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What's your favourite Nurgle unit?
Ответитьlook at that he can talk slow
ОтветитьNo nurgel chaos knights. What a fing waste
ОтветитьI can't make this fit my experience... spawn usually underperform ....
ОтветитьConsidering the unit caps, it's hard to go for your suggested army comps and just improvise with what's available
ОтветитьAh yes this is my favorite faction 😈
ОтветитьAs for cultists being a question mark: on the campaign map you can brew them in the cauldron and send them on a suicide mission in to enemy settlements and plague the entire settlement. That extra functionality is probably why they're somewhat lacking (or at the very least, different) in battle from other heroes.
ОтветитьThe purpose of the cultists is on the campaign map especially with nurgle is critical beyond measure to have dominate corruption in any area you are invading you need to have 4-6 cultists 2 or 3 provincinces in front of your armies invasion path to burn nurgle fights best in plague lands
ОтветитьMore a Unit Explanation than a Battle Guide good sir.
Ответитьi dont get this one... starting possition is insane.... you have to fight unlimited zombie and litteraly un killable ghouls and vampires... then there is giants who also hates you....
Ответитьcultists are good for spreading the plague.
ОтветитьI enjoy playing as Nurgle and I do not have anything against they are slow and I believe a 15 to 25 missile resistance to all Nurgle demons would be nice
ОтветитьI got to the point where I had 16 Soulgrinders for Nurgle and it was the most absurd thing ever.
ОтветитьTheir campaign siege battles kinda suck. Whereas slaneesh surrounds and quickly picks off individual units and tzeentch and the human factions blot out the sun with missiles, nurgle just slowly saunters into range and fights. Until I get blight boil or the 10k cost flying unit building my army just doesn't have a way of pushing settlements.
I'm gonna try plaguing an army camping a settlement with attrition and assaulting its garrison.
i really like nurgle thematically but i've had trouble figuring out how to use them, thanks for the tips
Ответитьmy friend and i both lost it when we zoomed in to ku'gath and watch him double leg slide kick the enemy lord into the wall
ОтветитьI went into this game thinking i'd like Khorne or Cathey the most, i ended up liking Nurgle way too much.
ОтветитьFrom trial and error, they seem to play like a significantly worse Vampire Count faction; hold the line with high hp chaff, kill with magic and heroes.
The problem is that the lore of Nurgle is not nearly as good as the lore of Vampires, and the two heroes aren't as strong as the vampire wizards (the cultist is good with summons but otherwise they aren't as strong magic or physically)
You also get absolutely hard countered by Tzneetch, and very likely Dwarves/Empire/Elves/Dark Elves/Wood Elves/Vampire Coast when ME comes out. There's absolutely nothing you can field that'll give you hope against a 20 stack bird army of whatever composition. Doom Knights? They'll destroy your infantry in a second and then just leave. Blue horrors? They'll shred you on approach, and serve as chaff so that Pink and Exalted Pink Horrors can just annihilate your line from longer range, repositioning whenever they want since they're faster. And this is before their actual monsters and higher tier units + Kairos gets involved.
I love Kugath, but I can't help but notice the poor design that went into their army. It's an army of anvils with like one or two hammers. Again not unlike the Vampires, but at least the Vampires have better magic and zero upkeep armies.
Late to the party, but worth noting about cultists. Nurgle's army abilities are powered by taking damage, this seems to include summons disintegrating. So they're a fast unit with a nice little pile of summons, that can run up your army ability meter. Also, in my main stack I geared one up with the chainsword and some various items and he made a passable melee fighter; and of course, they buff map movement, which is always a welcome contribution.
ОтветитьCloud of flies gives +9 Melee defence, plz be more accurat!!!
ОтветитьI'm almost finished with my nurgle campaign, so here's some imput:
I think your armies lack frontline units, just 6 infantry might be a bit on the low, although it's true that you don't have a backline to defend and nurgle benefits geatly for bubbling (for the overcasted nurgle healing spell). And if you just want to have that infantry to soak up damage, don't sleep on those nurglings, they're cheap, easy to replace, hard to kill and faster than the plaguebearers, making them better to follow some of those monsters.
For how nurgle's campaign work, having armies with a mix of units is often mandatory, as the only unit you know you'll always have available are nurglings. The problem with this is having to invest heavily in the red line, with lords that are both combatants and casters. For this I suggest to astick to a couple of groups of units, choosing between two different options for flankers and front liners, this slso spices up armies in a very slow army, which is always fun. For infrantry and monsters, you have two lines, the one that boosts plaguebeares, forsaken and spawns, and the the one that boosts nurglings and beasts of nurgle. For the flankers, you can either improve the toads or the flies. Then you have the skill for the unclean Ones and the Soulgrinders, always a must.
Being honest, the skill for the nurglings and beasts is not that good, you can safely include them without it, and the flies are better than the toads at taking care of enemy range quickly and the red skill is great, the only skill that boosts damage of a unit. The fact that with nurgle you can recuit an army in one turn is a great thing, and I usually organize my armies with the cheap, rise quickly to defend army, compsing of mostly nurglings, with some beasts and toads thrown into the mix (normal toads, without rider, they're 5% faster with a tech that doesn't affect the ones with rider, and they're cheaper) or alternatively some flies without rider if the enemy has some important range that needs to be dealt with. This are ususally good early game armies and defensive armies.
But for the real offensive armies, I like to have the exalted unclean one lord of nurgle, a hero of death and a cultist, 6 plaguebeares, 2 forsaken, 2 spawns, 1 unclean one, 2 beasts, 2 soulgrinders, 4 flies. The hero of death goes with a fly with the other flies, get the aoe heal upgrade to support them. The beasts would go without red skill, be free to swap them out for more flies if you want, they're an amazing unit. The strategy is to make a deathball, keep casting spells with the unclean ones to heal units and from time to time if needed pop an overcharged heal with the lord. Use flyers to dominate the battlefield, taking out artillery, ranged and later on cicle charge, they have good damage so they can be used to snipe threats.
There is a surprisingly good army, the panic rise a 20 stack nurgling army is no joke, I've killed some seriusly stronger armies with it. You need a lord of the lore of nurgle, if you can get them with a couple of levels, even better, pop them in the magic, one to open the tree and the other for the passive. You have two spells in a level 1 lord, one debuffs a unit reducing its melee attack which when overcasted it has an aoe and the ohter is a tear shapped attack spell that does pure armour piercing damage. If you can surround the enemy with nurglings and keep dropping this spells, you can beat insanely stronger enemies. I remember being attacked by a full stack of kislev full with armored cossars and streltsi and winning with that strategy. I f you manage to get a lord with a couple levels, using the overcharge debuff spell will help your nurglings survive eve more, the passive heals units every time you cast a spell, which also helps, and if you have even more points to put in the tear shapped spell, the overcharge does double damage.
I highly recommend killing Tzeench asap, Tzeench can rival you in the air later on, so if you're going to fight tzeench, do it at the beggining, the nurglings and toads combo is quite good against his early units.
Also, with Kugath's army, use nurglings as from lines, always, he buffs them to perfectly fit this role. In his case, pick the nurglings and beasts line and put many nurglings and beasts instead of spawns, forsaken and plaguebeares. Also feel free to include another unclean one in his army, he gives them a special skill.
Nurgle fight tactic : send in the tank ....after that.... more tank!!!
ОтветитьWonder what the absolute optimal 20 stack army would look like for Kugath. Suppose it would depend on his buffs since he can make nurglings better and is so versatile
ОтветитьYour videos deserve hundreds of thousands of views. Thank you for such quality videos
ОтветитьGreat unclean one shits out a nurgling that makes a snow angel in it's bile before getting crushed. Amazing Cinema
ОтветитьReally liked your army comp. I will have to use the last two for the realms of chaos.
ОтветитьWhat are your pc specs if you don’t mind saying, your game runs very smooth
ОтветитьThis has helped me a lot as a new player, thank you!
ОтветитьWoah Rot Glorious Rot talks about Smegma 😂 😂
ОтветитьSounds like a super uncompetitive, super inflexible, predictable and monotonous gameplay style, where you are forced to constantly cover up your weakness by playing unorthodoxly and hope your enemy makes mistakes rather than you trying to succeed at something.
ОтветитьUse the Nurgle and Slannesh cultists for map actions. Thats their whole purpose.
Also put pleague on them and damage a city wall or assault a army to spread it.
i'm still really confused on how adding nurgle unnits to your army works, i have the money and building but i can't get the units to join my army :(
Ответитьfor the rotfather
ОтветитьI love the toads
ОтветитьDeep within the womb of time, the creature thus be born, the creature thus be born.
ОтветитьCultists are going to be a staple in multiplayer. Nurgle has very few options for effectively shutting down ranged targets (their biggest counter), and the summon will be an effective way to do that. The armor sundering is also incredibly helpful since Nurgle has almost no armor piercing in his roster.
ОтветитьNice guide, lots of information that was easily retained. More guides for all factions would be awesome.
ОтветитьHello Colonel, your game always look amazing, what CPU and GPU are you using?
ОтветитьCultists of Nurgle aren't really built for combat, they are more for campaign actions, like spreading Plagues
ОтветитьUnits from 1 to 3 tier. How do u thing they will united this with tier 4 and 5 units from wh 1 and 2 in mortal empire?
ОтветитьSo I know in multi-player I've seen the cultists do work for nurgle by running on a horse deep behind enemy lines to do their summon. Granting maneuverability to otherwise terribly slow units.
ОтветитьThis looks insanely cool! can't wait to upgrade my PC and play this! :D
ОтветитьRevolting. Beautiful. Revoltingly beautiful. Go forth my fleshy fat bois. Go forth and be gross
ОтветитьThe only Chaos God faction with good ranged ability is Tzeentch which will prove very useful! Khorne, Slaanesh and like you said Nurgle all have limited to no ranged units. Will solely rely on rushing or overpowering the other army very quickly! Great Vid as always dude! Looking forward to your Slaanesh guide soon! :)
ОтветитьUnless im missing something nurgle doesnt seem to make use of any chaos knight or warrior units like the other chaos gods. Is there a reason for this?
ОтветитьCultists seem like they'd good for flanking. On horse, they're the fastest Nurgle land unit, so they can use their summons behind enemies. Nurgle also doesn't have that much AP, so the Cultist's armor sundering could be useful, especially when paired with Soulblight.
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