Комментарии:
this has to be a dream come true, to make a game in 15 clicks
ОтветитьThanks meta for this time
Ответитьwow
ОтветитьDue to my terrible C# skills this shall be very useful
ОтветитьI might have to come back to XR dev with this!
Ответитьyeeeeeeeeeeeeeeeee!!!!!!!!....it remains only to flip-asset
ОтветитьTysm for making this it helps a lot!
ОтветитьYou can also add any Building Bloks by clicking right down plus (+) button, instead of drag and drop
ОтветитьDo you think you can make another video (series) on the recently updated SteamVR Plugin?
Ответитьrofl.
how the hell can you trust unity any longer.
yea yea, everyone got pissed, they fired one guy.
Would be great to have a series on the building blocks! This is great Valem
ОтветитьAmazing video, thanks. Is it possible to change or replace cubes for another object? I would like to use my own objects. Thank you
ОтветитьIve been teaching a unit of VR dev in my high wchool game design course and this will save us a week or two of learning to set up VR. Wow
ОтветитьHonestly, not just for beginners, but this is really helpful for rapid prototyping projects! This came at the perfect time for me actually as I was getting passthrough working manually with the new SDK just last month and need to make a few different projects to test some things.
ОтветитьI hope they make something similar in godot. They need more projects like this to get devs to get quickly into actually building the game and not reinventing the wheel every time.
Would love valve releasing the Alex sdk to be usable.
would it work from quest 2?
ОтветитьWonderful tutorial!!
ОтветитьHi. I have a question. Why hand tracking doesn't work on unity editor? I have already enabled the hand tracking to my oculus quest 2 and it's working perfectly fine on the the device. Can someone please help me
ОтветитьYou all still use Unity?🤯
Ответитьhi im wondering is the Hand Pose Grab - Oculus Interaction SDK can be done in xr hands and interaction tool kit?
Ответитьwill this work with the quest 2 ? or is it only meant for the the quest 3 ?
Ответитьomg this is a bit easier! lol
ОтветитьI have followed your tutorial but then i got stucked trying to grab with the controllers. Is there a building block that allows me to do so?
Ответить@ValemTutorials T'es français? t'a l'accent
ОтветитьWhen I tried to use the controller building block, unity crashed. And could you make a tutorial on how to combine the building blocks with other VR / MR things?
Ответитьlooks like the cronrollers cant grab things you have to use hand tracking
ОтветитьHow to integrate hand and glove models sold in the Unity Asset Store with VR hand tracking? I couldn't find any resources for this.
ОтветитьSome one had problems with the poke Interactable? because in my project it works on play by unity but it doesn't work on build, thank you!
ОтветитьWith the Quest 3 and that SDK are we able to use the Quest 3 room scan feature and create a mesh collider from that rather than manually placing all the boundaries using the furniture function?
ОтветитьHola. No pude crear el apk, recibí varios errores sobre el SDK, ya lo reinstale con Android Studio, pero no se resuelve el problema.
Gracias
Thank you very much! Does Passthrough still only show up when standalone in the headset, and not in Oculus Link Mode?
Also, I've been trying to learn how to set up an XR scene synced with the shapes of my whole house, and it seems like there IS more support for stuff like this now with the remembered location mapping (is this relevant to the Room Model Building Block? another term I saw was "Scene Understanding"?), but it keeps reverting to the constrained single level plane small boundary with unnecessary guardian system, not what I want. More about how to do this would be great, if it's not somewhere already. Cheers!
Also, these synthetic hands float stuck in space at last known location if the headset loses sight of them, pretty odd. Is this a bug or is there a way to make them not do that, if anyone knows? :D
Great video !! didn't know this feature exists when i switched to the new SDK
is there any way to show the hands when i am using controllers?
Anyone had problems with the new update n 62.0 of the meta xr all in one ( 26 february)?
ОтветитьDoes anybody know why some building blocks are greyed out and can't be added?
ОтветитьWoah, the click and drag stuff at a per-scene level is pretty great. I'm trynna do a workshop on XR stuff, and this'll really simplify that process.
ОтветитьHow can I use a swimming mechanism using the Meta building blocks?
ОтветитьSeems much more easy than fiddling with OpenXr and get everything to work there, but also makes your project only compatible with Meta headsets.
ОтветитьAnyone else having issues when adding the hand tracking, where hand materials are pink. Seems to be an issue with the OculusSampleAlphaHandOutline thats used byt DefaultHandMaterial, SkeletonBoneMaterial, SystemGestureHandMaterial and SystemGestureSkeletonBoneMaterial located under the BuildingBlocks\BlockData\HandTracking\Materials
ОтветитьWhich render pipeline do you recommend for the project?...URP?
ОтветитьI had a quick question, Whenever I build my project and run it on VR the camera just offsets it self to some amount in y direction ! don't know why and how to control that ?
ОтветитьMy quest 3 controllers are Quest 2 controllers when testing and also my hand tracking is also the controllers moving, anybody have any ideas?
Ответитьfantastic video! most videos are old, you are the most up to date video!
please cover setting up teleport, custom interacts like adding new items
❤❤❤
I am currently one of your patreon subscribers. I am about to cancel my subscription because, I have been trying to reach out to you many time without any success. As you know, there have been many changes between Oculus XR and Open XR. I wanted to follow your how to draw in Vr but was having problems running this because this tutorial is outdated. You set up a community but you are not responding to its members while reaping the benefits. Not cool.
ОтветитьIs there anyone that sees the right controller both in left and right hand with default configuration? I don't know the reason but my left controller always shows the right Meta Quest Touch Plus Right object
ОтветитьThank you Valem. How can we connect the Meta Quest 3 to Unity for real-time testing like what you did here in the tutorial. I'm using Mac so I can't use Meta link. Please help me.
Ответитьgreat video! I love your tutorials
ОтветитьThere is also a Building Blocks Script in each BuildingBlocks objects that allows you to find all the other building blocks elements and if you want to remouve one, you can just delete it and it will reflect on the building blocks scripts and the building blocks window automatically. Very clean!
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