Some INTERESTING tips for creating your offensive magic characters   #rpgmaker #videogames #gamedev

Some INTERESTING tips for creating your offensive magic characters #rpgmaker #videogames #gamedev

RunTheMC

1 год назад

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@akirakazeXD
@akirakazeXD - 04.07.2023 21:14

Currently i have a class called red mage and she basically is allowed to use both physical and magic skills! I made it so you can build her in any way, so you can stack her with M.ATK or ATK. But she also does take a lot of damage in the process 😅

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@aoki_ch
@aoki_ch - 10.06.2023 16:47

Sorry would you have any plans to make more game theory videos like this in the future? I'd like to learn about it more.

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@Bb-rr4no
@Bb-rr4no - 10.06.2023 04:26

What program is this you're using?

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@aoki_ch
@aoki_ch - 10.06.2023 04:25

I use a skills scope instead of using elemental attributes because it's annoying for me to select them depending on enemies.

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@kiki.7094
@kiki.7094 - 10.06.2023 03:31

But that's just Theory








Game Theory

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@A_Different_Name
@A_Different_Name - 10.06.2023 01:54

Here's another question

Would it be possible to have a skill's output be completely random? (e.g. Hocus Pocus from the Dragon Quest series)

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@AutMouseLabs
@AutMouseLabs - 10.06.2023 01:40

Mastery is a neat idea. I am working on a D&D like skill system that would function similarly. The better you are at the arcane skill the more damage you do.

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@CoversIncorporated
@CoversIncorporated - 09.06.2023 23:21

Currently playing around with a DND esque spell slot system where spells are totally bonkers OP but so limited in use the player is encouraged to use them wisely

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@Renkay141
@Renkay141 - 09.06.2023 22:03

Creating offensive magic characters is using the scope of hit type. Some are single, AoE & Random hits. With certain plugins u can do dispersed, or hitting 2 targets or blast(hit a target and foes adjacent to them take reduced damage). This can give a scope to the user, and push specialty.

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