Комментарии:
TY, i learned that if you are doing this now with all default settings, you can use the 2nd screen for a perspective to move the lights around while keeping the view of the camera position as well. May be common knowledge haha
ОтветитьSuch a clean & concise tutorial! Nice lighting fundamentals. I yelled out like a touchdown when I saw the simplicity of the wireframe display. Lol
Ответитьi tried but it didnt work :(
ОтветитьThank you for Tut
ОтветитьAwesome, clear and concise! thank you very much
ОтветитьThis was a great tutorial ..I was wondering that I got long way to go for matching the quality of industry portfolio .but it seems with this tutorial ill get close enough to the quality that industry demands and sees in a portfolio .....thanks for uploading this ,it seems I can finally level up my game now and can display my portfolio more professionally : )
ОтветитьSame video but for Toolbag 4 ? 🙃
Ответитьthanks a lot!!!
ОтветитьWhat about color random variation? A bowl of hundreds of colorful candies, each candy a different color. How do you get that?
ОтветитьVery good tutorial.
Ответитьcan we import fbx files inro marmoset ? i have modelled in maya and exported as fbx and textured in substance painter and exported the textures with the same config as in the video. but when i'm adding textures in marmoset one part of the model isn't showing the exact colours ...please help.... :(
ОтветитьGreat great tutorial! Probably the last tutorial I need to watch to light and render on marmoset.
ОтветитьThanks so much
ОтветитьGood Morning.
UV or MODEL stripes are showing on my normal map. The map is gridded. What can I do to prevent this?
hay bro need you insta id
ОтветитьThis software is awesome.
Ответитьvery helpful, Thank You
Ответитьwhen i do wireframe it triangulate my mesh ....help
Ответить최고!
ОтветитьWould you be able to render an asset like this in unreal engine as well? Asking for those of us that don’t have the money to buy marmoset toolbag quite yet.
Ответитьhow come your using a gloss map and not a roughness map
Ответитьnice! I like~!
ОтветитьI’m sold I’m ganna use marmoset now for my work 🔥
ОтветитьHello from India ! Your tutorial was fantastic, nicely explained and a very helpful too. Looking forward to the more tutorials...
ОтветитьWoow great tut thanks buddy :))
ОтветитьThank you Sir ..Today I learn this Soft from your video..this is too easy .. Thanks again
ОтветитьThanks...if i have power of GOD...i will give you lots of blessing. Thanks again.
ОтветитьGreat tutorial! Many thanks for sharing!
ОтветитьVery helpful! Thank you!
Ответитьman, you are a hero. I spent so many time with my models and texturing but renders block me out. So many thanks for this
ОтветитьThis not only served as an intro to lighting and rendering in Marmoset, it was basically a general intro to the software for me. You touched on so many aspects during the tutorial. Thanks for this!
ОтветитьHello, thanks for the video. I have a question, say if I want to render multiple angles of my model, what's the best way to do it ? Do I just rotate/move my model after each render or create multiple camera and set up the lighting for each camera all over again ?
Ответитьso great! I love a tutorial like this ! about substance! to learn anf follow true! great job!
ОтветитьPlz make more videos for marmoset tool bag and protfolio render + post tips in artstation ❤️
ОтветитьBro you deserves subscribers😑😓😓😓
ОтветитьHi! Really love your work! Do have any idea how to do clean pump grass around the dirt and the cliffs like animal crossing? Thanks!
ОтветитьDude your videos are awesome
ОтветитьLoved the video and the way you light using your position in the scene to add spot lights ! Just a question : why don't you use the roughness channel instead of the gloss channel in the microsurface ? You wouldn't have to invert your map ( and it would be more accurate if you use the metal rough shader in painter )
ОтветитьThank you so very much for creating this. I cannot wait until your next upload!
ОтветитьAs always - quintessence of knowledge and great presentation. Thank you !
ОтветитьThis video came out at the perfect time I was just about to use marmoset for one of my portfolio pieces :)
ОтветитьWelcome back, been waiting for your videos :)
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