Console Development - Playstation 1 Presentation

Console Development - Playstation 1 Presentation

Samuel Pollock

3 года назад

17,541 Просмотров

Ссылки и html тэги не поддерживаются


Комментарии:

@TheIanchapman
@TheIanchapman - 14.10.2021 23:48

Looks great guys!

Ответить
@kez963
@kez963 - 30.07.2022 15:12

Awesome

Ответить
@CMSonYT
@CMSonYT - 01.08.2022 00:11

500 MIPS is the peak for the whole PSX.
"Even though it uses a relatively slow 34-MHz CPU, the processor in the original Playstation is able to eke out 220 Mips by placing much of the burden on bus and memory-access channels to enable simultaneous operation among the various functional blocks. A separate graphics processing unit brings the total processing power to 500 Mips."

125 MIPS is the peak for just the N64 cpu ALONE; the cpu is also capable of roughly 93 million floating point ops. The equivalent to the GTE in the N64 can also do more polygons. Of course, the n64 had better image quality (AA, Z-buffer etc) that killed the real world performance. This is a good lesson over why peak performance is BS.

Ответить
@Spyderist
@Spyderist - 01.08.2022 18:18

Thorough overview

Ответить
@sitrep123able
@sitrep123able - 04.08.2022 12:52

Pls do this for saturn and n64

Ответить
@dongo3042
@dongo3042 - 06.08.2022 23:24

I love play station nice work

Ответить
@oliverbelen9537
@oliverbelen9537 - 07.08.2022 15:12

bro thanks so much, you actually made soft soft easy to understand

Ответить
@guyclegg
@guyclegg - 08.08.2022 05:52

FREE COLLEGE!

Ответить
@SKCREATIONSSreekanth
@SKCREATIONSSreekanth - 10.08.2022 03:24

Thank you man big help 👍

Ответить
@tiskrok2957
@tiskrok2957 - 11.08.2022 17:58

Finally a working method

Ответить
@richardericlope3341
@richardericlope3341 - 12.08.2022 07:50

AFAIK, polygons are hardware sorted by OTAG(order tag). Also, I've used fixed point math to render 3D models and it didn't have that snap-to-grid issue. That issue is probably brought about by affine mapping looking really crazy at some angles and not the actual vertices snapping.

Ответить
@450kiddo6
@450kiddo6 - 13.08.2022 01:05

Works well!! DANKEEE

Ответить
@Cyberfoxxy
@Cyberfoxxy - 13.08.2022 13:12

This has got to be the weirdest presentation e i've ever sat through.

Ответить
@angelopiscitello139
@angelopiscitello139 - 14.08.2022 09:53

Mylosp thanks man

Ответить
@soporteguzman7436
@soporteguzman7436 - 14.08.2022 12:46

too ahah but i watched it like 5 tis so i understand it now

Ответить
@cerveraoliver
@cerveraoliver - 15.08.2022 16:53

Nice presentation, thank you! You explained very well the Fixed Point Number limitation, which I never understood properly.
I also didn't know the 2 chip story.

Ответить
@NeoTechni
@NeoTechni - 16.08.2022 06:52

"This new PSone featured a double speed CD Rom Drive, 2 MBs of RAM and 1 MB of VRAM"

Just like the old PS1...

Ответить
@JAGtheTrekkieGEMINI1701
@JAGtheTrekkieGEMINI1701 - 16.08.2022 08:44

I used Bleem! for Tekken 3 on Dreamcast.. It was INSANE

Ответить
@LightBlazeMC
@LightBlazeMC - 17.08.2022 04:51

great presentation

Ответить
@mirek190
@mirek190 - 17.08.2022 22:41

Presentation is ok ...BUT WHY THE LAST 3 GUYS ARE USING POTATO MICROPHONE.... WTF?

Ответить
@hndfhngtool-assistedspeedr2128
@hndfhngtool-assistedspeedr2128 - 18.08.2022 19:48

Nintendies brutally shat in the face once again. And they love it!

Ответить
@HappyTownKqk
@HappyTownKqk - 22.08.2022 18:49

This strategy worked perfectly on my phone

Ответить
@annybodykila
@annybodykila - 08.10.2022 03:35

I think n64 carts got up to like 256mb near the end

Ответить
@curlyflipper2020
@curlyflipper2020 - 11.12.2022 08:38

4000 sprites ! WHAT WHAT , no game ever released ever came that close to have that much on screen

Ответить