be “less realistic” than material packs? unless they chose to use a different base shader like plain glossy or diffuse most of those materials probably link to a principled…

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CG Cracks
CG Cracks - 24.02.2023 21:37

Thanks for the tips 👍

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Eric Dodier
Eric Dodier - 24.02.2023 20:25

Are you at a rave? whats up with the techno music? lol

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mh76
mh76 - 24.02.2023 20:07

Really great video as always ❤️.

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Jean Claude de La Ronde
Jean Claude de La Ronde - 24.02.2023 19:47

Cool I will have to check the last solution for texturing.
Sounds like a plan.
Thanks for the share, Josh.

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Ray Zakyan
Ray Zakyan - 24.02.2023 19:34

Was looking for texture tutorial! Thank you :)

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NightVision
NightVision - 24.02.2023 17:53

Nodes are good, Nodes are fun :), like making UVs. It's just relaxing, and awesome watching the things you do, change the material drastically. I would take days to make just the little difference on a procedural Rust material in Blender, just to make it a little more realistic. I've started using Substance Painter, cause it's just faster at baking maps (i have a 4gb, low/medium tier GPU from 2019), and this is the only thing i miss, you got no seams, the texture can be scaled how much you want, and it will not be repeated. I think they should add something similar to Painter.

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Syed Qamar Ali Abbas
Syed Qamar Ali Abbas - 24.02.2023 17:46

Thank you

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Max Stepaniuk
Max Stepaniuk - 24.02.2023 17:32

Hate Substance. Absolutely unintuitive pile of sliders, layers and all kind of crap. Tried to wrap it around my head several times to no avail.

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gerdsfargen
gerdsfargen - 24.02.2023 17:10

Hi Josh,

One thing I'm having difficulty learning as a newbie is that , say you want to build a shape or vehicle that fits to a track...you know like say a mag Lev. How do you fit the vehicle to the contours of the track?

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Dr Perovski
Dr Perovski - 24.02.2023 17:07

Now i can texture my moths

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_blender_man_
_blender_man_ - 24.02.2023 17:01

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