Zwrap Tutorial: How to Combine Sculpted Geo and Scan Data

Zwrap Tutorial: How to Combine Sculpted Geo and Scan Data

SoMuch3D

1 год назад

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@eatsleepwithme5062
@eatsleepwithme5062 - 18.12.2022 09:49

hello. what is the purpose of combining scanned and sculpted? or what are some uses? sorry i am new to 3d. is it just mainly for adding details super fast?

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@mehulsoni843
@mehulsoni843 - 28.12.2022 14:07

hello sir, I am unable to understand what you did after plotting points in zwrap what settings you did can you please tell us what to do after plotting points because I am not able to get the scan detail to my mesh after plotting details, thanks

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@authentic4225
@authentic4225 - 31.12.2022 13:28

A scan and a scupt 3D printed. Poured rubber with best of both worlds?

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@babi92100able
@babi92100able - 03.01.2023 05:44

hey, I have a question for u.
Lets say I have a good retopo model with mouth bag and all and I want to wrap it around a zbrush model sculpted without a mouth bag. Both have closed mouth.
I'll pin all the point but will the mouth bag get where it should be ?

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@jz8990
@jz8990 - 29.05.2023 04:11

Dear instructor,I've one question. As I can see, there are two heads in the subtools and both have useful details so will you transfer the detail textures from one to another or just merge them together in zbrush (does this make sense btw?) in order to get into the next steps such as rendering. Thanks a lot.

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@김경민-p3z
@김경민-p3z - 16.07.2023 11:28

hi, im a college student in Korea and I've a question. Do you know the reason why when I select the point and apply a wrap, the mouth part doesn't apply beautifully and breaks?

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@m1sterv1sual
@m1sterv1sual - 09.09.2023 07:25

Great work! When projecting scan data, any reason why u use smooth brush instead of morph brush?

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@mado5650
@mado5650 - 17.09.2023 14:29

After sculpt it and wrap it with a 3dscanstore scan geometry and then add some extra details by using texturing xyz maps for skin pores and wrap it process tutorial

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@elvismorellidigitalvisuala6211
@elvismorellidigitalvisuala6211 - 18.10.2023 22:55

I have a problem, first mesh have a tongue, and wrap fucked up.
How can I remove the tongue from wrapping? or hide or what?
Thanks

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@kriros97
@kriros97 - 01.12.2023 14:48

I lost all the scan dettails using zwrap. I don't know what is going on

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@drvic5498
@drvic5498 - 03.12.2023 07:54

do the same with a body scan!!

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@macrobethgaming973
@macrobethgaming973 - 22.06.2024 05:55

Great work!
I just a question regarding the wrap/projection process. Like I have a sculpted full body model, which is a single mesh (a single subtool). Can I wrap/project the head part only from the scanned model without splitting head/body into different subtool?
I am assuming some scenarios such as:
1. I wrap/project head from one scanned model, and wrap/project body part from another scanned model.
2. I wrap/project body part from a scanned model, and manually do the texturing/detailing part on head for mild stylized vibe.
Thanks!

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