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4K is probably where upscaling works best, but not many have 4K monitors. I wonder how things would be at 1080p or 1440p. Then again I don't think anyone should use upscaling on 1080p as the base resolution then is very low.
Ответитьthis is why I watch DF. nice comparison Alex. Seems silly, but things like this is what captures your eye and once you see it, it becomes distracting. hopefully FSR 3.0 has fixed these bug. can't wait to see a coparison there.
ОтветитьJust swapped from an amd to Nvidia GPU. I really don't like fsr 😔
ОтветитьWow! DLSS Even at performance looks Amazing!
ОтветитьWould very much like so see an update for FSR 2.2!
ОтветитьWeirdly for me FSR always looks better on my monitor than DLSS and runs slightly (like 5%) faster in every game I’ve tried. DLSS quality mode always looks checkerboarded or and dredges appear too sharp and shimmering in motion no matter the settings I use. Compared to FSR where I struggle to notice the difference between native and FSR. It may be because I usually use a light motion blur
ОтветитьFsr 2.0 needs another update then doesn't it !!
Ответитьyou cannot compensate hardware AI tensor cores with SOFTWARE algorithms. that is why we have video encoders and dedicated software. Speaking about AI is even more crucial to have DEDICATED hardware for it.
ОтветитьComing back to this, the disocclusion problem on FSR is even more visible if you play in 1080p + FSR quality (so 720p internal res). Had to use the internal scaler, but not much performance is lost.
ОтветитьI give FSR 2.0 a break because it's not hardware-accelerated in any way, it's all done in software, unlike DLSS which uses the tensor cores present in RTX GPUs.
ОтветитьMine have an issue which is seems like oversharpen when I move my camera
ОтветитьPerformance be damned, what blows my mind is how DLSS makes a better looking image than native in practically all instances. That is insane! FSR 2.0 offers a compelling trade, higher performance in exchange for some artifacts and instability. But DLSS? DLSS lets you have your cake, eat it too, and then gives you a mint on the way out the door.
Edit: When you really zoom in you can see that Native has a clearer picture than DLSS, but what I said stands at normal viewing distance and zoom level. I'm playing Deathloop through PC gamepass right now and my framerate is being heavily CPU limited. My GPU can render at native 1440p just fine without budging that fps line, but I honestly prefer the look of using DLSS over native + any of the anti aliasing options available. Plus I'm using less power, which doesn't hurt.
Fantastic work. Doing the in-motion comparisons must be quite a bit more difficult, but it reveals the significant differences between the two technologies, and I think it better represents the actual gameplay experience.
ОтветитьIt would be nice to see if FSR 2.1 has fixed the ghosting issues.
ОтветитьWoah AMD`s FSR looks like hot garbage compared to Nvidia`s DLSS.
ОтветитьTLDR ;fsr 2.0 is fucked up
ОтветитьQuite frankly the best comparison to date regarding these, bravo. I'll be looking out for future videos from you on this matter!
ОтветитьCan we please get a video comparing FSR 2.0 vs checkerboard rendering in God of War.
ОтветитьFSR is pretty much ok,
But holy shit, DLSS on 4k really does wonders.
I wish you would do every review I don't like thw other guy he never talks like you do and always sells things short! I can always tell when someone is a professional with pc and one is a mostly console gamer.
ОтветитьThis was an amazing analysis you did there. Really helpful in order to get the grasp of what each mode brings to the table. Thank you!
ОтветитьThanks a bunch! I was "sort of" hoping that FSR would be able to hold its water, just because I feel bad for AMD, but DLSS is just way out of its league (I mean.. it's making the raw-original-graphics/native resolution look f'n "better" at times !!.. nuts !) . I'm really not even close to optimistic that AMD will ever be able to come near, or even beat, DLSS if they stick with software solutions :-( I really wish they would though. I hate monopolies, and this looks like nVidia is simply too far ahead with RTX+DLSS 2.x
ОтветитьWhat a great analysis! I've learned so much with this video :)
ОтветитьAMD...FSR ...LOL
Get Nvidia nerds!
DLSS in its current form is the value added that NVIDIA as marketed it as. It genuinely makes 2060/2070’s into 4K capable GPU’s in certain games.
ОтветитьYessss thank you
ОтветитьFSR keeps improving and they need to improve more not to surpass DLSS (because in quality already does) but in the problems that comes with it. good summary.
ОтветитьIn my LG 48C1, the DLSS 2.4.3 makes the game looking surprisingly sharper at 4K ULTRA+ (100+ Fps) with extremely high quality textures far better than the Native 4K!
The native resolution looks blurry & muddy, which is really strange!
My Specs:
i9-10900K
ROG STRIX LC 3080 Ti OC
32 GB DDR4
etc...
Honestly, these upscaling techniques are probably some of the best technologies to come in recent years. Even though there may be small artifacts, and an overall softer look, in motion, the average person wouldn't notice. As more demanding games come out, and technologies such as Raytracing become more widespread, these technologies will be key to gaining back preformance.
ОтветитьShimmering looks like ants crawling around 🐜
Ответитьso in the end frs 2.0 is similar to dlss 2.0 they have to focus on the motion image
ОтветитьI hope getting ps5 upgrade 😔
ОтветитьHope AMD fixes these shortcomings for FSR 3.0
ОтветитьThat fizzle reminds me alot of the old 120hz lcd TV's (not native) from Samsung in fast moving games and movies used to do that if I remember correctly it was a series lcd TV's from 2008/2009
ОтветитьFSR looks good to me. I can only tell the difference when you slow down the videos and zoom in
ОтветитьAMD FSR 2.0 source code was just published
ОтветитьAfter this video I bought Rx 6600 for 200euros ,thanks digital foundry
ОтветитьSo , bottom line DLSS wins ... always ...
ОтветитьThe fizzling of nivida dollars can clearly be seen here.
ОтветитьI honestly don't see the "fizzle" that you need to loop animations to try to demonstrate.
ОтветитьSo basically DLSS 2.3.4 seems to be the better version whether quality or performance mode in most fields/comparisons I saw in the video
ОтветитьNow it's kind of disappointing to see it in a game other than Death Loop
ОтветитьI usually just enable DLSS Quality in non RT games. 9/10 times DLSS looks better due to the AI improving original detail further than the native image. FSR 2.0 is looking pretty good for a non AI accelerated technology though. I currently only play games at 60fps so DLSS is just for improved visuals mostly.
Ответитьoh look, your only focusing testing mainly on performance mode and balanced for FSR2.0 almost no quality and no ultra quality mode. Oh goody another biased test from digital foundry.
Would've been nice to see a comparison of the highest quality settings from Nvidia and AMD and a comparison of the performance on those settings with similar speced cards and systems.
Instead you like to compare the worst quality settings ONLY
Why didn't yous just do a full comparison showing the worst quality settings and the mid range quality settings and the best quality settings? | actually I'll rephrase that. Why didn't you compare all the settings of each offering?
What about using FSR only for anti-aliasing? For example, running the game internally at 1080p, upsample with FSR to 1620p and downscale back to 1080p (native resolution of the monitor). That should help avoid some artifacts.
ОтветитьBetter graphics than halo infinite
ОтветитьWell DLSS was poo at first and FSR seems like a good choice in games that don't support DLSS.
ОтветитьAh so FSR 2.0 offer free motion blur it seems 🤔. That’s for the stellar review. At least AMD has skin in the game now. Hopefully these more powerful 7000 series cards will not need it.
ОтветитьWithout the context of audio, this looks like a Kratos workout fan service video.
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