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#blender #secrets #blendersecrets #tutorial #hard_surface_sculpting #mech_sculpting #hard_surface_sculpting_blender #zbrush_alternativeКомментарии:
Wow thanks you
ОтветитьThanks again, boys.👏👍🙏
ОтветитьReally helpful !!
ОтветитьA god among men ❤️
ОтветитьThat looks almost like cheating.
ОтветитьCool tips thanks bro.
Ответить👍👍👍👍👍👍
ОтветитьWe could make cities with Alpha textures with this method.
ОтветитьThe best tip ever. Brushes is the hidden goldmine. Sculpting details is so hard.
ОтветитьWas just looking for this exact tutorial. You're a god dude. I wish every tutorial was this short and this detailed.
ОтветитьHello !
One of the most frustrating aspect of Blender sculpting is imho the way such custom brush presets are (to my knowledge) stored inside .blend files as opposed to being stored as preferences (like the lookdev HDRs and Matcaps for instance). Would love to know if there is any clever workaround to deal with that (besides bruteforcing it by having all the brushes inside the startup .blend).
Thank you for the great content as always.
Op👌👌👌👌👌Masti👌bhai
Ответитьsetting display mode to thumbnails was the real secret for me
Ответитьyou wil always learn a tip from this guy even you're advance
ОтветитьNew sub here! Pls make an indetail video about Circle tool options within the LoopTools addon. Im particular interested in the Method option (Best fit and Fit inside)
Ответить1 min format is the best, love your channel!
ОтветитьWhat a great tip. Drag dot is really handy!
ОтветитьAs vezes eu penso que sou a única brasileira a gostar muito de blender 😔. Tenho que encontrar os meus 😂😂
ОтветитьI didn't know this was a thing until now, after knowing Blender for years.
ОтветитьOH MY GOD I CAN PREVIOEW THGUMBNAILS IN BLENDER!??! OMGI NEVER KNWE THIS WAS A THING THANK YOU SO MUCH
ОтветитьHow do you get such a smooth surface.
ОтветитьGreat Tutorial as usual. The one thing that i cannot get to work is the resolution. Even with 6 million vertices and multiresolution modifier up to 10, the sculpt still looks blurry. Am i getting something wrong here?
Ответитьi've seen creature sculptors use this with scales and skin texture. always wondered where they get that option but didn't know what words to search in google to get the answer. so thanks a lot <3
Ответитьso useful
Ответитьwhat setting do you enable to see the texture while you're hovering the brush?
Ответить'pixologic alphas' for a ton of free, high quality, alphas
ОтветитьWow pure sorcery! :D Wonder how assets with floaters would look after bringing them to Unreal Engine, any idea if they work?
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