Комментарии:
Bro much appreciated, Been on my journey as a solo dev and this is an invalubale source, amound others. Thank you
ОтветитьI would like to modify this to a 3d controller.
ОтветитьThis gave me a lot of insight on platformer polishement. You'r making great material, keep it up!
ОтветитьSo how do make the player react with other collisions ir triggers like level mechanic. Cutscenes etc?
ОтветитьPlease tutorial
Ответить@Tarodev How are you supposed to make a platform
ОтветитьHow do you make this work with tilesets?
its does'nt seem to work for me
I tried the game out and everything felt really good except the variable jump height. after turning it off I found I could control my player better
ОтветитьGod what I wouldn't give to get a tutorial for this. Especially the edge detection.
ОтветитьAMAZING VIDEO!!!!!
Ответитьfor me it gives a error for the character animator script saying idlekey is not present or smth like that
ОтветитьThanks for the controller, very helpful video and well made!
Ответитьcan you make a video about how you made your animations they just look great
ОтветитьSir you are a Blessing! may it be returned to you 100 folds. thank you! keep up the great work! P.S. successfully subscribed to your Deym Channel boss! haha
ОтветитьI have been getting these errors
Assets\controller.cs(14,49): error CS0246: The type or namespace name 'IPlayerController' could not be found (are you missing a using directive or an assembly reference?)
Assets\controller.cs(123,53): error CS0246: The type or namespace name 'RayRange' could not be found (are you missing a using directive or an assembly reference?)
Assets\controller.cs(77,11): error CS0246: The type or namespace name 'RayRange' could not be found (are you missing a using directive or an assembly reference?)
Assets\controller.cs(18,10): error CS0246: The type or namespace name 'FrameInput' could not be found (are you missing a using directive or an assembly reference?)
Does anyine know how t o fix this?
Thank you pro 😍
ОтветитьThis guy is legend himself. Finally an reliable advanced tutorial/resource to watch after Brackeys.
ОтветитьWow I've been working on platformer games for yyyyeeeearsss and am hearing some of this for the first time tysm
Ответитьjust make the Ground Layer to everything on Player Controller and all 2D colliders will work
ОтветитьThis is S+ tier man keep it up
ОтветитьIf i do use your source code in my platformer game should i credit you?? :)
ОтветитьHi, I currently use this in multiplayer game and want to implement collision between players. Is patreon version has that feature or is there a way you can suggest?
Ответитьi get whos Iplayercontroller can someone help
Ответитьdoes anyone have any idea how I would go about adding external forces?
Ответитьi cant seem to find a how to change player speed lol, bcs acceleration is from 0 to max right?
ОтветитьThis kangaroo loves him some underscores lol
ОтветитьTaro's game is more arcade and fun than than the two shown lmao. The colors and cloud running dust are a nice touch. So is the bouncing character animation.
ОтветитьUltimate 2D Platformer Controller in Unity
Thanks
weird question how do you make the blocks
Ответитьa lot of penis on this video
ОтветитьI tried to make a 3d rigidbody character controller but keep running into a certain issue. After adding coyote time and jump buffering player with quick fingers can perform unintended double jump.
ОтветитьWhen i jumping with your code, my character falls through ground collider for a few pixels, then pops up again on the next jumps. Any ideas?
ОтветитьVery cool bro, woah
Ответитьi would pay lots of money for avideo going through all your scripts for this and walking me through it
ОтветитьFinally I can make a good platformer game
Ответитьyou are extremely skilled
ОтветитьThat dong at 2 minutes got me
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