Комментарии:
ucupaint and Matlayer are both free add-on in Blender
Ответитьyour "overlay" photoshop layer can be done in substance painter to look realistic.
ОтветитьIs blender better or quixel mixer for texturing
ОтветитьOk so how does hardops and boxcutter topology wprks for substance painter?
ОтветитьThis editing is legitimately fucking nauseating
ОтветитьJust another cash grab. Your hands are annoying.
ОтветитьI love Blender but to texture it's like being put in a torture chamber for a few hours, UV and texture is the weakest part of Blender. Substance painter is no where near the power of 3d coat for texture, coat is the king of the hill for texturing even with the many bugs!
Ответитьthanc you josh valuable information
Ответить🙌🏾✨
ОтветитьWhere do you get ideas for all this kind of abstract hard surface models.
ОтветитьHm, aint got money for something like photoshop. So the vid ends for me after 2 mins X D
ОтветитьWhy does the flat/2D surface imperfection texture work on a 3D image in photoshop?
ОтветитьI'm forced to use Nodes :( other options aren't free
ОтветитьBruh... Why i even watch this till the end...
ОтветитьSubstance no concurencu but quixer mixer is right from the cormet i try and have,sim, problems but adobe is the wors company in the world, its realy big damage for algorermik when gou out from the buisniss.....
ОтветитьI was wondering why the Photoshop option looked so weird and unrealistic. Until I realized that there's no vanishing point, perspective warp or perhaps a bit of displacement map used in the example shown.
ОтветитьGreat video! Concise and informative. 👍
As an alternative to Substance in this breakdown, how well do you think 3D Coat would fare (considering it also brings other functionality with it)? Thanks!
FLUENT MATERIALIZER .
ОтветитьThe last texture tip using photoshop is genius and one I had never considered. As a photographer that now uses blender commercially, using this black and white texture map method makes perfect sense now you have mentioned it.
ОтветитьHi bro. I am struggling with baking textures. Every time I bake texture in blender, it gets blurry (even high Res 2k texture) .Baking doesn't really create small fined details on the texture When I import my texture to Unity, it doesn't look that clean.
ОтветитьGood stuff here. Thanks Josh.
ОтветитьGood info, but the best part was your comment about nodes! First, it means you really are human, and two; you make me feel like there's hope for me, too.
ОтветитьYou do amazing work.
Ответитьunwrapping and texturing go hand in hand and should be taught together.
ОтветитьThe video footage of you needs some color grading or better lighting, its too white out or cool
ОтветитьThis is a little misleading. Sure #1 just using a Principled BSDF node alone will not look realistic, but what do you think those material packs are using? They're using the same node, just a much more dynamic and complex node tree, possibly multiple PBSDF's inside the one material.
ОтветитьBig fan your Art❤️❤️❤️ .
ОтветитьDear sir!How to make simple basic hard surface model and please guide some Hurd surface basic texture thanks and appreciate your work sir.
Ответитьwhat do you mean using Principled would be “less realistic” than material packs? unless they chose to use a different base shader like plain glossy or diffuse most of those materials probably link to a principled…
ОтветитьThanks for the tips 👍
ОтветитьAre you at a rave? whats up with the techno music? lol
ОтветитьReally great video as always ❤️.
ОтветитьCool I will have to check the last solution for texturing.
Sounds like a plan.
Thanks for the share, Josh.
Was looking for texture tutorial! Thank you :)
ОтветитьNodes are good, Nodes are fun :), like making UVs. It's just relaxing, and awesome watching the things you do, change the material drastically. I would take days to make just the little difference on a procedural Rust material in Blender, just to make it a little more realistic. I've started using Substance Painter, cause it's just faster at baking maps (i have a 4gb, low/medium tier GPU from 2019), and this is the only thing i miss, you got no seams, the texture can be scaled how much you want, and it will not be repeated. I think they should add something similar to Painter.
ОтветитьThank you
ОтветитьHate Substance. Absolutely unintuitive pile of sliders, layers and all kind of crap. Tried to wrap it around my head several times to no avail.
ОтветитьHi Josh,
One thing I'm having difficulty learning as a newbie is that , say you want to build a shape or vehicle that fits to a track...you know like say a mag Lev. How do you fit the vehicle to the contours of the track?
Now i can texture my moths
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