Комментарии:
Thank yoU!
Ответитьit says no animation data available in this model
Ответитьthankz men
ОтветитьThe literal GOAT
ОтветитьTHANK YOU SO MUCH!!! I was literally pulling my hair out for 2 days!!
Ответитьit exported empty animations to unity. and kinda ruined the whole, and you double explained the problem we already have. im sorry but this hasnt helped me at all
ОтветитьIt doesn't work for me. I had to delete the object and reimport as new to fix the problem. Yes, I know the reimport option, but it is not doing anything.
ОтветитьYOU JUST SAVED ME OMG THANK YOU SO MUCH
ОтветитьThanks! You saved my project. I don't know if I would have ever figured it out :)
Ответить❤🔥
Ответитьwhat a nice guy
ОтветитьThank you
ОтветитьThanks for helping... But ... Can nobody see that about 70 % of humans are saying all things double and double and double and double? Where this come from? Aluminum ?
Last years and days, i discovered... Its like a disease wide spread...
If this didn't help, make sure that the paths to your bones in the action bone hirarchy are all correct, the wrong paths are marked with the red underline and the name of the bone is not highlighet in hiarchy,.
EVEN A SINGLE BONE WITH THE WRONG PATH WILL PREVENT THE ANIMATION FROM BEING EXPORTED.
(It happend to me when I accidentally changed a single bone's name)
THAAAAAAANK YOOOOOOOU!
Ответитьsavior
Ответитьomg thank you so much❤❤❤❤
Ответитьjesus christ get a better mic. I cant hear you
Ответитьthanks a lot :D
ОтветитьHey!, I'm having a problem with my blender 2.79, I can't export and import, help?
Ответитьwhy i m getting som extra animation in unity..I have created only 4 actions and pushed down to NLA, checked in filter option there are 4 actions only.. but after exporting to blender it generates around 12 animation clips. but Total animation clips is 4 for 4 Models..
No one explained this so far?
THANK YOU SO MUCH !!!!, I HAVE BEEN LOOKING FOR THIS ALMOST 3 MONTH
Ответитьyou're a lifesaver, thank you!
Ответитьgreat video, would you know why some animations will put the model resting on the floor in frame 0 and then return it to its orginal rotation on frame 1 as soon as you push them down on NLA list? Thanks in advance
ОтветитьThis was exactly what I was looking for, thank you so much!
ОтветитьI almost lost my mind trying to solve this today.... I'll try your solution tomorrow and will edit this comment if it works. Edit: it worked perfectly 😁
ОтветитьTHANK YOU SO MUCH It helped me a lot!
Ответитьtysm, was looking exactly that
ОтветитьHuge thanks dude! I have struggled with this issue about an hour until found this video!
Extra question... why there are duplicated animation? Like an animation "idle" after exported there are two animations called "idle" and "armature | idle".
Thank you so much for this. Nothing else I've watched has explained the NLA editor being tied to what is exported to unity. It's mostly parenting/weights issues being explained, or how you cannot use most modifiers.
ОтветитьMy dude. If I would have found this vid sooner I would have saved legit HOURS of time. Words cannot express how thankful I am.
Ответитьthank you soooo much. i was making fps animations and when i exported it to unity, yhe animations were not in the fbx file and i thought i had to make the animations again, then i found this tutorial and it saved me from almost deleting my animations thanks.
ОтветитьThis fixed my issue, I was watching other tutorials and they all went "Nope not gunna work"
Ответить