God of War PC: AMD FSR 2.0 vs Nvidia DLSS Image/ Motion Quality Face-Off

God of War PC: AMD FSR 2.0 vs Nvidia DLSS Image/ Motion Quality Face-Off

Digital Foundry

2 года назад

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Technologist
Technologist - 06.09.2023 08:09

4K is probably where upscaling works best, but not many have 4K monitors. I wonder how things would be at 1080p or 1440p. Then again I don't think anyone should use upscaling on 1080p as the base resolution then is very low.

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Richard Moreno
Richard Moreno - 31.08.2023 01:06

this is why I watch DF. nice comparison Alex. Seems silly, but things like this is what captures your eye and once you see it, it becomes distracting. hopefully FSR 3.0 has fixed these bug. can't wait to see a coparison there.

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MTB4life
MTB4life - 15.05.2023 17:57

Just swapped from an amd to Nvidia GPU. I really don't like fsr 😔

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NBW DOUGHBOY
NBW DOUGHBOY - 16.04.2023 09:23

Wow! DLSS Even at performance looks Amazing!

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Eduardo
Eduardo - 02.03.2023 19:14

Would very much like so see an update for FSR 2.2!

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Noamias
Noamias - 04.02.2023 15:18

Weirdly for me FSR always looks better on my monitor than DLSS and runs slightly (like 5%) faster in every game I’ve tried. DLSS quality mode always looks checkerboarded or and dredges appear too sharp and shimmering in motion no matter the settings I use. Compared to FSR where I struggle to notice the difference between native and FSR. It may be because I usually use a light motion blur

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Demon Hunter
Demon Hunter - 25.10.2022 04:18

Fsr 2.0 needs another update then doesn't it !!

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Lineage2Ertheia
Lineage2Ertheia - 23.10.2022 10:48

you cannot compensate hardware AI tensor cores with SOFTWARE algorithms. that is why we have video encoders and dedicated software. Speaking about AI is even more crucial to have DEDICATED hardware for it.

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EddyHg80
EddyHg80 - 05.10.2022 17:30

Coming back to this, the disocclusion problem on FSR is even more visible if you play in 1080p + FSR quality (so 720p internal res). Had to use the internal scaler, but not much performance is lost.

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Criceto
Criceto - 04.10.2022 06:26

I give FSR 2.0 a break because it's not hardware-accelerated in any way, it's all done in software, unlike DLSS which uses the tensor cores present in RTX GPUs.

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Max
Max - 02.10.2022 04:26

Mine have an issue which is seems like oversharpen when I move my camera

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Kieran Grant
Kieran Grant - 27.09.2022 11:32

Performance be damned, what blows my mind is how DLSS makes a better looking image than native in practically all instances. That is insane! FSR 2.0 offers a compelling trade, higher performance in exchange for some artifacts and instability. But DLSS? DLSS lets you have your cake, eat it too, and then gives you a mint on the way out the door.

Edit: When you really zoom in you can see that Native has a clearer picture than DLSS, but what I said stands at normal viewing distance and zoom level. I'm playing Deathloop through PC gamepass right now and my framerate is being heavily CPU limited. My GPU can render at native 1440p just fine without budging that fps line, but I honestly prefer the look of using DLSS over native + any of the anti aliasing options available. Plus I'm using less power, which doesn't hurt.

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rx
rx - 19.09.2022 02:03

Fantastic work. Doing the in-motion comparisons must be quite a bit more difficult, but it reveals the significant differences between the two technologies, and I think it better represents the actual gameplay experience.

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K
K - 15.09.2022 00:31

It would be nice to see if FSR 2.1 has fixed the ghosting issues.

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SuperSanic
SuperSanic - 04.09.2022 08:51

Woah AMD`s FSR looks like hot garbage compared to Nvidia`s DLSS.

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Ercan Yazıcı
Ercan Yazıcı - 09.08.2022 19:05

TLDR ;fsr 2.0 is fucked up

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sapphyrus
sapphyrus - 08.08.2022 19:31

Quite frankly the best comparison to date regarding these, bravo. I'll be looking out for future videos from you on this matter!

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Lyle Joz
Lyle Joz - 31.07.2022 13:27

Can we please get a video comparing FSR 2.0 vs checkerboard rendering in God of War.

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Andrew's_Lab
Andrew's_Lab - 29.07.2022 16:34

FSR is pretty much ok,
But holy shit, DLSS on 4k really does wonders.

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reviewforthetube
reviewforthetube - 23.07.2022 05:43

I wish you would do every review I don't like thw other guy he never talks like you do and always sells things short! I can always tell when someone is a professional with pc and one is a mostly console gamer.

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TheBurton
TheBurton - 16.07.2022 16:49

This was an amazing analysis you did there. Really helpful in order to get the grasp of what each mode brings to the table. Thank you!

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Cynical Wilson
Cynical Wilson - 13.07.2022 10:54

Thanks a bunch! I was "sort of" hoping that FSR would be able to hold its water, just because I feel bad for AMD, but DLSS is just way out of its league (I mean.. it's making the raw-original-graphics/native resolution look f'n "better" at times !!.. nuts !) . I'm really not even close to optimistic that AMD will ever be able to come near, or even beat, DLSS if they stick with software solutions :-( I really wish they would though. I hate monopolies, and this looks like nVidia is simply too far ahead with RTX+DLSS 2.x

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Rodrigo Ferreira Maciel
Rodrigo Ferreira Maciel - 11.07.2022 20:17

What a great analysis! I've learned so much with this video :)

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L J
L J - 10.07.2022 05:31

AMD...FSR ...LOL
Get Nvidia nerds!

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Lathan Starnes
Lathan Starnes - 08.07.2022 19:21

DLSS in its current form is the value added that NVIDIA as marketed it as. It genuinely makes 2060/2070’s into 4K capable GPU’s in certain games.

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Total GAMIX
Total GAMIX - 04.07.2022 19:05

Yessss thank you

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Nicane -
Nicane - - 30.06.2022 22:48

FSR keeps improving and they need to improve more not to surpass DLSS (because in quality already does) but in the problems that comes with it. good summary.

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Abeer Faisal
Abeer Faisal - 29.06.2022 12:23

In my LG 48C1, the DLSS 2.4.3 makes the game looking surprisingly sharper at 4K ULTRA+ (100+ Fps) with extremely high quality textures far better than the Native 4K!
The native resolution looks blurry & muddy, which is really strange!

My Specs:
i9-10900K
ROG STRIX LC 3080 Ti OC
32 GB DDR4
etc...

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Judah-Nator
Judah-Nator - 28.06.2022 00:15

Honestly, these upscaling techniques are probably some of the best technologies to come in recent years. Even though there may be small artifacts, and an overall softer look, in motion, the average person wouldn't notice. As more demanding games come out, and technologies such as Raytracing become more widespread, these technologies will be key to gaining back preformance.

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James Gowan
James Gowan - 27.06.2022 08:57

Shimmering looks like ants crawling around 🐜

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dylan .dog
dylan .dog - 27.06.2022 05:09

so in the end frs 2.0 is similar to dlss 2.0 they have to focus on the motion image

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MOVIES AND GAMES TRAILLER
MOVIES AND GAMES TRAILLER - 26.06.2022 17:51

I hope getting ps5 upgrade 😔

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IzziDoesIt
IzziDoesIt - 24.06.2022 21:13

Hope AMD fixes these shortcomings for FSR 3.0

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Ramon Gonzalez
Ramon Gonzalez - 24.06.2022 08:58

That fizzle reminds me alot of the old 120hz lcd TV's (not native) from Samsung in fast moving games and movies used to do that if I remember correctly it was a series lcd TV's from 2008/2009

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Cleo14
Cleo14 - 24.06.2022 01:56

FSR looks good to me. I can only tell the difference when you slow down the videos and zoom in

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WuWu Tastisch
WuWu Tastisch - 22.06.2022 19:42

AMD FSR 2.0 source code was just published

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Patrik Miskovic
Patrik Miskovic - 19.06.2022 00:28

After this video I bought Rx 6600 for 200euros ,thanks digital foundry

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jackbauer322
jackbauer322 - 18.06.2022 23:59

So , bottom line DLSS wins ... always ...

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Z Q
Z Q - 18.06.2022 16:11

The fizzling of nivida dollars can clearly be seen here.

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Z Q
Z Q - 18.06.2022 16:08

I honestly don't see the "fizzle" that you need to loop animations to try to demonstrate.

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Takami22
Takami22 - 18.06.2022 00:28

So basically DLSS 2.3.4 seems to be the better version whether quality or performance mode in most fields/comparisons I saw in the video

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Ricky Sargulesh
Ricky Sargulesh - 16.06.2022 19:22

Now it's kind of disappointing to see it in a game other than Death Loop

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Metragoon Gaming
Metragoon Gaming - 16.06.2022 19:12

I usually just enable DLSS Quality in non RT games. 9/10 times DLSS looks better due to the AI improving original detail further than the native image. FSR 2.0 is looking pretty good for a non AI accelerated technology though. I currently only play games at 60fps so DLSS is just for improved visuals mostly.

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mrtwinky2007
mrtwinky2007 - 16.06.2022 15:41

oh look, your only focusing testing mainly on performance mode and balanced for FSR2.0 almost no quality and no ultra quality mode. Oh goody another biased test from digital foundry.
Would've been nice to see a comparison of the highest quality settings from Nvidia and AMD and a comparison of the performance on those settings with similar speced cards and systems.
Instead you like to compare the worst quality settings ONLY
Why didn't yous just do a full comparison showing the worst quality settings and the mid range quality settings and the best quality settings? | actually I'll rephrase that. Why didn't you compare all the settings of each offering?

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SalveMonesvol
SalveMonesvol - 16.06.2022 08:30

What about using FSR only for anti-aliasing? For example, running the game internally at 1080p, upsample with FSR to 1620p and downscale back to 1080p (native resolution of the monitor). That should help avoid some artifacts.

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CHEPO
CHEPO - 16.06.2022 00:03

Better graphics than halo infinite

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clownavenger
clownavenger - 15.06.2022 21:03

Well DLSS was poo at first and FSR seems like a good choice in games that don't support DLSS.

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Tomo Prime
Tomo Prime - 15.06.2022 18:09

Ah so FSR 2.0 offer free motion blur it seems 🤔. That’s for the stellar review. At least AMD has skin in the game now. Hopefully these more powerful 7000 series cards will not need it.

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Joshua McCarthy
Joshua McCarthy - 15.06.2022 07:55

Without the context of audio, this looks like a Kratos workout fan service video.

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