15 Clicks To Build XR Game - Meta Building Blocks Unity Tutorial

15 Clicks To Build XR Game - Meta Building Blocks Unity Tutorial

Valem Tutorials

3 месяца назад

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@AxiomPlaysVR
@AxiomPlaysVR - 18.02.2024 20:03

this has to be a dream come true, to make a game in 15 clicks

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@Yolakx
@Yolakx - 18.02.2024 20:04

Thanks meta for this time

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@korean_dude6036
@korean_dude6036 - 18.02.2024 20:07

wow

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@RecRoomFocused
@RecRoomFocused - 18.02.2024 20:11

Due to my terrible C# skills this shall be very useful

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@wormholeinteractive
@wormholeinteractive - 18.02.2024 20:55

I might have to come back to XR dev with this!

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@spaceengineer555
@spaceengineer555 - 18.02.2024 20:58

yeeeeeeeeeeeeeeeee!!!!!!!!....it remains only to flip-asset

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@PogArcade
@PogArcade - 18.02.2024 21:09

Tysm for making this it helps a lot!

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@Hemecan.
@Hemecan. - 18.02.2024 21:40

You can also add any Building Bloks by clicking right down plus (+) button, instead of drag and drop

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@xXYannuschXx
@xXYannuschXx - 18.02.2024 21:57

Do you think you can make another video (series) on the recently updated SteamVR Plugin?

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@RobCardIV
@RobCardIV - 19.02.2024 01:30

rofl.
how the hell can you trust unity any longer.
yea yea, everyone got pissed, they fired one guy.

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@ivantammaro
@ivantammaro - 19.02.2024 02:53

Would be great to have a series on the building blocks! This is great Valem

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@ricardojaviergarnicapena6749
@ricardojaviergarnicapena6749 - 19.02.2024 04:23

Amazing video, thanks. Is it possible to change or replace cubes for another object? I would like to use my own objects. Thank you

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@kylejramstad
@kylejramstad - 19.02.2024 04:24

Ive been teaching a unit of VR dev in my high wchool game design course and this will save us a week or two of learning to set up VR. Wow

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@TayoEXE
@TayoEXE - 19.02.2024 05:23

Honestly, not just for beginners, but this is really helpful for rapid prototyping projects! This came at the perfect time for me actually as I was getting passthrough working manually with the new SDK just last month and need to make a few different projects to test some things.

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@bathroomprophet2310
@bathroomprophet2310 - 19.02.2024 06:55

I hope they make something similar in godot. They need more projects like this to get devs to get quickly into actually building the game and not reinventing the wheel every time.

Would love valve releasing the Alex sdk to be usable.

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@designandsubash
@designandsubash - 19.02.2024 07:39

would it work from quest 2?

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@hongmingli1108
@hongmingli1108 - 19.02.2024 11:28

Wonderful tutorial!!

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@benjohn6030
@benjohn6030 - 19.02.2024 13:48

Hi. I have a question. Why hand tracking doesn't work on unity editor? I have already enabled the hand tracking to my oculus quest 2 and it's working perfectly fine on the the device. Can someone please help me

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@JakubSK
@JakubSK - 19.02.2024 15:08

You all still use Unity?🤯

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@Besttechnology
@Besttechnology - 20.02.2024 12:51

hi im wondering is the Hand Pose Grab - Oculus Interaction SDK can be done in xr hands and interaction tool kit?

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@alex.osinaga
@alex.osinaga - 20.02.2024 15:24

will this work with the quest 2 ? or is it only meant for the the quest 3 ?

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@passiveftp
@passiveftp - 20.02.2024 15:57

omg this is a bit easier! lol

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@momissimo4087
@momissimo4087 - 20.02.2024 17:33

I have followed your tutorial but then i got stucked trying to grab with the controllers. Is there a building block that allows me to do so?

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@angxl_dc
@angxl_dc - 20.02.2024 22:57

@ValemTutorials T'es français? t'a l'accent

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@LeHero921
@LeHero921 - 21.02.2024 11:47

When I tried to use the controller building block, unity crashed. And could you make a tutorial on how to combine the building blocks with other VR / MR things?

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@passiveftp
@passiveftp - 21.02.2024 23:12

looks like the cronrollers cant grab things you have to use hand tracking

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@butya
@butya - 22.02.2024 05:19

How to integrate hand and glove models sold in the Unity Asset Store with VR hand tracking? I couldn't find any resources for this.

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@mircodalessio9634
@mircodalessio9634 - 23.02.2024 15:41

Some one had problems with the poke Interactable? because in my project it works on play by unity but it doesn't work on build, thank you!

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@chadbehal5902
@chadbehal5902 - 23.02.2024 22:04

With the Quest 3 and that SDK are we able to use the Quest 3 room scan feature and create a mesh collider from that rather than manually placing all the boundaries using the furniture function?

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@ricardojaviergarnicapena6749
@ricardojaviergarnicapena6749 - 25.02.2024 01:19

Hola. No pude crear el apk, recibí varios errores sobre el SDK, ya lo reinstale con Android Studio, pero no se resuelve el problema.

Gracias

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@SolarpunkSeed
@SolarpunkSeed - 25.02.2024 09:00

Thank you very much! Does Passthrough still only show up when standalone in the headset, and not in Oculus Link Mode?

Also, I've been trying to learn how to set up an XR scene synced with the shapes of my whole house, and it seems like there IS more support for stuff like this now with the remembered location mapping (is this relevant to the Room Model Building Block? another term I saw was "Scene Understanding"?), but it keeps reverting to the constrained single level plane small boundary with unnecessary guardian system, not what I want. More about how to do this would be great, if it's not somewhere already. Cheers!

Also, these synthetic hands float stuck in space at last known location if the headset loses sight of them, pretty odd. Is this a bug or is there a way to make them not do that, if anyone knows? :D

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@slyfernet
@slyfernet - 29.02.2024 11:34

Great video !! didn't know this feature exists when i switched to the new SDK
is there any way to show the hands when i am using controllers?

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@distoriheritage5080
@distoriheritage5080 - 29.02.2024 20:36

Anyone had problems with the new update n 62.0 of the meta xr all in one ( 26 february)?

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@leitecunha
@leitecunha - 04.03.2024 03:05

Does anybody know why some building blocks are greyed out and can't be added?

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@DallaswithaD
@DallaswithaD - 04.03.2024 19:11

Woah, the click and drag stuff at a per-scene level is pretty great. I'm trynna do a workshop on XR stuff, and this'll really simplify that process.

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@xopherwallace7166
@xopherwallace7166 - 06.03.2024 20:15

How can I use a swimming mechanism using the Meta building blocks?

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@HansMilling
@HansMilling - 12.03.2024 07:14

Seems much more easy than fiddling with OpenXr and get everything to work there, but also makes your project only compatible with Meta headsets.

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@Lee_Hall
@Lee_Hall - 15.03.2024 13:46

Anyone else having issues when adding the hand tracking, where hand materials are pink. Seems to be an issue with the OculusSampleAlphaHandOutline thats used byt DefaultHandMaterial, SkeletonBoneMaterial, SystemGestureHandMaterial and SystemGestureSkeletonBoneMaterial located under the BuildingBlocks\BlockData\HandTracking\Materials

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@multiplesmagic
@multiplesmagic - 19.03.2024 02:32

Which render pipeline do you recommend for the project?...URP?

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@ishankhambhaliya960
@ishankhambhaliya960 - 20.03.2024 21:40

I had a quick question, Whenever I build my project and run it on VR the camera just offsets it self to some amount in y direction ! don't know why and how to control that ?

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@LookeStuff
@LookeStuff - 22.03.2024 08:05

My quest 3 controllers are Quest 2 controllers when testing and also my hand tracking is also the controllers moving, anybody have any ideas?

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@BreakpointFun
@BreakpointFun - 15.04.2024 09:14

fantastic video! most videos are old, you are the most up to date video!
please cover setting up teleport, custom interacts like adding new items
❤❤❤

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@aldwynbarry1996
@aldwynbarry1996 - 09.05.2024 16:55

I am currently one of your patreon subscribers. I am about to cancel my subscription because, I have been trying to reach out to you many time without any success. As you know, there have been many changes between Oculus XR and Open XR. I wanted to follow your how to draw in Vr but was having problems running this because this tutorial is outdated. You set up a community but you are not responding to its members while reaping the benefits. Not cool.

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@Hedesil
@Hedesil - 15.05.2024 21:49

Is there anyone that sees the right controller both in left and right hand with default configuration? I don't know the reason but my left controller always shows the right Meta Quest Touch Plus Right object

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@kp_kovilakam
@kp_kovilakam - 20.05.2024 18:00

Thank you Valem. How can we connect the Meta Quest 3 to Unity for real-time testing like what you did here in the tutorial. I'm using Mac so I can't use Meta link. Please help me.

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@leolitgames
@leolitgames - 21.05.2024 00:24

great video! I love your tutorials

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@TheGameLecturer
@TheGameLecturer - 18.02.2024 20:49

There is also a Building Blocks Script in each BuildingBlocks objects that allows you to find all the other building blocks elements and if you want to remouve one, you can just delete it and it will reflect on the building blocks scripts and the building blocks window automatically. Very clean!

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