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Comment ALL the guides you want us to make!
ОтветитьDo the rods refuel in the pool?
ОтветитьStarted rimatomics with 1.4 in a mountain base... I now have the largest reactor as the sole producer for my base and I eagerly await an infestation in my reactor room haha
ОтветитьElephant's Foot time lol-
ОтветитьThanks
ОтветитьGood
ОтветитьLooks amazing but also pretty complicated
ОтветитьGood guide, but a little too fast.
Ответитьand even after doing all of this!...i still get no fuel assembly avaliable errors
ОтветитьThis and Rimfiller you are unstoppable
Ответитьcan you please make a tutorial for the plutonium processor that i can't get it to work.
ОтветитьThank you Noobert...! King Noobert!
ОтветитьI know exactly what I'm doing with Rimatonics, hence why I called my settlement Chernobyl. But this video helped me prevent a Chernobyl. Thanks Noobert.
ОтветитьMy colonists won't build reactor x, it's placed but they won't finish it. I've been waiting like 20 minutes but they won't
ОтветитьThanks for the guide
ОтветитьWW3 is real
ОтветитьRimatomics is probably one of the more accurate depictions of nuclear power that exist in any game on the market at the time I write this comment. The amount of resources spent getting, not simply a reactor up and running, but building a fully specialized power plant building takes me about ten in-game years every single playthrough. My plants are always, two large reactors (one active, one standby for when I take the active offline to refuel), six turbines, triple-thick walls of heavy armor materials, reinforced roofs, firefoam poppers, spacing walls in the transformer room in case they arc and explode, full environmental cooling, several spent fuel pools, a separated reactor control room, and plenty of blast doors. You NEED resource mods to cover the cost, but boy is the power output worth it when the reactor can outproduce all your other power systems combined at only 6 percent thermal output.
ОтветитьI’m sat up at 1:30am watch Noobert explain Rimworld nuclear physics…
Worth it.
Not sure if anyone mentioned it but you do NOT need a reactor to build and use Rimatomics weapons. You just need the big honking PPC to charge. Charging them would be a lot easier and faster with a reactor but if you use Rimefeller, you can charge them pretty quickly with the large power plants. Just remember that those PPCs count as batteries and hold a HUGE charge and will dump all there energy into your grid during a Zzzt even. BIG BADDA BOOM!! Use RT Fuse. Don't skimp on those fuses. You will thank me later.
ОтветитьNot sure what i am doing wrong, i followed the video however when my pawn goes to the control console, the screen just comes up blank... anyone else had this issue? I really want to use this, by far the best mod i seen.
ОтветитьI really wish you would speak normally and drop the music. It's hard to hear what you're saying at times which makes it hard to follow what's going on.
ОтветитьGreat vid!😀
Ответить:-)
ОтветитьSpanish :( ?
ОтветитьI have the reactor at 100% at all time since you need spend fuel for nuclear weapons. Long Lasting = Bad
ОтветитьI don’t want the power I just want to annihilate nearby settlements that aren’t mine
ОтветитьProblem, I start my reactor but the temperature will not go up from 32F and won't startup
ОтветитьEveryone knows u just gotta duck and cover
Ответитьsubscribe it takes a lot of work xD needless work
ОтветитьUmmm....does anybody know if RImatomics is compatible with Vanilla Expanded - Power, since both have a nuclear reactor.
ОтветитьYou forgot to tell a few thing :)
1) walls protect against radiation, level of protection is determined by the HP of the wall. DU walls from this mod have 1000 hp (I think), they can fully block radiation. Other materials with less HP will filter some radiation out, to fully shield it you need more layers of walls.
2) Against extreme radiation, no suit or pills will help. One of my colonists died to radiation burns, but he was in the suit and he ate potassium iodide.
3) Fuel post processing. This thing has it's own specialities, and can be quite dangerous if done carelessly, but it rewards with plutonium and depleted uranium for STRONK walls
4) No touch on weapon stuff. Weapons are... a bit underwhelming in my opinion, but anti mortar lazor is pretty cool, and early warning system for raids can save so much trouble.
4.1) When using high capacity batteries for the weapons, make them disconnected from the main power grid. because, if short circuit comes, the boom will be extremely large
Could you do Android tiers and rimfactory
Ответитьgood job to you all i get is Nuclear meltdowns
Ответитьi love how in depth this mod is, properly shows off the power of SCIENCE!
ОтветитьHow can I get depleted uranium? Also, very helpful video
ОтветитьGo to Max and make new chernobyl
ОтветитьYou should do playthroughs
ОтветитьCan the Marauder shoot over walls? Or just over barricades
ОтветитьDo i need water for the cooling system, or is there a other method
Edit: No problem anymore
Grat vid!
ОтветитьCan you make a video on how to setup a nuclear warhead
ОтветитьNice, now I can have a nuclear powered prisoner tea farm overseered by androids
ОтветитьBingeing on ur vids lol (you said in one vid comments help)
Ответитьwhat im wondering is. who the fuck came up with this shit? xD ohh let me mix uranium and this together. poke them in water and lets see what will happen :D
great video though. thanks :D
my reactor core blew and left a giant (like 30 tile radius) cave in (overhead mountain), with an 1800 or something degree core that was still glowing when the remaining colonists took off for space a couple game years later. it vorched about half of my base in a single tick. it was glorious. vaporized (buried in overhead mountain rubble, technically) 2/5 of my colonists in the same moment.
ОтветитьProfessor what about handling nuclear accidents?
ОтветитьNice
Ответитьyou should also make a video on how the weapons and how the NUKE works
ОтветитьVery ONI. Vibe lol
ОтветитьProbably my favorite mod.
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