Комментарии:
Please write in the comments if you managed to make the glass material.
ОтветитьDude! thank you!
Ответить➡For UE5.2 Refraction is not enabled by default, you will have to set it to "Index of Refraction" in the Details Panel all the way at the bottom, then it will become available.⏺
ОтветитьHey guys, for those who use UE in 5.2, if you have the refraction disabled. There is a new "Refraction" tab in the details panel when you select your material node in the editor. And then put Refraction(Index of Refraction).
Ответитьyour grammar scares me... dafault
edit: FEFRACTION
My result is pretty good, except that if you try putting a glass object in front/behind another glass object then the view through glasses becomes extremely dark. Did you have this problem? Thank you for the tutorial!
ОтветитьI'm using engine version 5.2 and I have refraction disabled by default and it says this:
takes in a texture or value that simulates index of refraction of the surface
and when I turn on the index of refraction and do everything according to the instructions, then for some reason the glass strongly reflects the mirror and reflects itself, it turns out a recursion. Ie in the window I see the window and transparency at the same time, this is not normal. What to do? Maybe this is because the glass I have is thick? And it is necessary to do one polygon?
Not getting it to work...
ОтветитьNot sure if it has to do with the version, I'm using 5.2, but Refraction is disabled when following the steps you're showing :(
Ответитьonly works on good pc´s tho.
ОтветитьLegit tutorial, I have watched lots of glass ones and UE at that, but none mentioned the promote to parameter and other shortcuts like that, great work and quality stuff.
ОтветитьRefraction is greyed out
ОтветитьWorks beautifully. Thank you!
ОтветитьA great tutorial. Thanks :)
Ответитьawesome tutorial, short and exactly what is needed. thank you
ОтветитьSomehow my glass turns blue when i turn on raytraced translucency. I think it has something to do with my sky light? It looks correct when it is outside my building, but when it is in a room, it seems to be reflecting the outside color (it does reflect the objects in my room correctly, but it's not the right color) Any ideas?
ОтветитьThanks to you, I really got a 100% satisfactory result. it's perfect!
ОтветитьThanks for this video, yes I was able to make the material and I am happy with it.
ОтветитьПривет. Преломление есть. А что с отражениями?
Ответитьlovely! great tutorial, precise, efficient, straight to the point, and no bs....what every tutorial should be! Thanks a bunch!
Ответитьnice !
Ответитьit worked. thank you. nice and precise process
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