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Currently i have a class called red mage and she basically is allowed to use both physical and magic skills! I made it so you can build her in any way, so you can stack her with M.ATK or ATK. But she also does take a lot of damage in the process 😅
ОтветитьSorry would you have any plans to make more game theory videos like this in the future? I'd like to learn about it more.
ОтветитьWhat program is this you're using?
ОтветитьI use a skills scope instead of using elemental attributes because it's annoying for me to select them depending on enemies.
ОтветитьBut that's just Theory
Game Theory
Here's another question
Would it be possible to have a skill's output be completely random? (e.g. Hocus Pocus from the Dragon Quest series)
Mastery is a neat idea. I am working on a D&D like skill system that would function similarly. The better you are at the arcane skill the more damage you do.
ОтветитьCurrently playing around with a DND esque spell slot system where spells are totally bonkers OP but so limited in use the player is encouraged to use them wisely
ОтветитьCreating offensive magic characters is using the scope of hit type. Some are single, AoE & Random hits. With certain plugins u can do dispersed, or hitting 2 targets or blast(hit a target and foes adjacent to them take reduced damage). This can give a scope to the user, and push specialty.
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